Opentk/Source/OpenTK/Platform/SDL2/Sdl2WindowInfo.cs
Stefanos A. 6ad91dcc5b Added hack for MonoGame compatibility
MonoGame uses reflection to access internal APIs. We need to keep these
available until this is fixed downstream.
2013-12-16 10:39:11 +01:00

63 lines
2 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
namespace OpenTK.Platform.SDL2
{
class Sdl2WindowInfo : IWindowInfo
{
public IntPtr Handle { get; set; }
public Sdl2WindowInfo Parent { get; set; }
public Sdl2WindowInfo()
{
}
public Sdl2WindowInfo(IntPtr handle, Sdl2WindowInfo parent)
{
Handle = handle;
Parent = parent;
}
// For compatibility with whoever thought it would be
// a good idea to access internal APIs through reflection
// (e.g. MonoGame)
public IntPtr WindowHandle { get { return Handle; } set { Handle = value; } }
#region IDisposable implementation
public void Dispose()
{
Debug.Print("Disposing {0}", GetType());
}
#endregion
}
}