40a8a6d915
This patch makes the following code work as expected: ```csharp var gw = new GameWindow(); gw.TargetRenderFrequency = 60; gw.Run(); ``` Fixes issue #69 |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK |