Opentk/Source/OpenTK/Platform/SDL2/Sdl2KeyMap.cs

314 lines
11 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
using Code = Scancode;
class Sdl2KeyMap
{
public static Key GetKey(Code code)
{
switch (code)
{
case Code.ESCAPE:
return Key.Escape;
// Function keys
case Code.F1:
return Key.F1;
case Code.F2:
return Key.F2;
case Code.F3:
return Key.F3;
case Code.F4:
return Key.F4;
case Code.F5:
return Key.F5;
case Code.F6:
return Key.F6;
case Code.F7:
return Key.F7;
case Code.F8:
return Key.F8;
case Code.F9:
return Key.F9;
case Code.F10:
return Key.F10;
case Code.F11:
return Key.F11;
case Code.F12:
return Key.F12;
case Code.F13:
return Key.F13;
case Code.F14:
return Key.F14;
case Code.F15:
return Key.F15;
case Code.F16:
return Key.F16;
case Code.F17:
return Key.F17;
case Code.F18:
return Key.F18;
case Code.F19:
return Key.F19;
case Code.F20:
return Key.F20;
case Code.F21:
return Key.F21;
case Code.F22:
return Key.F22;
case Code.F23:
return Key.F23;
case Code.F24:
return Key.F24;
// Number keys (0-9)
case Code.Num0:
return Key.Number0;
case Code.Num1:
return Key.Number1;
case Code.Num2:
return Key.Number2;
case Code.Num3:
return Key.Number3;
case Code.Num4:
return Key.Number4;
case Code.Num5:
return Key.Number5;
case Code.Num6:
return Key.Number6;
case Code.Num7:
return Key.Number7;
case Code.Num8:
return Key.Number8;
case Code.Num9:
return Key.Number9;
// Letters (A-Z)
case Code.A:
return Key.A;
case Code.B:
return Key.B;
case Code.C:
return Key.C;
case Code.D:
return Key.D;
case Code.E:
return Key.E;
case Code.F:
return Key.F;
case Code.G:
return Key.G;
case Code.H:
return Key.H;
case Code.I:
return Key.I;
case Code.J:
return Key.J;
case Code.K:
return Key.K;
case Code.L:
return Key.L;
case Code.M:
return Key.M;
case Code.N:
return Key.N;
case Code.O:
return Key.O;
case Code.P:
return Key.P;
case Code.Q:
return Key.Q;
case Code.R:
return Key.R;
case Code.S:
return Key.S;
case Code.T:
return Key.T;
case Code.U:
return Key.U;
case Code.V:
return Key.V;
case Code.W:
return Key.W;
case Code.X:
return Key.X;
case Code.Y:
return Key.Y;
case Code.Z:
return Key.Z;
case Code.TAB:
return Key.Tab;
case Code.CAPSLOCK:
return Key.CapsLock;
case Code.LCTRL:
return Key.ControlLeft;
case Code.LSHIFT:
return Key.ShiftLeft;
case Code.LALT:
return Key.AltLeft;
case Code.MENU:
return Key.Menu;
case Code.LGUI:
return Key.WinLeft;
case Code.RGUI:
return Key.WinRight;
case Code.SPACE:
return Key.Space;
case Code.RALT:
return Key.AltRight;
//case Code.:
// return Key.WinRight;
case Code.APPLICATION:
return Key.Menu;
case Code.RCTRL:
return Key.ControlRight;
case Code.RSHIFT:
return Key.ShiftRight;
case Code.RETURN:
return Key.Enter;
case Code.BACKSPACE:
return Key.BackSpace;
case Code.SEMICOLON:
return Key.Semicolon; // Varies by keyboard: return ;: on Win2K/US
case Code.SLASH:
return Key.Slash; // Varies by keyboard: return /? on Win2K/US
case Code.GRAVE:
return Key.Tilde; // Varies by keyboard: return `~ on Win2K/US
case Code.LEFTBRACKET:
return Key.BracketLeft; // Varies by keyboard: return [{ on Win2K/US
case Code.BACKSLASH:
return Key.BackSlash; // Varies by keyboard: return \| on Win2K/US
case Code.RIGHTBRACKET:
return Key.BracketRight; // Varies by keyboard: return ]} on Win2K/US
case Code.APOSTROPHE:
return Key.Quote; // Varies by keyboard: return '" on Win2K/US
case Code.EQUALS:
return Key.Plus;
case Code.COMMA:
return Key.Comma; // Invariant: : return
case Code.MINUS:
return Key.Minus; // Invariant: -
case Code.PERIOD:
return Key.Period; // Invariant: .
case Code.HOME:
return Key.Home;
case Code.END:
return Key.End;
case Code.DELETE:
return Key.Delete;
case Code.PAGEUP:
return Key.PageUp;
case Code.PAGEDOWN:
return Key.PageDown;
case Code.PAUSE:
return Key.Pause;
case Code.NUMLOCKCLEAR:
return Key.NumLock;
case Code.SCROLLLOCK:
return Key.ScrollLock;
case Code.PRINTSCREEN:
return Key.PrintScreen;
case Code.CLEAR:
return Key.Clear;
case Code.INSERT:
return Key.Insert;
case Code.SLEEP:
return Key.Sleep;
// Keypad
case Code.KP_0:
return Key.Keypad0;
case Code.KP_1:
return Key.Keypad1;
case Code.KP_2:
return Key.Keypad2;
case Code.KP_3:
return Key.Keypad3;
case Code.KP_4:
return Key.Keypad4;
case Code.KP_5:
return Key.Keypad5;
case Code.KP_6:
return Key.Keypad6;
case Code.KP_7:
return Key.Keypad7;
case Code.KP_8:
return Key.Keypad8;
case Code.KP_9:
return Key.Keypad9;
case Code.KP_DECIMAL:
return Key.KeypadDecimal;
case Code.KP_PLUS:
return Key.KeypadAdd;
case Code.KP_MINUS:
return Key.KeypadSubtract;
case Code.KP_DIVIDE:
return Key.KeypadDivide;
case Code.KP_MULTIPLY:
return Key.KeypadMultiply;
case Code.KP_ENTER:
return Key.KeypadEnter;
// Navigation
case Code.UP:
return Key.Up;
case Code.DOWN:
return Key.Down;
case Code.LEFT:
return Key.Left;
case Code.RIGHT:
return Key.Right;
default:
return Key.Unknown;
}
}
public static KeyModifiers GetModifiers(Keymod mod)
{
KeyModifiers result = 0;
result |= (mod & Keymod.ALT) != 0 ? KeyModifiers.Alt : 0;
result |= (mod & Keymod.CTRL) != 0 ? KeyModifiers.Control : 0;
result |= (mod & Keymod.SHIFT) != 0 ? KeyModifiers.Shift : 0;
return result;
}
}
}