a24ce9ba11
To create a context for the GTK GLWidget, you need to be able to specify the exact NSView you want the OpenGL context to apply to. Also, you don’t want to initialise the NSApplication in this situation, which the CocoaContext did before (unintentionally).
123 lines
No EOL
3.7 KiB
C#
123 lines
No EOL
3.7 KiB
C#
#region License
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//
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// CocoaWindowInfo.cs
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//
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// Author:
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// Olle Håkansson <ollhak@gmail.com>
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//
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// Copyright (c) 2014 Olle Håkansson
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace OpenTK.Platform.MacOS
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{
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/// \internal
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/// <summary>
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/// Describes a Cocoa window.
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/// </summary>
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sealed class CocoaWindowInfo : IWindowInfo
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{
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static readonly IntPtr selContentView = Selector.Get("contentView");
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IntPtr nsWindowRef;
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IntPtr nsViewRef;
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bool disposed = false;
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#region Constructors
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/// <summary>
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/// Constructs a new instance with the specified parameters.
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/// </summary>
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/// <remarks>This constructor assumes that the NSWindow's contentView is the NSView we want to attach to our context.</remarks>
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/// <param name="nsWindowRef">A valid NSWindow reference.</param>
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public CocoaWindowInfo(IntPtr nsWindowRef) : this(nsWindowRef, Cocoa.SendIntPtr(nsWindowRef, selContentView))
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{
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}
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/// <summary>
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/// Constructs a new instance with the specified parameters.
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/// </summary>
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/// <param name="nsWindowRef">A valid NSWindow reference.</param>
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/// <param name="nsViewRef">A valid NSView reference.</param>
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public CocoaWindowInfo(IntPtr nsWindowRef, IntPtr nsViewRef)
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{
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this.nsWindowRef = nsWindowRef;
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this.nsViewRef = nsViewRef;
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}
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#endregion
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#region Public Members
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/// <summary>
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/// Gets the window reference for this instance.
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/// </summary>
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public IntPtr Handle { get { return nsWindowRef; } }
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/// <summary>
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/// Gets the view reference for this instance.
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/// </summary>
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public IntPtr ViewHandle { get { return nsViewRef; } }
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/// <summary>Returns a System.String that represents the current window.</summary>
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/// <returns>A System.String that represents the current window.</returns>
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public override string ToString()
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{
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return String.Format("MacOS.CocoaWindowInfo: NSWindow {0}, NSView {1}", nsWindowRef, nsViewRef);
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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}
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void Dispose(bool disposing)
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{
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if (disposed)
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return;
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if (disposing)
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{
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}
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disposed = true;
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}
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~CocoaWindowInfo()
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{
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Dispose(false);
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}
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#endregion
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}
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} |