Commit graph

17 commits

Author SHA1 Message Date
the_fiddler
d6c4c801e1 Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
the_fiddler
0445ba2e00 Added GetState() method for primary keyboard. 2009-08-04 08:47:53 +00:00
the_fiddler
e2ddfe8289 Added Mouse and Keyboard stubs for the new input API. 2009-06-28 10:01:54 +00:00
the_fiddler
f7f7dd4d31 Renamed Keyboard and Mouse to KeyboardDevice and MouseDevice respectively, to avoid name classes. 2007-09-26 11:30:18 +00:00
the_fiddler
98bf228a3d Added KeyRepeat to IKeyboard.
Multiple keyboards correctly reported under Windows (Raw input driver).
Corrected some key maps in X11 and Windows Raw keyboards.
2007-09-21 20:03:53 +00:00
the_fiddler
8a73f0fb9a Beautified platform selection in GLControl.cs
Added missing ')' in Keyboard.ToString() function.
2007-09-02 00:19:01 +00:00
the_fiddler
c689f50a21 Added KeyDown and KeyUp events to IKeyboard and Keyboard.
Improved input logger test to hook on the aforementioned events.
Removed Debug printing of keys in OpenTK.Input.Keyboard.
Beautified X11Keyboard.cs
Added experimental code to handle X11 keyboard events (not used yet).
2007-08-20 13:45:04 +00:00
the_fiddler
a707ef91a5 Major updates to shutdown sequence (should correct bug where GameWindow hangs on exit). Enhanced the IGameWindow interface by adding the Keyboard and IsExiting properties.
Fully implemented keyboard on X11. Renamed some OpenTK keys.
2007-08-06 09:22:04 +00:00
the_fiddler
6353793cd0 Enahnaced X11 keymap. Renamed some OpenTK keys. 2007-08-06 00:08:51 +00:00
the_fiddler
781d2447c3 Added one default keyboard to X11Keyboard keyboard list. 2007-08-05 16:36:33 +00:00
the_fiddler
22d4f1b3ce Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
4ceea208ac Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
672a82983a Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
c51a0b7a6a Added Windows.API.VirtualKeys enum.
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler
8c43b52517 Fixed Raw Input keyboard registration under windows.
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler
20630278fb IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler
28b4630f04 IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00