b1f627893b
On HiDPI displays, the client rectangle is using a pixel-based coordinate system, while the screen is using a point-based coordinate system. PointToClient/PointToScreen now correctly accounts for that. |
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Carbon | ||
Cocoa | ||
CarbonWindowInfo.cs | ||
CocoaContext.cs | ||
CocoaNativeWindow.cs | ||
CocoaWindowInfo.cs | ||
HIDInput.cs | ||
MacOSException.cs | ||
MacOSFactory.cs | ||
MacOSKeyMap.cs | ||
NS.cs | ||
QuartzDisplayDeviceDriver.cs |