Opentk/Source/OpenTK/Platform
Stefanos A. 0e221a0ce5 Load ES entry points even on desktop
Some drivers / operating systems export ES entry points as extensions on regular "desktop" GraphicsContexts. Attempt to load them even if the user has not explicitly asked for an ES context.
2013-10-03 16:42:38 +02:00
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Dummy Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Egl Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
MacOS Improved resource disposal 2013-10-01 22:01:27 +02:00
SDL2 Merge branch 'sdl2' of https://github.com/thefiddler/opentk 2013-10-03 15:11:59 +02:00
Windows Reload WGL entry points in WinGLContext() 2013-10-03 14:04:34 +02:00
X11 Improved resource disposal 2013-10-01 22:01:27 +02:00
DesktopGraphicsContext.cs Load ES entry points even on desktop 2013-10-03 16:42:38 +02:00
DisplayDeviceBase.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
EmbeddedGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
Factory.cs Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00