using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Input { /// /// Encapsulates the state of a mouse device. /// public struct MouseState : IEquatable { #region Constructors internal MouseState(MouseButton[] buttons) { } #endregion #region IEquatable Members /// /// Compares two MouseState instances for equality. /// /// The instance to compare to. /// True, if both instances are equal; false otherwise. public bool Equals(MouseState other) { throw new NotImplementedException(); } #endregion } }