Commit graph

488 commits

Author SHA1 Message Date
thefiddler
be575d4475 [Win] Refactored UpdateAxes 2014-09-11 12:51:49 +02:00
thefiddler
354fc04614 [Win] Do not change device index when replugging 2014-09-11 12:51:49 +02:00
thefiddler
4c411b0b6e [Win] Retrieve joystick input even on background 2014-09-11 12:51:48 +02:00
thefiddler
dd0f622670 [Win] Do not re-query caps in ProcessEvents
We just do that once when a device is opened.
2014-09-11 12:51:48 +02:00
thefiddler
5c0923004a [Win] Fixed axis, button and hat value updates 2014-09-11 12:51:48 +02:00
thefiddler
f010e32570 [Win] Added HidP status codes 2014-09-11 12:51:48 +02:00
thefiddler
cbb2807959 [Win] Implemented joystick button updates
Due to the way we segregate axes from buttons, the easiest approach is
to retrieve the current button state via HidP_GetUsages().

Axes, buttons and hats are now allocated sequentially based on their
order of appearance in the device capability reports.
2014-09-11 12:51:48 +02:00
thefiddler
3fee0bd8d0 [Win] Raw input parsing moved to input drivers 2014-09-11 12:51:48 +02:00
thefiddler
a51a85c517 [Win] Added helper raw input methods 2014-09-11 12:51:48 +02:00
thefiddler
6d54edc389 [Win] Use DeviceCollection. Fix GUID detection 2014-09-11 12:51:48 +02:00
thefiddler
a8aabbf02c [Win] Made internal struct non-public 2014-09-11 12:51:47 +02:00
thefiddler
8fddf8b669 [Win] Fixed axis/button detection
We can now discover button range collections.
2014-09-11 12:51:47 +02:00
thefiddler
f3b3b8860e [Win] Improved HidP bindings
Marked arrays with [In] and [Out] as required. Fixes issues with
axis/button capabilities returning empty results.

Added bindings for link collection node transversal.
2014-09-11 12:51:47 +02:00
thefiddler
131de67459 Fixed minor compilation issues 2014-09-11 12:51:47 +02:00
Stefanos A
30d09a4300 [Win] Cleaned up public region 2014-09-11 12:51:47 +02:00
Stefanos A
9a25ddc14d [Win] Corrected GetRawInputData invocation 2014-09-11 12:51:47 +02:00
Stefanos A
97b0275aa4 [Win] Removed WinMM joystick driver 2014-09-11 12:51:47 +02:00
Stefanos A
cec48ab20a [Win] Completed raw input IJoystickDriver2
For improved safety, we are now using managed memory buffers instead of
stack allocations and pointers.
2014-09-11 12:51:47 +02:00
Stefanos A
f6b382c929 [Win] Reduce duplication in device enumeration 2014-09-11 12:51:47 +02:00
Stefanos A
27e80fcc9e [Win] Completed WinRawJoystick implementation 2014-09-11 12:51:46 +02:00
Stefanos A
956691de31 [Win] Fixed RawHID struct definition 2014-09-11 12:51:46 +02:00
Stefanos A
85e6b9f9ad [Win] Wrapped additional HID APIs 2014-09-11 12:51:46 +02:00
Stefanos A
2c197f09e1 [Win] Cleanup Raw Input HID usage/pages 2014-09-11 12:51:46 +02:00
Stefanos A
dc357604df [Win] Added HidProtocol binding 2014-09-11 12:51:46 +02:00
Stefanos A
18c02db7b0 [Win] Initial implementation of WinRawJoystick 2014-09-11 12:51:46 +02:00
Stefanos A
9cf3deea8c [Win] Improve WinMM.GetCapabilities performance
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.

We need to find a different way to implement hotplugging.
2014-09-11 12:51:46 +02:00
Stefanos A
c3b289ee9b [Win] Implemented XInput vibration support 2014-09-11 12:51:46 +02:00
Stefanos A
06e63946cc [Win] Separate keyboard/mouse & joystick drivers
Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.
2014-09-11 12:51:45 +02:00
Stefanos A
5cfde8ff0f [Win] Added combined XInput+WinMM joystick driver
Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.
2014-09-11 12:51:45 +02:00
Stefanos A
765ad9e05b [Win] WinRawInput is IKeyboard/MouseDriver2
Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.
2014-09-11 12:51:45 +02:00
Stefanos A
8968f7ff38 [Win] XInputJoystick is now IJoystickDriver2
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00
thefiddler
e81d8da068 [OpenTK] Reduce duplication in GraphicsContextBase
Inheritors now take advantage of base class functionality to avoid
duplicating finalizers and warning messages.
2014-07-23 10:08:57 +02:00
thefiddler
00b531fdef Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:46:39 +02:00
thefiddler
e0a3b73130 Cleaned up the remaining obsolete warnings 2014-07-21 16:49:24 +02:00
thefiddler
461fbce45f Cleaned up a number of obsolete warnings 2014-07-21 16:39:58 +02:00
thefiddler
ead151ea4f Fixed a large number of warnings 2014-07-21 16:03:37 +02:00
thefiddler
ec34d17b21 Fixed a large number of build warnings 2014-07-21 15:03:24 +02:00
thefiddler
bb8dfe4304 [Input] Improve SDL2 and Windows GetCursorState 2014-05-12 02:20:52 +02:00
thefiddler
f4a3cab0e0 [Input] Added Mouse.GetCursorPos() (WIP) 2014-05-12 02:20:52 +02:00
thefiddler
d7e0373852 [Platform] Fixed keys getting stuck on focus loss
NativeWindowBase will now clear all keyboard keys when losing focus.
This prevents keys from getting stuck when refocusing the window.

[Win] Also fixed WindowState.Maximized when WindowBorder is Hidden and
the window is minimized.
2014-05-09 16:45:45 +02:00
thefiddler
4556e54405 [Win] Fixed infinite recursion 2014-05-09 16:14:13 +02:00
thefiddler
8eae337d93 [Win] Cleaned up window size/pos properties 2014-05-09 15:22:33 +02:00
thefiddler
8b7d5bc7e4 [Input] Implement key repeat 2014-05-05 00:43:45 +02:00
thefiddler
d968281a1b [OpenTK] Refactor keyboard and mouse handling
A lot of duplicated code is now moved to NativeWindowBase and
LegacyInputDriver.
2014-05-04 17:05:08 +02:00
thefiddler
94fdf1881c [Platform] Improved mouse interface
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler
e85377c350 [Platform] Added support for horizontal wheel 2014-05-03 16:47:03 +02:00
thefiddler
3e33ac9280 [Platform] Refactored INativeWindow backends
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00
thefiddler
612652910f [Platform] Inherit NativeWindowBase 2014-05-02 14:18:40 +02:00
thefiddler
9ee728d4fc [Win] Only set MouseCursor in client area
This is required according to the windows documentation.
2014-05-01 16:49:23 +02:00
thefiddler
9988a2ba9c [SDL][Win] Destroy custom cursor on Close()
X11 destroys the cursor after setting it and Cocoa uses an autorelease
pool, so that should not be necessary there.
2014-05-01 14:27:20 +02:00