cbb2807959
Due to the way we segregate axes from buttons, the easiest approach is to retrieve the current button state via HidP_GetUsages(). Axes, buttons and hats are now allocated sequentially based on their order of appearance in the device capability reports. |
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Bindings | ||
API.cs | ||
WglHelper.cs | ||
WinDisplayDevice.cs | ||
WinFactory.cs | ||
WinGLContext.cs | ||
WinGLNative.cs | ||
WinGraphicsMode.cs | ||
WinInputBase.cs | ||
WinKeyMap.cs | ||
WinRawInput.cs | ||
WinRawJoystick.cs | ||
WinRawKeyboard.cs | ||
WinRawMouse.cs | ||
WinWindowInfo.cs | ||
XInputJoystick.cs |