[EGL] ANGLE and EXT additions

Adds eglQuerySurfacePointerANGLE and a number of ANGLE related
constants.
Add eglGetPlatformDisplayEXT, eglCreatePlatformWindowSurfaceEXT and
eglCreatePlatformPixmapSurfaceEXT from EGL_EXT_platform_base.
This commit is contained in:
Fraser Waters 2015-04-21 21:21:18 +01:00
parent d6779d986d
commit 29e2876396

View file

@ -34,6 +34,7 @@ using OpenTK.Graphics;
namespace OpenTK.Platform.Egl
{
using EGLNativeDisplayType = IntPtr;
using EGLNativeWindowType = IntPtr;
using EGLNativePixmapType = IntPtr;
using EGLConfig = IntPtr;
using EGLContext = IntPtr;
@ -190,6 +191,39 @@ namespace OpenTK.Platform.Egl
public const int ALPHA_FORMAT_NONPRE = VG_ALPHA_FORMAT_NONPRE;
public const int ALPHA_FORMAT_PRE = VG_ALPHA_FORMAT_PRE;
// EGL_ANGLE_d3d_share_handle_client_buffer
public const int D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE = 0x3200;
// EGL_ANGLE_window_fixed_size
public const int FIXED_SIZE_ANGLE = 0x3201;
// EGL_ANGLE_query_surface_pointer
[DllImport("libEGL.dll", EntryPoint = "eglQuerySurfacePointerANGLE")]
public static extern bool QuerySurfacePointerANGLE(EGLDisplay display, EGLSurface surface, int attribute, out IntPtr value);
// EGL_ANGLE_software_display
public static readonly EGLNativeDisplayType SOFTWARE_DISPLAY_ANGLE = new EGLNativeDisplayType(-1);
// EGL_ANGLE_direct3d_display
public static readonly EGLNativeDisplayType D3D11_ELSE_D3D9_DISPLAY_ANGLE = new EGLNativeDisplayType(-2);
public static readonly EGLNativeDisplayType D3D11_ONLY_DISPLAY_ANGLE = new EGLNativeDisplayType(-3);
// EGL_ANGLE_device_d3d
public const int D3D9_DEVICE_ANGLE = 0x33A0;
public const int D3D11_DEVICE_ANGLE = 0x33A1;
// EGL_ANGLE_platform_angle
public const int PLATFORM_ANGLE_ANGLE = 0x3202;
public const int PLATFORM_ANGLE_TYPE_ANGLE = 0x3203;
public const int PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE = 0x3204;
public const int PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE = 0x3205;
public const int PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE = 0x3206;
// EGL_ANGLE_platform_angle_d3d
public const int PLATFORM_ANGLE_TYPE_D3D9_ANGLE = 0x3207;
public const int PLATFORM_ANGLE_TYPE_D3D11_ANGLE = 0x3208;
public const int PLATFORM_ANGLE_DEVICE_TYPE_ANGLE = 0x3209;
public const int PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE = 0x320A;
public const int PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE = 0x320B;
public const int PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE = 0x320C;
public const int PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE = 0x320F;
// EGL_ANGLE_platform_angle_opengl
public const int PLATFORM_ANGLE_TYPE_OPENGL_ANGLE = 0x320D;
public const int PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE = 0x320E;
[DllImportAttribute("libEGL.dll", EntryPoint = "eglGetError")]
public static extern ErrorCode GetError();
@ -324,6 +358,16 @@ namespace OpenTK.Platform.Egl
[DllImportAttribute("libEGL.dll", EntryPoint = "eglGetProcAddress")]
public static extern IntPtr GetProcAddress(IntPtr funcname);
// EGL_EXT_platform_base
[DllImport("libEGL.dll", EntryPoint = "eglGetPlatformDisplayEXT")]
public static extern EGLDisplay GetPlatformDisplayEXT(int platform, EGLNativeDisplayType native_display, int[] attrib_list);
[DllImport("libEGL.dll", EntryPoint = "eglCreatePlatformWindowSurfaceEXT")]
public static extern EGLSurface CreatePlatformWindowSurfaceEXT(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType native_window, int[] attrib_list);
[DllImport("libEGL.dll", EntryPoint = "eglCreatePlatformPixmapSurfaceEXT")]
public static extern EGLSurface CreatePlatformPixmapSurfaceEXT(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType native_pixmap, int[] attrib_list);
// Returns true if Egl drivers exist on the system.
public static bool IsSupported
{