#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
namespace Bind
{
static class Settings
{
// Disable BeforeFieldInit.
static Settings() { }
public static string DefaultInputPath = "../../../Source/Bind/Specifications";
public static string DefaultOutputPath = "../../../Source/OpenTK/Graphics/OpenGL";
public static string DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
public static string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
public static string DefaultDocFile = "ToInlineDocs.xslt";
public static string DefaultLicenseFile = "License.txt";
public static string DefaultOverridesFile = "GL2/gloverrides.xml";
static string inputPath, outputPath, outputNamespace, docPath, docFile, licenseFile, overridesFile;
public static string InputPath { get { return inputPath ?? DefaultInputPath; } set { inputPath = value; } }
public static string OutputPath { get { return outputPath ?? DefaultOutputPath; } set { outputPath = value; } }
public static string OutputNamespace { get { return outputNamespace ?? DefaultOutputNamespace; } set { outputNamespace = value; } }
public static string DocPath { get { return docPath ?? DefaultDocPath; } set { docPath = value; } }
public static string DocFile { get { return docFile ?? DefaultDocFile; } set { docFile = value; } }
public static string LicenseFile { get { return licenseFile ?? DefaultLicenseFile; } set { licenseFile = value; } }
public static string OverridesFile { get { return overridesFile ?? DefaultOverridesFile; } set { overridesFile = value; } }
public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
public static string FunctionPrefix = "gl";
public static string ConstantPrefix = "GL_";
public static string EnumPrefix = "";
public static string ImportsFile = "Core.cs";
public static string DelegatesFile = "Delegates.cs";
public static string EnumsFile = "Enums.cs";
public static string WrappersFile = "GL.cs";
// TODO: This code is too fragile.
// Old enums code:
public static string normalEnumsClassOverride = null;
public static string NestedEnumsClass = "Enums";
public static string NormalEnumsClass
{
get
{
return
normalEnumsClassOverride == null ?
String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
normalEnumsClassOverride;
}
}
public static string AuxEnumsClass
{
get { return GLClass + "." + NestedEnumsClass; }
}
public static string EnumsOutput
{
get
{
if ((Compatibility & Legacy.NestedEnums) != Legacy.None)
return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
else
return String.IsNullOrEmpty(EnumsNamespace) ? OutputNamespace : OutputNamespace + "." + EnumsNamespace;
}
}
public static string EnumsAuxOutput
{
get
{
if ((Compatibility & Legacy.NestedEnums) != Legacy.None)
return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
// New enums namespace (don't use a nested class).
public static string EnumsNamespace = null;// = "Enums";
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Core";
public static Legacy Compatibility = Legacy.NoDropMultipleTokens;
///
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
///
public static string CompleteEnumName = "All";
[Flags]
public enum Legacy
{
/// Default value.
None = 0x00,
/// Leave enums as plain const ints.
ConstIntEnums = 0x01,
/// Leave enums in the default STRANGE_capitalization.ALL_CAPS form.
NoAdvancedEnumProcessing = 0x02,
/// Don't allow unsafe wrappers in the interface.
NoPublicUnsafeFunctions = 0x04,
/// Don't trim the [fdisub]v? endings from functions.
NoTrimFunctionEnding = NoPublicUnsafeFunctions,
/// Don't trim the [gl|wgl|glx|glu] prefixes from functions.
NoTrimFunctionPrefix = 0x08,
///
/// Don't spearate functions in different namespaces, according to their extension category
/// (e.g. GL.Arb, GL.Ext etc).
///
NoSeparateFunctionNamespaces = 0x10,
///
/// No public void* parameters (should always be enabled. Disable at your own risk. Disabling
/// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*)
/// explicitly, to avoid the 'object' overload from being called.)
///
TurnVoidPointersToIntPtr = 0x20,
/// Generate all possible permutations for ref/array/pointer parameters.
GenerateAllPermutations = 0x40,
/// Nest enums inside the GL class.
NestedEnums = 0x80,
/// Turn GLboolean to int (Boolean enum), not bool.
NoBoolParameters = 0x100,
/// Keep all enum tokens, even if same value (e.g. FooARB, FooEXT and FooSGI).
NoDropMultipleTokens = 0x200,
/// Do not emit inline documentation.
NoDocumentation = 0x400,
/// Disables ErrorHelper generation.
NoDebugHelpers = 0x800,
/// Generate both typed and untyped ("All") signatures for enum parameters.
KeepUntypedEnums = 0x1000,
/// Marks deprecated functions as [Obsolete]
AddDeprecationWarnings = 0x2000,
Tao = ConstIntEnums |
NoAdvancedEnumProcessing |
NoPublicUnsafeFunctions |
NoTrimFunctionEnding |
NoTrimFunctionPrefix |
NoSeparateFunctionNamespaces |
TurnVoidPointersToIntPtr |
NestedEnums |
NoBoolParameters |
NoDropMultipleTokens |
NoDocumentation |
NoDebugHelpers
/*GenerateAllPermutations,*/
}
// Returns true if flag is enabled.
public static bool IsEnabled(Legacy flag)
{
return (Compatibility & flag) != (Legacy)0;
}
// Enables the specified flag.
public static void Enable(Legacy flag)
{
Compatibility |= flag;
}
// Disables the specified flag.
public static void Disable(Legacy flag)
{
Compatibility &= ~flag;
}
/// True if multiple tokens should be dropped (e.g. FooARB, FooEXT and FooSGI).
public static bool DropMultipleTokens
{
get { return (Compatibility & Legacy.NoDropMultipleTokens) == Legacy.None; }
set { if (value) Compatibility |= Legacy.NoDropMultipleTokens; else Compatibility &= ~Legacy.NoDropMultipleTokens; }
}
public static string WindowsGDI = "OpenTK.Platform.Windows.API";
public static GeneratorLanguage Language { get; set; }
}
}