Commit graph

5766 commits

Author SHA1 Message Date
Stefanos A.
0052ff435e [Win] Do not raise KeyPress for control chars
This matches the documented behavior of the GameWindow.KeyPress event.
2014-02-13 14:01:35 +01:00
Stefanos A.
1c1607da56 [OpenTK] Make VB.Net overload resolution happy
GLHelper.cs contains a number of overloads that cannot be resolved by
VB.Net. We cannot remove them, as that will break
backward-compatibility, but we can hide them by moving them after the
autogenerated overloads in GL.cs.

Terrible hack, but it appears to work.

Issue originally reported at http://www.opentk.com/node/3554 as "OpenTK
1.1, VB.net and ambiguous functions."
2014-02-12 16:14:00 +01:00
thefiddler
30571f7532 Merge pull request #58 from Frassle/develop
Replace non-breaking space.
2014-02-11 23:54:47 +01:00
Fraser Waters
a18fb1ebaa Remove non-breaking space.
Causes the build on Ubuntu to fail.
2014-02-11 16:36:31 +00:00
Stefanos A
61f0ca89b4 Merge branch 'joyhat' into develop 2014-02-10 10:54:22 +01:00
thefiddler
ccd1ad0fd7 [GL] Do not limit strings to StringBuilder.Capacity. Fixes issue #57
We let StringBuilder grow to fit the unmanaged string. This appears to
match the default CLR marshaling behavior, which was used in OpenTK 1.0.
2014-02-07 15:57:36 +01:00
thefiddler
63dd4597c7 [GL][ES] Mark DebugProc* delegates as unmanaged function pointers
Calling convention is platform-dependent: stdcall on Windows, cdecl
elsewhere. This maps to CallingConvention.Winapi in .Net parlance.
2014-02-06 15:01:22 +01:00
thefiddler
bb741579c6 Merge pull request #56 from l3m/matrix4d-axis-angle
Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version.
2014-02-06 10:33:09 +01:00
thefiddler
2bcf153475 [GL] Fixed invalid IL instruction in Get*() and Delete*() functions 2014-02-04 16:07:58 +01:00
thefiddler
d8eda71a2c [GL] Added missing ActiveUniformType.FloatMat3x2 token 2014-02-04 14:26:52 +01:00
Jonas Boesch
e2ecba7274 Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version. 2014-02-04 14:03:59 +01:00
thefiddler
6856fe5e71 Merged remote-tracking branch 'l3m/matrix4d-quat-fix' into develop
Updated the Matrix4d CreateFromQuaternion methods to actually create
Matrix4d. They now mirror the Matrix4 CreateFromQuaternion methods,
just using doubles and the -d classes.

Previously, Matrix4d.CreateFromQuaterion actually created a Matrix4
from a single-precision Quaterion.
2014-02-03 11:11:36 +01:00
Stefanos A.
d0522f1073 [Win] Do not create second WinMMJoystick instance 2014-02-01 16:03:07 +01:00
Stefanos A.
45df508f8f [Win] Query WinMM joysticks on devicechange event 2014-02-01 16:02:02 +01:00
Stefanos A.
2d110728aa [Win] Cache WinMM joystick capabilities 2014-02-01 16:01:33 +01:00
Stefanos A.
2dee96d918 [Input] Fixed SetButton index check 2014-01-31 16:40:57 +01:00
Stefanos A.
4fceca2f80 [Input] Fixed compilation error 2014-01-31 16:37:36 +01:00
thefiddler
5145ebceb7 [Mac] Implemented JoystickHat support 2014-01-31 16:17:04 +01:00
thefiddler
a7228274aa [Input] Added JoystickCapabilities.HatCount 2014-01-31 15:40:07 +01:00
thefiddler
168c45f0e2 [SDL2] Implemented support for hat state 2014-01-31 15:03:51 +01:00
thefiddler
801d6ead04 [Input] Added hat state to JoystickState 2014-01-31 15:03:30 +01:00
thefiddler
0cacdf6ae4 [Input] Do not use a bitfield for hat position
Using a bitfield does not save storage space in this case, and also
stops pattern matching from working (switch() statement in C# or match
… with expressions in F#.)
2014-01-31 15:03:19 +01:00
thefiddler
a4ce2182d2 [Input] Added JoystickHatState structure 2014-01-31 15:01:35 +01:00
thefiddler
5fe2d60857 [Input] Added structures for joystick hat input 2014-01-30 17:40:26 +01:00
thefiddler
41a23ca371 [Input] Fixed off-by-one error in internal max axes/buttons 2014-01-30 17:36:59 +01:00
Stefanos A.
0e7f237d5e [Examples] BindAttribLocation must precede LinkProgram 2014-01-30 11:42:07 +01:00
Stefanos A.
bc95477488 [Examples] Updated to use 1.1 API 2014-01-30 11:40:01 +01:00
thefiddler
71d6da80de [Win] Faster WinMM GetCapabilities() and GetState()
joyGetDevCaps() is an extremely slow call that allocates memory.
WinMMJoystick is now caching its results for a significant speedup in
Joystick.GetCapabilities() and GetState().

The cache is updated whenever a joystick device is removed. WIP to
handle device added notifications.
2014-01-30 10:18:11 +01:00
thefiddler
eeaa3276f1 [Input] Implemented axis-button mappings 2014-01-29 10:39:18 +01:00
thefiddler
ef429aff01 [Input] Added support for JoystickButtons 16-31 2014-01-29 10:28:06 +01:00
thefiddler
c73e4785cd Merge remote-tracking branch 'cwassall/develop' into develop 2014-01-26 12:19:51 +01:00
thefiddler
b9426006ef [GLControl] Warn when accessing GL properties on non-current context 2014-01-26 11:08:08 +01:00
thefiddler
c9a86a63ab [GLControl] Use IGraphicsContext.SwapInterval to get/set vsync
This patch fixes warnings related to the deprecated
IGraphicsContext.VSync property.
2014-01-26 10:39:39 +01:00
thefiddler
24be068742 [GLControl] Clarified docs regarding multiple contexts 2014-01-26 10:36:52 +01:00
thefiddler
cd42f92c12 [Input] Corrected GamePadState range to byte [0,255] 2014-01-25 17:05:06 +01:00
Stefanos A
40ce2c4288 Merge branch 'graphicsmode' into develop 2014-01-22 23:32:51 +01:00
Stefanos A.
06a3d7e1a7 [OpenTK] Don't skip AA modes in RelaxGraphicsMode
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
thefiddler
417a6bedc1 [SDL2] Use RelaxGraphicsMode to find optimal mode
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
thefiddler
0575e63a27 [Max] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:03:40 +01:00
thefiddler
6ba475e23f [Win] Use RelaxGraphicsMode to find optimal mode 2014-01-22 10:49:55 +01:00
thefiddler
615df9201b [OpenTK] Moved RelaxGraphicsMode to Utilities
This functionality is useful for all platform backends and is not
specific to the X11 backend.
2014-01-22 10:49:27 +01:00
thefiddler
6f3951e825 [OpenTK] Allow a GraphicsMode.Buffers value of 0
0 in this case means “don’t care”.
2014-01-22 10:48:40 +01:00
thefiddler
ff36f0f35a [OpenTK] Clamp max AA level to 64x
This protects against a potential denial-of-service issue during mode
selection, where the platform backend will try to reduce AA level until
a supported mode is found.
2014-01-22 10:35:08 +01:00
thefiddler
2b6aec3b23 [OpenTK] Removed unused GraphicsMode field 2014-01-22 10:31:01 +01:00
Stefanos A.
770b697583 [Win] Clear extension list on reload 2014-01-21 09:04:27 +01:00
Stefanos A.
88ae446781 [Win] Removed WGL delegates in favor of calli 2014-01-21 09:00:57 +01:00
Stefanos A.
5379deaf63 [Win] Implemented calli-based interop for WGL 2014-01-21 09:00:25 +01:00
cwassall
7b591962e8 Change original_resolution field to a property
As the original_resolution field needs to be accessed from outside the
module, it should be an internal property as opposed to an internal
field
2014-01-20 12:51:55 +00:00
cwassall
5f6c8e654c Remember DisplayDevice original resolutions
When refreshing the AvailableDevices list, it is important to set the
original resolution on any DisplayDevices that were previously available
to allow the RestoreResolution() method to work correctly.
2014-01-19 19:44:12 +00:00
Stefanos A.
c2e3328f59 [GLControl] Use dummy context in design mode
Creating a GraphicsContext with null parameters is not a guarantee that
we will get a dummy context that does not call any OpenGL functions. We
need to explicitly define and construct a dummy context that is safe to
use inside the designer.

Affects issue #49
2014-01-18 18:33:25 +01:00