Yucom/lsteamclient/struct_converters_111.cpp

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#include "steamclient_private.h"
#include "steam_defs.h"
#include "steamworks_sdk_111/steam_api.h"
#include "steamworks_sdk_111/isteamgameserver.h"
#include "steamworks_sdk_111/isteamgameserverstats.h"
#include "steamworks_sdk_111/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
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struct winLobbyDataUpdate_t_16 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDMember;
} __attribute__ ((ms_struct));
#pragma pack( pop )
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void cb_LobbyDataUpdate_t_16(void *l, void *w)
{
LobbyDataUpdate_t *lin = (LobbyDataUpdate_t *)l;
struct winLobbyDataUpdate_t_16 *win = (struct winLobbyDataUpdate_t_16 *)w;
win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
win->m_ulSteamIDMember = lin->m_ulSteamIDMember;
}
}