Prepare for 0.9.4 release.
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How to build OpenTK:
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Installation
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1) Install nant from (http://nant.sourceforge.net/)
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2) Navigate to the Build folder and execute Build.exe:
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2a) Under Linux/Mac OS X, type 'mono Build.exe mono' or 'mono Build.exe mono debug' for the release/debug versions of the library.
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2b) Under Windows type 'build net' (or 'build net debug').
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3) The binaries (library, examples) are placed in the Binaries/Release or Binaries/Debug folder.
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OpenTK does not require installation. Simply decompress the archive to a folder of your choice.
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There are other parameters you can pass to Build.exe. A brief list:
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Usage
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net - build using the .Net framework.
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mono - build using Mono.
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debug - build the debug version (e.g. 'build net debug').
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To use OpenTK, you need to reference OpenTK.dll from your project. The way you do this changes from IDE to IDE - refer to http://www.opentk.com/doc for specific instructions.
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clean - delete intermediate object files and projects (reclaim some space, the binaries are not touched).
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distclean - delete intermediate and final object files (reclaim all space used during compilation).
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In any case, make sure the OpenTK.dll.config file is copied to the output directory along OpenTK.dll. This file is *required* for OpenTK to work on Linux and Mac OS X.
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vs2005 (vs) - create project files for Visual Studio 2005.
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monodev (md) - create project files for MonoDevelop.
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sharpdev (sd) - as above, for SharpDevelop.
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sharpdev2 (sd2) - as above, for SharpDevelop2.
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Build instructions
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If you have Visual Studio 2005/2008 or MonoDevelop 2 (post-beta1), simply open OpenTK.sln in the Build/ folder.
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If you wish build from the commandline, install nant (http://nant.sourceforge.net) and execute Build.exe in the Build/ folder.
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The resulting binaries are placed in the Binaries/Release or Binaries/Debug folder.
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@ -1,5 +1,42 @@
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[Legend: complete('+') | WIP('*') | missing('-')]
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---------------------
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OpenTK 0.9.3 -> 0.9.4
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---------------------
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+ Bind
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+ Emits metadata for GL wrappers: entry point, OpenGL version and extension.
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+ Adds license information to the generated bindings.
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+ Build
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+ Promps for input when no arguments are specified. This means you can now build or create the OpenTK solution without opening a terminal.
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+ OpenTK
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+ GameWindow
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+ Added support for JoystickDevices.
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+ Input
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+ Added JoystickDevice and IJoystickDriver.
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+ Platform
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* Implemented joystick support (Windows and Linux only at the moment).
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+ Graphics
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+ Added typesafe support for GL3 functions and enums: ARB_framebuffer_object, ARB_color_buffer_float, ARB_texture_rg, ARB_texture_ compression_rgtc, ARB_texture_float, EXT_texture_integer, EXT_texture_array
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+ Added support for the complete GL3 spec.
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* Added support for creating GL3.0-level contexts (Windows only at the moment).
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+ Added metadata to the GL wrappers.
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+ Implemented GL.SupportsFunction(MethodInfo).
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+ Utilities
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+ Fixed GL1.1 fallback when GL.BlendColor is not supported.
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+ Examples
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+ New Extensions viewer that displays the new GL metadata (needs .Net or Mono 2.4+ for full compatibility, but will run on older Mono versions).
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+ Moved extensions viewer to the Tests category.
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+ General
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+ Set mime-type and eol-style properties to the .spec and .tm files.
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---------------------
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OpenTK 0.9.2 -> 0.9.3
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---------------------
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The Open Toolkit 0.9.3 Beta Release notes
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The Open Toolkit 0.9.4 Beta Release notes
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This release introduces Mac OS X support, improves the MouseDevice and
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GameWindow APIs and fixes several occurences of bitrot in the codebase.
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[ Overview]
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Work will now focus on joystick and GL3.0 support.
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This release adds Joystick support for Windows and Linux, introduces GL3
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functions and tokens and adds support for creating GL3 contexts on Windows.
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Some minor TextPrinter bugs have also been fixed.
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Please report any issues you may encounter at http://www.opentk.com.
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API changes
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[API changes]
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The MouseDevice.ButtonDown and .ButtonUp events have changed signatures to better
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conform to the BCL conventions. This is a breaking change. Please change your relevant
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event handler signatures from:
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No source-level breaking changes were introduced in OpenTK 0.9.4.
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Binary-level compatibility is not preserved in beta releases.
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void ButtonHandler(MouseDevice sender, MouseButton button)
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{
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}
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to:
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void ButtonHandler(object sender, MouseButtonEventArgs e)
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{
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}
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The MouseDevice.XDelta, .YDelta and .WheelDelta properties have been deprecated and
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will be removed at a later version. Please use the Move and WheelChanged events
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instead, or track mouse deltas manually.
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GameWindow.ExitAsync() is no longer available. Please use GameWindow.Exit(),
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instead.
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GL3 support may expose your applications to driver bugs. A future
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release will make it possible to choose between GL2- and GL3-
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compatible contexts.
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Generic Todos:
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+ Correctly implement disposable pattern in all relevant classes (WIP as of 0.3.8).
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+ Investigate startup lag.
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+ Investigate call performance (+-5%) (AMD Venice 3200+ @2250MHz, Vista Business x64, .Net 2.0 x64 optimized build)
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+ Dummy managed call:
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+ Inline function: 100000000 calls/second.
