50 lines
2 KiB
Text
50 lines
2 KiB
Text
[General]
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+ Split OpenTK.Utilities from the core OpenTK.
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+ Change all public APIs to conform to the class library interface guidelines.
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+ Revisit all classes and make sure IDisposable is correctly implemented.
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[OpenTK.Graphics.GL]
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+ Improve performance for functions that return StringBuilders.
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+ Inline XML documentation.
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[OpenTK.Graphics.GraphicsContext]
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+ Make it possible to choose between GL2 and GL3 contexts.
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+ FSAA support (very simple, now that GL3 support has been added.)
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[OpenTK.GLControl]
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+ Improve the designer interface.
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[OpenTK.Input]
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+ Implement joystick support on Mac OS X.
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+ Implement GameWindow-independent input drivers.
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+ Implement support for multiple mice and keyboards.
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[Examples]
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+ Add GL3 examples.
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+ Add more comprehensive Graphics and Audio tutorials.
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[OpenTK.Compute]
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+ Begin the implementation.
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[Call performance]
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AMD Venice 3200+ @2250MHz, Vista Business x64, .Net 2.0 x64 optimized build (+-5%):
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+ Dummy managed call:
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+ Inline function: 100000000 calls/second.
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+ Function with try: 74500000 calls/second. <--- With try { } finally { } block
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+ Delegates loaded with reflection:
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+ GL.Vertex2f: 21878992 calls/second. (wrapper->delegate->import->unmanaged)
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+ GL.Vertex2fv: 23237133 calls/second. <--- 'fixed' statement.
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+ GL.ARB.ActiveTexture: 20133679 calls/second. (wrapper->delegate->unmanaged)
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* GL.ColorPointer: 2870254 calls/second. <--- GCHandle.Alloc and Free
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+ Delegates loaded with constructors:
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+ GL.Vertex2f: 22396040 calls/second.
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+ GL.Vertex2fv: 22448539 calls/second. <--- fixed statement
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+ GL.ARB.ActiveTexture: 19920181 calls/second.
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* GL.ColorPointer: 2340392 calls/second. <--- GCHandle.Alloc and Free
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* GL.Vertex2fv: 2260000 calls/second. <--- GCHandle.Alloc and Free
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+ Direct DllImport (import->unmanaged)
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+ glVertex2f_1: 10445125 calls/second. <--- Unmanaged Code Security active
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+ glVertex2f_2: 24684893 calls/second. <--- Unmanaged Code Security suppressed
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+ glVertex2fv: 25896611 calls/second. <--- Unmanaged Code Security suppressed
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