Yucom/lsteamclient/struct_converters_134.cpp

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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_134/steam_api.h"
#include "steamworks_sdk_134/isteamgameserver.h"
#include "steamworks_sdk_134/isteamgameserverstats.h"
#include "steamworks_sdk_134/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
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struct winSteamServerConnectFailure_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
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void cb_SteamServerConnectFailure_t_4(void *l, void *w)
{
SteamServerConnectFailure_t *lin = (SteamServerConnectFailure_t *)l;
struct winSteamServerConnectFailure_t_4 *win = (struct winSteamServerConnectFailure_t_4 *)w;
win->m_eResult = lin->m_eResult;
}
}