230 lines
7.8 KiB
Markdown
230 lines
7.8 KiB
Markdown
OpenTK
|
|
======
|
|
|
|
The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.
|
|
|
|
Project website: http://www.opentk.com/
|
|
|
|
Official git repository: https://github.com/opentk/opentk
|
|
|
|
|
|
Features
|
|
========
|
|
|
|
- Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0
|
|
- Spice up your GUI with 3d graphics
|
|
- Improve your code flow with strong types and inline documentation
|
|
- Write once run everywhere
|
|
|
|
OpenTK is available for Windows, Linux, Mac OS X, *BSD, SteamOS, Android and iOS. It can be used standalone or integrated into a GUI (Windows.Forms, WPF, GTK+, Qt, VTK, ...)
|
|
|
|
[Download binaries](http://www.opentk.com) or [NuGet packages](http://www.nuget.org/packages/OpenTK/)
|
|
|
|
|
|
Instructions
|
|
============
|
|
|
|
The simplest way to use OpenTK in your project is to install the [NuGet package](http://www.nuget.org/packages/OpenTK/).
|
|
|
|
Alternatively, download the [OpenTK binaries](http://www.opentk.com) and:
|
|
|
|
1. Copy OpenTK.dll and OpenTK.dll.config to your project directory
|
|
2. Use "Add reference" to add OpenTK.dll as a project reference
|
|
3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option.
|
|
|
|
If you wish to build OpenTK from source, simply double-click OpenTK.sln and build through your IDE. Alternatively, open a command prompt and type:
|
|
|
|
```
|
|
msbuild /p:Configuration=Release OpenTK.sln # Windows
|
|
xbuild /p:Configuration=Release OpenTK.sln # Linux and Mac OS X
|
|
```
|
|
|
|
News
|
|
====
|
|
|
|
OpenTK 1.1.3 was released on 20 June 2014.
|
|
|
|
This release resolves a number of identified issues and synchronizes the OpenGL and OpenGL ES bindings with the June 2014 Khronos specifications.
|
|
|
|
**Changelog:**
|
|
|
|
1. Fixed a potential crash in bindings accepting a string array.
|
|
2. Fixed a marshalling issue where bindings might return an incorrect boolean value on some architectures.
|
|
3. Fixed a regression where mouse scrolling coordinates on Linux where flipped. Mouse scrolling now uses identical coordinate systems on Windows, Linux and Mac OS X: (+x, +y) = (right, up).
|
|
4. Fixed a potential deadlock when exiting the X11/XInput2 subsystem.
|
|
5. Fixed an issue where single-to-half floating point conversions would return incorrect results for specific numbers.
|
|
6. Added an API compatibility test - backwards-incompatible changes will now cause a compilation failure in the continuous integration server.
|
|
7. New platform: XQuartz (X11 over Mac OS X).
|
|
8. New platform: XWayland (X11 over Wayland).
|
|
9. New OpenGL and OpenGL ES extensions:
|
|
- EXT_geometry_point_size
|
|
- EXT_primitive_bounding_box
|
|
- EXT_texture_array
|
|
- EXT_tessellation_point_size
|
|
|
|
OpenTK 1.1.3 is backwards compatible with 1.1.2. Users of previous versions are strongly encouraged to upgrade.
|
|
|
|
|
|
Known issues
|
|
============
|
|
|
|
The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:
|
|
- `OpenTK.GLControl`. OpenTK will automatically use a native platform backend instead.
|
|
- `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`.
|
|
- changing `INativeWindow.WindowBorder` once a window is created.
|
|
- high-resolution mouse input. Additionally, it is limited to a single keyboard and mouse device.
|
|
|
|
|
|
Contributing
|
|
============
|
|
|
|
1. Install git and a C# IDE (see requirements section below)
|
|
2. Fork the _develop_ branch of https://github.com/opentk/opentk
|
|
3. Commit your changes in small, incremental steps with clear descriptions
|
|
4. When ready, issue a Pull Request (PR) against the _develop_ branch of https://github.com/opentk/opentk
|
|
|
|
For details on coding style and best practices, refer to https://github.com/opentk/opentk/wiki/Contributing
|
|
|
|
Some areas we could really use your help:
|
|
- Tutorials for OpenGL 3.x and 4.x. [Inspiration here](https://github.com/Groovounet/ogl-samples)
|
|
- New platforms:
|
|
- Native Client (NaCL)
|
|
- Blackberry
|
|
- Raspberry PI
|
|
- Wayland
|
|
- Mir
|
|
- WinRT (via ANGLE)
|
|
- Linux KMS (EGL without X11)
|
|
- New features:
|
|
- Multitouch
|
|
- Improved joystick support (HID backend for Windows, Linux)
|
|
|
|
Further ideas for improvement are always welcome!
|
|
|
|
|
|
Requirements
|
|
============
|
|
|
|
- Windows (XP/Vista/7/8), Linux, Mac OS X, *BSD, SteamOS, Android or iOS
|
|
- For graphics, OpenGL drivers or a suitable emulator, such as [ANGLE](https://github.com/opentk/opentk/tree/Dependencies/Readme.txt)
|
|
- For audio, OpenAL drivers or [OpenAL Soft](https://github.com/opentk/opentk/tree/Dependencies/Readme.txt)
|
|
- To develop desktop applications: Visual Studio, Xamarin Studio, MonoDevelop or SharpDevelop
|
|
- To develop Android applications: Xamarin Studio or the Xamarin Extensions for Visual Studio
|
|
- To develop iOS applications: Xamarin Studio and XCode
|
|
|
|
|
|
Documentation
|
|
=============
|
|
|
|
Your favorite IDE will display inline documentation for all OpenTK APIs. Additional information can be found in the [OpenTK Manual](http://www.opentk.com/doc) and in the [opentk/Documentation/](https://github.com/opentk/opentk/tree/develop/Documentation) folder.