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+ Function with try: 74500000 calls/second. <--- With try { } finally { } block
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- Delegates loaded with reflection:
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+ GL.Vertex2f: 21878992 calls/second. (wrapper->delegate->import->unmanaged)
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+ GL.Vertex2fv: 23237133 calls/second. <--- 'fixed' statement.
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+ GL.ARB.ActiveTexture: 20133679 calls/second. (wrapper->delegate->unmanaged)
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* GL.ColorPointer: 2870254 calls/second. <--- GCHandle.Alloc and Free
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+ Delegates loaded with constructors:
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+ GL.Vertex2f: 22396040 calls/second.
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+ GL.Vertex2fv: 22448539 calls/second. <--- fixed statement
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+ GL.ARB.ActiveTexture: 19920181 calls/second.
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* GL.ColorPointer: 2340392 calls/second. <--- GCHandle.Alloc and Free
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* GL.Vertex2fv: 2260000 calls/second. <--- GCHandle.Alloc and Free
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+ Direct DllImport (import->unmanaged)
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+ glVertex2f_1: 10445125 calls/second. <--- Unmanaged Code Security active
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+ glVertex2f_2: 24684893 calls/second. <--- Unmanaged Code Security suppressed
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+ glVertex2fv: 25896611 calls/second. <--- Unmanaged Code Security suppressed
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[General]
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+ Split OpenTK.Utilities from the core OpenTK.
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+ Change all public APIs to conform to the class library interface guidelines.
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+ Revisit all classes and make sure IDisposable is correctly implemented.
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[OpenTK.Graphics.GL]
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+ Improve performance for functions that return StringBuilders.
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+ Inline XML documentation.
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[OpenTK.Graphics.GraphicsContext]
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+ Make it possible to choose between GL2 and GL3 contexts.
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+ FSAA support (very simple, now that GL3 support has been added.)
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[OpenTK.GLControl]
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+ Improve the designer interface.
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[OpenTK.Input]
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+ Implement joystick support on Mac OS X.
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+ Implement GameWindow-independent input drivers.
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+ Implement support for multiple mice and keyboards.
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[Examples]
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+ Add GL3 examples.
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+ Add more comprehensive Graphics and Audio tutorials.
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[OpenTK.Compute]
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+ Begin the implementation.
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[Call performance]
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Bind:
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* Implement Glx bindings.
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OpenTK.Graphics todos:
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* Improve performance for functions that return StringBuilders.
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* Improve performance for functions that use GCHandles.
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* Inline XML documentation.
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OpenTK.Platform:
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* GLContext class:
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+ FSAA support.
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* GLControl class:
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+ Improve the designer interface.
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OpenTK.Input todos:
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+ Implement Joystick input.
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Examples:
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+ Add more Tutorials and WinForms examples.
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OpenTK.Audio todos:
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+ Ogg loader.
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AMD Venice 3200+ @2250MHz, Vista Business x64, .Net 2.0 x64 optimized build (+-5%):
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+ Dummy managed call:
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+ Inline function: 100000000 calls/second.
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+ Function with try: 74500000 calls/second. <--- With try { } finally { } block
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+ Delegates loaded with reflection:
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+ GL.Vertex2f: 21878992 calls/second. (wrapper->delegate->import->unmanaged)
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+ GL.Vertex2fv: 23237133 calls/second. <--- 'fixed' statement.
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+ GL.ARB.ActiveTexture: 20133679 calls/second. (wrapper->delegate->unmanaged)
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* GL.ColorPointer: 2870254 calls/second. <--- GCHandle.Alloc and Free
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+ Delegates loaded with constructors:
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+ GL.Vertex2f: 22396040 calls/second.
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+ GL.Vertex2fv: 22448539 calls/second. <--- fixed statement
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+ GL.ARB.ActiveTexture: 19920181 calls/second.
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* GL.ColorPointer: 2340392 calls/second. <--- GCHandle.Alloc and Free
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* GL.Vertex2fv: 2260000 calls/second. <--- GCHandle.Alloc and Free
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+ Direct DllImport (import->unmanaged)
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+ glVertex2f_1: 10445125 calls/second. <--- Unmanaged Code Security active
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+ glVertex2f_2: 24684893 calls/second. <--- Unmanaged Code Security suppressed
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+ glVertex2fv: 25896611 calls/second. <--- Unmanaged Code Security suppressed
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.9.9.4")]
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[assembly: AssemblyFileVersion("0.9.9.4")]
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[assembly: AssemblyVersion("0.9.9.5")]
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[assembly: AssemblyFileVersion("0.9.9.5")]
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.9.1.0")]
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[assembly: AssemblyFileVersion("0.9.1.0")]
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[assembly: AssemblyVersion("0.9.4.0")]
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[assembly: AssemblyFileVersion("0.9.4.0")]
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.9.3.0")]
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[assembly: AssemblyFileVersion("0.9.3.0")]
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[assembly: AssemblyVersion("0.9.4.0")]
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[assembly: AssemblyFileVersion("0.9.4.0")]
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("0.9.3.0")]
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[assembly: AssemblyFileVersion("0.9.3.0")]
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[assembly: AssemblyVersion("0.9.4.0")]
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[assembly: AssemblyFileVersion("0.9.4.0")]
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@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.9.3.0")]
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[assembly: AssemblyFileVersion("0.9.3.0")]
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[assembly: AssemblyVersion("0.9.4.0")]
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[assembly: AssemblyFileVersion("0.9.4.0")]
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