34 lines
845 B
C#
34 lines
845 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Encapsulates the state of a mouse device.
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/// </summary>
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public struct MouseState : IEquatable<MouseState>
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{
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#region Constructors
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internal MouseState(MouseButton[] buttons)
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{
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}
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#endregion
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#region IEquatable<MouseState> Members
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/// <summary>
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/// Compares two MouseState instances for equality.
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/// </summary>
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/// <param name="other">The instance to compare to.</param>
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/// <returns>True, if both instances are equal; false otherwise.</returns>
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public bool Equals(MouseState other)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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