|
|
|
|
Technical documentation about the implementation of OpenTK can be found in the [Technical Wiki](https://github.com/opentk/opentk/wiki).
|
|
|
|
|
|
Need Help?
|
|
==========
|
|
|
|
Post your questions at the [OpenTK forums](http://www.opentk.com/forum).
|
|
|
|
Report bugs at https://github.com/opentk/opentk/issues
|
|
|
|
|
|
License
|
|
=======
|
|
|
|
The Open Toolkit is distributed under the permissive MIT/X11 license and is absolutely free.
|
|
|
|
http://www.opentk.com/project/license
|
|
|
|
|
|
API compatibility
|
|
=================
|
|
|
|
OpenTK 1.1.3 is backwards compatible with 1.1.2.
|
|
|
|
OpenTK 1.1.2 is backwards compatible with 1.1.1.
|
|
|
|
OpenTK 1.1.1 is backwards compatible with 1.1.0.
|
|
|
|
OpenTK 1.1.0 is not backwards compatible with 1.0. Most projects will be able to upgrade without any modifications. Projects using the following signatures will have to implement the suggested changes:
|
|
|
|
Namespace OpenTK.Graphics.OpenGL
|
|
Change signature:
|
|
- GL.MultiDrawArrays (`out` -> `ref`)
|
|
- GL.Amd.DeletePerfMonitors (`out` -> `ref`)
|
|
|
|
Change signature (may cause crash):
|
|
- GL.Apple.ObjectPurgeable (returns `AppleObjectPurgeable` instead of `IntPtr`)
|
|
- GL.Ext.SeparableFilter2D
|
|
- GL.Ibm.EdgeFlagPointerList (`bool[]` -> `bool*[]`)
|
|
- GL.NV.TransformFeedbackVaryings (`string[]` -> `int[]`)
|
|
|
|
Change return type:
|
|
- GL.WaitSync (returns `WaitSyncFlags` instead of `ArbSync`)
|
|
|
|
|
|
Namespace OpenTK.Graphics.ES11
|
|
Change return type:
|
|
- GL.GetError (`ErrorCode` instead of `All`)
|
|
|
|
Change `ref` parameters to `out`:
|
|
- GL.GenBuffers
|
|
- GL.GenTextures
|
|
- GL.GetBoolean
|
|
- GL.GetBufferParameter
|
|
- GL.GetClipPlane
|
|
- GL.GetClipPlanex
|
|
- GL.GetFixed
|
|
- GL.GetFloat
|
|
- GL.GetInteger
|
|
- GL.GetLight
|
|
- GL.GetLightx
|
|
- GL.GetMaterial
|
|
- GL.GetMaterialx
|
|
- GL.GetTexEnv
|
|
- GL.GetTexEnvx
|
|
- GL.GetTexParameter
|
|
- GL.GetTexParameterx
|
|
- GL.Oes.GenFramebuffers
|
|
- GL.Oes.GetClipPlane
|
|
- GL.Oes.GetClipPlanex
|
|
- GL.Oes.GetFixed
|
|
- GL.Oes.GetFramebufferAttachmentParameter
|
|
- GL.Oes.GetLightx
|
|
- GL.Oes.GetMaterialx
|
|
- GL.Oes.GetRenderbufferParameter
|
|
- GL.Oes.GetTexEnvx
|
|
- GL.Oes.GetTexGen
|
|
- GL.Oes.GetTexGenx
|
|
- GL.Oes.GetTexParameterx
|
|
- GL.Oes.QueryMatrixx
|
|
- GL.NV.GenFences
|
|
- GL.NV.GetFence
|
|
|
|
Change namespace:
|
|
- GL.ClipPlanefIMG -> GL.Img.ClipPlane
|
|
- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
|
|
|
|
|
|
Namespace OpenTK.Graphics.ES20.GL
|
|
Change signature (may cause crash):
|
|
- GL.NV.GetFence now takes three parameters instead of two
|
|
|
|
Change `ref` parameters to `out`:
|
|
- GL.GetActiveAttrib
|
|
- GL.GetActiveUniform
|
|
- GL.GetAttachedShaders
|
|
- GL.GetProgramInfoLog
|
|
- GL.GetShaderInfoLog
|
|
- GL.GetShaderSource
|
|
- GL.Amd.GetPerfMonitorCounterData
|
|
- GL.Amd.GetPerfMonitorCounters
|
|
- GL.Amd.GetPerfMonitorCounterString
|
|
- GL.Amd.GetPerfMonitorGroup
|
|
- GL.Amd.GetPerfMonitorGroupString
|
|
- GL.Amd.SelectPerfMonitorCounters
|
|
|
|
Change namespace:
|
|
- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
|
|
- GL.GetDriverControlsQCOM -> GL.Qcom.GetDriverControls
|
|
- GL.GetDriverControlStringQCOM -> GL.Qcom.GetDriverControlString
|