314 lines
11 KiB
C#
314 lines
11 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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using Code = Scancode;
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class Sdl2KeyMap
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{
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public static Key GetKey(Code code)
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{
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switch (code)
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{
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case Code.ESCAPE:
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return Key.Escape;
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// Function keys
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case Code.F1:
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return Key.F1;
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case Code.F2:
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return Key.F2;
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case Code.F3:
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return Key.F3;
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case Code.F4:
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return Key.F4;
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case Code.F5:
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return Key.F5;
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case Code.F6:
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return Key.F6;
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case Code.F7:
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return Key.F7;
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case Code.F8:
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return Key.F8;
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case Code.F9:
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return Key.F9;
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case Code.F10:
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return Key.F10;
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case Code.F11:
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return Key.F11;
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case Code.F12:
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return Key.F12;
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case Code.F13:
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return Key.F13;
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case Code.F14:
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return Key.F14;
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case Code.F15:
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return Key.F15;
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case Code.F16:
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return Key.F16;
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case Code.F17:
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return Key.F17;
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case Code.F18:
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return Key.F18;
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case Code.F19:
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return Key.F19;
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case Code.F20:
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return Key.F20;
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case Code.F21:
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return Key.F21;
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case Code.F22:
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return Key.F22;
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case Code.F23:
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return Key.F23;
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case Code.F24:
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return Key.F24;
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// Number keys (0-9)
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case Code.Num0:
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return Key.Number0;
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case Code.Num1:
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return Key.Number1;
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case Code.Num2:
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return Key.Number2;
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case Code.Num3:
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return Key.Number3;
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case Code.Num4:
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return Key.Number4;
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case Code.Num5:
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return Key.Number5;
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case Code.Num6:
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return Key.Number6;
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case Code.Num7:
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return Key.Number7;
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case Code.Num8:
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return Key.Number8;
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case Code.Num9:
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return Key.Number9;
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// Letters (A-Z)
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case Code.A:
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return Key.A;
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case Code.B:
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return Key.B;
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case Code.C:
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return Key.C;
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case Code.D:
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return Key.D;
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case Code.E:
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return Key.E;
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case Code.F:
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return Key.F;
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case Code.G:
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return Key.G;
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case Code.H:
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return Key.H;
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case Code.I:
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return Key.I;
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case Code.J:
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return Key.J;
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case Code.K:
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return Key.K;
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case Code.L:
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return Key.L;
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case Code.M:
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return Key.M;
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case Code.N:
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return Key.N;
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case Code.O:
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return Key.O;
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case Code.P:
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return Key.P;
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case Code.Q:
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return Key.Q;
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case Code.R:
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return Key.R;
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case Code.S:
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return Key.S;
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case Code.T:
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return Key.T;
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case Code.U:
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return Key.U;
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case Code.V:
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return Key.V;
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case Code.W:
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return Key.W;
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case Code.X:
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return Key.X;
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case Code.Y:
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return Key.Y;
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case Code.Z:
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return Key.Z;
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case Code.TAB:
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return Key.Tab;
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case Code.CAPSLOCK:
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return Key.CapsLock;
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case Code.LCTRL:
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return Key.ControlLeft;
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case Code.LSHIFT:
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return Key.ShiftLeft;
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case Code.LALT:
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return Key.AltLeft;
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case Code.MENU:
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return Key.Menu;
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case Code.LGUI:
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return Key.WinLeft;
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case Code.RGUI:
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return Key.WinRight;
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case Code.SPACE:
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return Key.Space;
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case Code.RALT:
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return Key.AltRight;
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//case Code.:
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// return Key.WinRight;
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case Code.APPLICATION:
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return Key.Menu;
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case Code.RCTRL:
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return Key.ControlRight;
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case Code.RSHIFT:
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return Key.ShiftRight;
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case Code.RETURN:
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return Key.Enter;
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case Code.BACKSPACE:
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return Key.BackSpace;
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case Code.SEMICOLON:
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return Key.Semicolon; // Varies by keyboard: return ;: on Win2K/US
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case Code.SLASH:
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return Key.Slash; // Varies by keyboard: return /? on Win2K/US
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case Code.GRAVE:
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return Key.Tilde; // Varies by keyboard: return `~ on Win2K/US
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case Code.LEFTBRACKET:
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return Key.BracketLeft; // Varies by keyboard: return [{ on Win2K/US
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case Code.BACKSLASH:
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return Key.BackSlash; // Varies by keyboard: return \| on Win2K/US
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case Code.RIGHTBRACKET:
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return Key.BracketRight; // Varies by keyboard: return ]} on Win2K/US
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case Code.APOSTROPHE:
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return Key.Quote; // Varies by keyboard: return '" on Win2K/US
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case Code.EQUALS:
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return Key.Plus;
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case Code.COMMA:
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return Key.Comma; // Invariant: : return
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case Code.MINUS:
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return Key.Minus; // Invariant: -
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case Code.PERIOD:
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return Key.Period; // Invariant: .
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case Code.HOME:
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return Key.Home;
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case Code.END:
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return Key.End;
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case Code.DELETE:
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return Key.Delete;
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case Code.PAGEUP:
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return Key.PageUp;
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case Code.PAGEDOWN:
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return Key.PageDown;
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case Code.PAUSE:
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return Key.Pause;
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case Code.NUMLOCKCLEAR:
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return Key.NumLock;
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case Code.SCROLLLOCK:
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return Key.ScrollLock;
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case Code.PRINTSCREEN:
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return Key.PrintScreen;
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case Code.CLEAR:
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return Key.Clear;
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case Code.INSERT:
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return Key.Insert;
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case Code.SLEEP:
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return Key.Sleep;
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// Keypad
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case Code.KP_0:
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return Key.Keypad0;
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case Code.KP_1:
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return Key.Keypad1;
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case Code.KP_2:
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return Key.Keypad2;
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case Code.KP_3:
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return Key.Keypad3;
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case Code.KP_4:
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return Key.Keypad4;
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case Code.KP_5:
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return Key.Keypad5;
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case Code.KP_6:
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return Key.Keypad6;
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case Code.KP_7:
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return Key.Keypad7;
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case Code.KP_8:
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return Key.Keypad8;
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case Code.KP_9:
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return Key.Keypad9;
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case Code.KP_DECIMAL:
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return Key.KeypadDecimal;
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case Code.KP_PLUS:
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return Key.KeypadAdd;
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case Code.KP_MINUS:
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return Key.KeypadSubtract;
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case Code.KP_DIVIDE:
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return Key.KeypadDivide;
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case Code.KP_MULTIPLY:
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return Key.KeypadMultiply;
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case Code.KP_ENTER:
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return Key.KeypadEnter;
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// Navigation
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case Code.UP:
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return Key.Up;
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case Code.DOWN:
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return Key.Down;
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case Code.LEFT:
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return Key.Left;
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case Code.RIGHT:
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return Key.Right;
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default:
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return Key.Unknown;
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}
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}
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public static KeyModifiers GetModifiers(Keymod mod)
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{
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KeyModifiers result = 0;
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result |= (mod & Keymod.ALT) != 0 ? KeyModifiers.Alt : 0;
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result |= (mod & Keymod.CTRL) != 0 ? KeyModifiers.Control : 0;
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result |= (mod & Keymod.SHIFT) != 0 ? KeyModifiers.Shift : 0;
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return result;
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}
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}
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}
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