Opentk/Source/OpenTK/Platform
2016-02-25 23:02:01 +01:00
..
Common [Win] Fixed axis range calculation 2014-09-11 12:51:48 +02:00
Dummy [OpenTK] Reduce duplication in GraphicsContextBase 2014-07-23 10:08:57 +02:00
Egl [EGL] ANGLE and EXT additions 2015-04-21 21:22:29 +01:00
Linux Removed NO_SYSDRAWING in favour of just MINUMAL 2015-08-12 11:56:12 +01:00
MacOS Removed NO_SYSDRAWING in favour of just MINUMAL 2015-08-12 11:56:12 +01:00
SDL2 Deactivate screensaver on SDL2 2016-02-25 23:02:01 +01:00
Windows Fixes keyboard being recognized as 2 HID devices 2016-01-08 13:16:38 +01:00
X11 [Linux X11] Fix incorrect window state if it was set while the window was invisible 2016-02-19 18:06:09 +01:00
DesktopGraphicsContext.cs [GL] Only print debug info in debug mode 2014-04-26 19:13:03 +02:00
DeviceCollection.cs [Common] Avoid GC in DeviceCollection 2014-09-20 17:10:05 +02:00
DisplayDeviceBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs [ES] ES10 does not require initialization 2014-04-25 14:50:55 +02:00
Factory.cs [OpenTK] Added IPlatformFactory.RegisterResource() 2014-07-23 14:34:52 +02:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs [OpenTK] Removed unused CreateGraphicsMode API 2014-09-11 12:51:45 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
LegacyInputDriver.cs Cleaned up a number of obsolete warnings 2014-07-21 16:39:58 +02:00
LegacyJoystickDriver.cs Cleaned up the remaining obsolete warnings 2014-07-21 16:49:24 +02:00
MappedGamePadDriver.cs [Input] Fixed bitwise test for GamePadAxes 2014-09-12 10:23:54 +02:00
NativeWindowBase.cs Removed NO_SYSDRAWING in favour of just MINUMAL 2015-08-12 11:56:12 +01:00
PlatformException.cs [OpenTK] Additional constructor and doc cleanup 2014-07-23 09:05:29 +02:00
PlatformFactoryBase.cs [OpenTK] Dispose() now clear the list of resources 2014-07-23 21:20:28 +02:00
Utilities.cs [X11] Fix for issue #143 2014-07-19 20:39:17 +02:00