Commit graph

2178 commits

Author SHA1 Message Date
the_fiddler
e8daa7bcfa * Main.cs:
* Settings.cs:
* Utilities.cs: Use separate keyword lists for each language.
2010-12-05 11:24:05 +00:00
the_fiddler
441c2cc15f * CppSpecWriter.cs: Fixed declaration of function pointers. Modified
to use the delegate-wrapper paradigm, instead of exposing function
  pointers directly. This way we can rely on the compiler for overload
  resolution.
2010-12-05 10:47:06 +00:00
the_fiddler
7469180c13 * Specifications/License.txt: Removed #region-#endregion from the
license file, in order to make it compatible with C++.
2010-12-05 10:46:09 +00:00
the_fiddler
b4834360cc * CppSpecWriter.cs: Defined Init() methods, declared all OpenGL
functions and fixed the formatting of the header.
2010-12-05 09:51:36 +00:00
the_fiddler
4a5313ad47 * CppSpecWriter.cs: Added constructor declaration. 2010-12-05 09:08:57 +00:00
the_fiddler
b3649572ea * CppSpecWriter.cs: Mark deprecated functions. 2010-12-05 08:48:44 +00:00
the_fiddler
863e2b6542 * CppSpecWriter.cs: Improved C++ output (still needs work). 2010-12-05 02:20:18 +00:00
the_fiddler
4ef1407f04 * Main.cs:
* ES/ESGenerator.cs: Improved handling of default namespace to avoid
  clash with user overrides.
2010-12-05 02:19:47 +00:00
the_fiddler
8e089cc1c3 Merged gl4 branch into trunk 2010-12-04 21:51:40 +00:00
the_fiddler
96cef32bfc Added documentation for IsConnected and added (disabled) IsLedOn/IsLedOff methods. 2010-12-03 12:40:10 +00:00
the_fiddler
14d96ccfc9 Disabled GetDeviceName until the correct cross-platform API can be determined. 2010-12-03 12:39:42 +00:00
the_fiddler
26075f0243 Do not try to register device when device description is empty. 2010-12-03 12:29:01 +00:00
the_fiddler
1bfd143b96 * Platform/MacOS/HIDInput.cs, Platform/MacOS/MacOSFactory.cs:
Added support for raw keyboard input.
2010-11-30 23:23:42 +00:00
the_fiddler
5b3c08f463 * Platform/MacOS/CarbonGLNative.cs:
Fixed handling of key repeat.
Fixed crash when unknown key is pressed.
2010-11-30 23:22:56 +00:00
the_fiddler
455acac6f8 * MacOS/CarbonGLNative.cs:
Removed unnecessary debug information.
2010-11-26 13:32:52 +00:00
the_fiddler
df4339433a * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs,
CarbonInput.cs, CarbonGLNative.cs, MacOSException.cs,
CarbonBindings/Agl.cs, CarbonBindings/CarbonAPI.cs,
CarbonBindings/MacOSKeys.cs, CarbonBindings/SpeechChannel.cs,
CarbonBindings/CoreFoundation.cs,
CarbonBindings/QuartzDisplayServicesAPI.cs:
Normalized licensing information.
2010-11-26 11:41:45 +00:00
the_fiddler
75aa2a1dc1 * Platform/MacOS/CarbonGLNative.cs:
Implemented CursorVisible property. Aligned mouse behavior to win32 &
x11. General code cleanup.
2010-11-26 11:01:51 +00:00
the_fiddler
ed08f068c7 * Platform/MacOS/CarbonBindings/QuartzDisplayServicesAPI.cs:
Added support for mouse control.
2010-11-26 11:00:57 +00:00
the_fiddler
42663d1a70 * Platform/MacOS/CarbonBindings/CarbonAPI.cs:
Added support for mouse delta events.
2010-11-26 11:00:27 +00:00
the_fiddler
859216b94b Disabled event suppression after cursor movements. 2010-11-26 10:59:08 +00:00
the_fiddler
2c0b024158 Implemented SetPosition in terms of CGWarpMouseCursorPosition.
Added constructors to HIPoint.
2010-11-25 00:30:16 +00:00
the_fiddler
1fc495a06f Implemented new multi-mouse API on Mac
OS X.
2010-11-24 23:49:40 +00:00
the_fiddler
8677320714 * Vector4.cs: Fixed doc comment to refer to the single-precision
version of the structure, rather than the double-precision one.
2010-11-24 21:15:38 +00:00
the_fiddler
0153acb799 Updated documentation on Vector4(Vector3) constructor to state that the w component is initialized to 0. 2010-11-24 20:50:47 +00:00
the_fiddler
5639c5a4dc * ExampleBrowser.cs: Correctly use the assembly location to locate
the Source directory.
