Opentk/Source/OpenTK/Math
the_fiddler bbe606da53 Vector3(d).Cross: do not modify 'result' more than once to ensure that Cross(ref a, ref b, out a) works correctly.
Optimized vector-quaternion transform. Fixes issue [#1373]: "[Math] optimize Vector transform by Quaternion".
2009-11-16 13:23:04 +00:00
..
BezierCurve.cs Obsoleted OpenTK.Functions in favor of OpenTK.MathHelper (reason: XNA compatibility). 2009-08-14 12:37:18 +00:00
BezierCurveCubic.cs Replaced tabs with spaces. 2009-07-17 08:27:25 +00:00
BezierCurveQuadric.cs Replaced tabs with spaces. 2009-07-17 08:27:25 +00:00
Box2.cs Added missing XML documentation and fixed invalid XML doc references. 2009-09-04 21:25:29 +00:00
Functions.cs Fixed a large number of documentation warnings. 2009-09-04 21:44:39 +00:00
Half.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
MathHelper.cs Added missing XML documentation and fixed invalid XML doc references. 2009-09-04 21:25:29 +00:00
Matrix3d.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Matrix4.cs Corrected documentation on the M42 property. Fixes issue [#1227]: "Matrix4.M42 documentation". 2009-10-14 18:30:12 +00:00
Matrix4d.cs * Matrix4d.cs: M44 should be 1.0 to conform with GL.Ortho(). Fixes issue [#1307]: "GL.Ortho behaves other than combination of OpenTK.Matrix4d.CreateOrthographic and GL.MultMatrix". 2009-11-02 13:25:41 +00:00
Point.cs Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
Quaternion.cs Deprecated Mult in favor of Multiply. 2009-11-03 12:11:51 +00:00
Quaterniond.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Rectangle.cs Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
Size.cs Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
Vector2.cs Changed vector-quaternion transformations to use standard q * v * q^-1 convention. Fixes issue [#1372]: "[Math] Vector transformation by Quaternion follows non-standard quaternion math convention". 2009-11-16 13:00:42 +00:00
Vector2d.cs Changed vector-quaternion transformations to use standard q * v * q^-1 convention. Fixes issue [#1372]: "[Math] Vector transformation by Quaternion follows non-standard quaternion math convention". 2009-11-16 13:00:42 +00:00
Vector2h.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Vector3.cs Vector3(d).Cross: do not modify 'result' more than once to ensure that Cross(ref a, ref b, out a) works correctly. 2009-11-16 13:23:04 +00:00
Vector3d.cs Vector3(d).Cross: do not modify 'result' more than once to ensure that Cross(ref a, ref b, out a) works correctly. 2009-11-16 13:23:04 +00:00
Vector3h.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Vector4.cs Changed vector-quaternion transformations to use standard q * v * q^-1 convention. Fixes issue [#1372]: "[Math] Vector transformation by Quaternion follows non-standard quaternion math convention". 2009-11-16 13:00:42 +00:00
Vector4d.cs Changed vector-quaternion transformations to use standard q * v * q^-1 convention. Fixes issue [#1372]: "[Math] Vector transformation by Quaternion follows non-standard quaternion math convention". 2009-11-16 13:00:42 +00:00
Vector4h.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00