2010-11-24 18:11:01 +00:00
the_fiddler
9d3ab5c74b * ExampleBrowser.cs: Do not crash if Source directory is not found. 2010-11-24 18:08:20 +00:00
the_fiddler
efc864de76 Use main run loop for input callbacks. This way we don't have to run the loop ourselves.
Unregister callbacks for removed devices.
2010-11-24 13:13:14 +00:00
the_fiddler
72a38b36cb Device discovery now works correctly. Added support for input value callbacks. 2010-11-24 12:50:08 +00:00
the_fiddler
1626b3a835 * MacOSGraphicsMode.cs:
* CarbonBindings/Agl.cs: Added AGL-based GraphicsMode detection on Mac
  OS X. Fixes issue [#1679]: "GraphicsMode returns hardcoded mode on
  Mac OS X".
2010-11-24 00:55:19 +00:00
the_fiddler
1d33d1000e [Win32] Implemented Mouse.SetPosition via SetCursorPos. This was refreshingly simple, the function works exactly as expected! (unlike XWarpPointer on X11) 2010-11-23 22:10:49 +00:00
the_fiddler
23eaef0c70 Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext. 2010-11-23 22:08:53 +00:00
the_fiddler
45a623a873 * X11Mouse.cs: Updated comments to clarify the capabilities of the driver. 2010-11-23 19:26:35 +00:00
the_fiddler
32a564c990 * XI2Mouse.cs: Removed unused code. 2010-11-23 19:21:28 +00:00
the_fiddler
88cbcc3a04 * X11Mouse.cs: Added SetPosition() implementation.
Added detection of pointer warping and used it to fake relative
  motion.
2010-11-23 19:21:17 +00:00
the_fiddler
07cbb9dd8b * Input/Mouse.cs:
* Input/IMouseDriver2.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/Windows/WMInput.cs:
* Platform/X11/X11GLNative.cs:
* Platform/Windows/WinRawMouse.cs: Added ability to set the position
  of the mouse cursor.
[X11] Avoid grabbing the pointer, as this causes unexpected
  side-effects (XInput2 stops working, debugging becomes difficult).
  We now use XWarpPointer and try to discard the spurious MouseMove
  events it generates.
[X11] Make cursor visible when window loses focus, to make debugging
  easier. Restore previous state when it regains focus.
2010-11-23 17:17:13 +00:00
the_fiddler
4fd279534b * OpenTK.csproj:
* Platform/MacOS/HIDInput.cs:
* Platform/MacOS/MacOSFactory.cs:
* Platform/MacOS/CarbonBindings/CoreFoundation.cs: Initial work on HID
  input manager.
2010-11-22 15:57:26 +00:00
the_fiddler
6c0da79687 Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
Made XRR resolution changes more robust.
Resolution changes now refresh the DisplayDevices on Windows.
2010-11-21 20:16:18 +00:00
the_fiddler
8be8190ee8 Fixed issue [#1895]: "Vector3d.Equals(object obj) defined in terms of Vector3, not Vector3d". 2010-11-21 10:54:11 +00:00
the_fiddler
8e88dbb352 Relaxed parameter checks for CreatePerspectiveFieldOfView. Fixes issue [#1693]: "CreatePerspectiveFieldOfView throws in valid cases". 2010-11-21 00:15:18 +00:00
the_fiddler
f925ec1507 Modified TransformPerspective to work correctly with orthographic projection matrices. Fixes issue [#1827]: "OpenTK.Vector3.TransformPerspective code is wrong". 2010-11-21 00:09:50 +00:00
the_fiddler
adc4d1ae59 Added 1-parameter constructors. 2010-11-15 22:34:52 +00:00
the_fiddler
e91af6c70b Trim whitespace from revision number, which may cause build issues. 2010-11-15 21:10:36 +00:00
the_fiddler
d9eaf4562c Improved and simplified behavior of RelaxParameters. Removed unused code. 2010-11-11 19:32:22 +00:00
the_fiddler
e0736a69bc Added workaround for zoom-in/zoom-out keys on Microsoft Digital 3000 keyboard. These keys report 0 as a device id, but no such device exists. 2010-11-09 15:19:58 +00:00
the_fiddler
529a376d77 * X11GLNative.cs: Added missing KeyDown/KeyUp events. 2010-11-09 11:52:14 +00:00
the_fiddler
daf7c83dc8 Capture ButtonUp events after ButtonDown even if the mouse leaves the window. 2010-11-09 08:55:55 +00:00
the_fiddler
e8373def1b Use async input to poll the keyboard/mouse. 2010-11-08 22:19:44 +00:00
the_fiddler
2e0a6c8a96 Reverted to wait for messages. 2010-11-08 22:19:19 +00:00
the_fiddler
2904b539a8 Removed obsolete System.Windows.Forms reference. 2010-11-08 21:49:02 +00:00
the_fiddler
6e8d120d4f Added KeyDown and KeyUp events. 2010-11-08 21:48:00 +00:00