Merge branch 'graphicsmode' into develop
This commit is contained in:
commit
40ce2c4288
7 changed files with 321 additions and 191 deletions
|
@ -22,7 +22,6 @@ namespace OpenTK.Graphics
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IntPtr? index = null; // The id of the pixel format or visual.
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static GraphicsMode defaultMode;
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static IGraphicsMode implementation;
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static readonly object SyncRoot = new object();
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#region Constructors
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@ -44,7 +43,7 @@ namespace OpenTK.Graphics
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{
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if (depth < 0) throw new ArgumentOutOfRangeException("depth", "Must be greater than, or equal to zero.");
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if (stencil < 0) throw new ArgumentOutOfRangeException("stencil", "Must be greater than, or equal to zero.");
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if (buffers <= 0) throw new ArgumentOutOfRangeException("buffers", "Must be greater than zero.");
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if (buffers < 0) throw new ArgumentOutOfRangeException("buffers", "Must be greater than, or equal to zero.");
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if (samples < 0) throw new ArgumentOutOfRangeException("samples", "Must be greater than, or equal to zero.");
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this.Index = index;
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@ -255,7 +254,14 @@ namespace OpenTK.Graphics
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{
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return samples;
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}
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private set { samples = value; }
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private set
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{
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// Clamp antialiasing samples to max 64x
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// This protects against a potential DOS during
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// mode selection, when the user requests an
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// abnormally high AA level.
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samples = MathHelper.Clamp(value, 0, 64);
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}
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}
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#endregion
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@ -52,8 +52,6 @@ namespace OpenTK.Platform.MacOS
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DisplayDevice device;
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bool mIsFullscreen = false;
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readonly MacOSGraphicsMode ModeSelector = new MacOSGraphicsMode();
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public AglContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext)
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{
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Debug.Print("Context Type: {0}", shareContext);
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@ -103,6 +101,7 @@ namespace OpenTK.Platform.MacOS
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aglAttributes.Add((int)pixelFormatAttribute);
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aglAttributes.Add(value);
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}
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void CreateContext(GraphicsMode mode, CarbonWindowInfo carbonWindow, IntPtr shareContextRef, bool fullscreen)
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{
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Debug.Print("AGL pixel format attributes:");
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@ -110,51 +109,30 @@ namespace OpenTK.Platform.MacOS
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AGLPixelFormat myAGLPixelFormat;
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// Choose a pixel format with the attributes we specified.
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if (fullscreen)
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{
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IntPtr gdevice;
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IntPtr cgdevice = GetQuartzDevice(carbonWindow);
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IntPtr gdevice;
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IntPtr cgdevice = GetQuartzDevice(carbonWindow);
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if (cgdevice == IntPtr.Zero)
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cgdevice = (IntPtr)DisplayDevice.Default.Id;
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if (cgdevice == IntPtr.Zero)
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cgdevice = (IntPtr)DisplayDevice.Default.Id;
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OSStatus status = Carbon.API.DMGetGDeviceByDisplayID(cgdevice, out gdevice, false);
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OSStatus status = Carbon.API.DMGetGDeviceByDisplayID(cgdevice, out gdevice, false);
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if (status != OSStatus.NoError)
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throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
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myAGLPixelFormat = ModeSelector.SelectPixelFormat(
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mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
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mode.AccumulatorFormat, mode.Buffers, mode.Stereo,
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true, gdevice);
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Agl.AglError err = Agl.GetError();
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if (myAGLPixelFormat == IntPtr.Zero || err == Agl.AglError.BadPixelFormat)
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{
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Debug.Print("Failed to create full screen pixel format.");
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Debug.Print("Trying again to create a non-fullscreen pixel format.");
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CreateContext(mode, carbonWindow, shareContextRef, false);
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return;
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}
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}
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else
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{
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myAGLPixelFormat = ModeSelector.SelectPixelFormat(
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mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
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mode.AccumulatorFormat, mode.Buffers, mode.Stereo,
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false, IntPtr.Zero);
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MyAGLReportError("aglChoosePixelFormat");
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}
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if (status != OSStatus.NoError)
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throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
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IGraphicsMode selector = new MacOSGraphicsMode(gdevice);
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Mode = selector.SelectGraphicsMode(
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mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
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mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
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MyAGLReportError("aglChoosePixelFormat");
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Debug.Print("Creating AGL context. Sharing with {0}", shareContextRef);
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myAGLPixelFormat = Mode.Index.Value;
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// create the context and share it with the share reference.
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Handle = new ContextHandle(Agl.aglCreateContext(myAGLPixelFormat, shareContextRef));
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MyAGLReportError("aglCreateContext");
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Mode = ModeSelector.GetGraphicsModeFromPixelFormat(myAGLPixelFormat);
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// Free the pixel format from memory.
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Agl.aglDestroyPixelFormat(myAGLPixelFormat);
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MyAGLReportError("aglDestroyPixelFormat");
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@ -37,14 +37,47 @@ namespace OpenTK.Platform.MacOS
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class MacOSGraphicsMode : IGraphicsMode
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{
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readonly IntPtr Device;
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public MacOSGraphicsMode(IntPtr device)
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{
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Device = device;
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}
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#region IGraphicsMode Members
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public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil,
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int samples, ColorFormat accum, int buffers, bool stereo)
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{
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IntPtr pixelformat = SelectPixelFormat(
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color, depth, stencil, samples, accum, buffers, stereo,
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false, IntPtr.Zero);
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IntPtr pixelformat;
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do
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{
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pixelformat = SelectPixelFormat(
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color, depth, stencil, samples, accum, buffers, stereo,
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true, Device);
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Agl.AglError err = Agl.GetError();
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if (pixelformat == IntPtr.Zero || err == Agl.AglError.BadPixelFormat)
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{
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Debug.Print("Failed to create full screen pixel format.");
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Debug.Print("Trying again to create a non-fullscreen pixel format.");
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pixelformat = SelectPixelFormat(
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color, depth, stencil, samples, accum, buffers, stereo,
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false, IntPtr.Zero);
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}
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if (pixelformat == IntPtr.Zero)
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{
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if (!Utilities.RelaxGraphicsMode(
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ref color, ref depth, ref stencil, ref samples, ref accum,
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ref buffers, ref stereo))
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{
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throw new GraphicsModeException("Requested GraphicsMode not available.");
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}
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}
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}
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while (pixelformat == IntPtr.Zero);
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return GetGraphicsModeFromPixelFormat(pixelformat);
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}
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@ -52,7 +85,7 @@ namespace OpenTK.Platform.MacOS
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#region Internal Members
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internal GraphicsMode GetGraphicsModeFromPixelFormat(IntPtr pixelformat)
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GraphicsMode GetGraphicsModeFromPixelFormat(IntPtr pixelformat)
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{
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int r, g, b, a;
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Agl.aglDescribePixelFormat(pixelformat, Agl.PixelFormatAttribute.AGL_RED_SIZE, out r);
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@ -75,7 +108,7 @@ namespace OpenTK.Platform.MacOS
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depth, stencil, samples, new ColorFormat(ar, ag, ab, aa), buffers + 1, stereo != 0);
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}
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internal IntPtr SelectPixelFormat(ColorFormat color, int depth, int stencil, int samples,
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IntPtr SelectPixelFormat(ColorFormat color, int depth, int stencil, int samples,
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ColorFormat accum, int buffers, bool stereo, bool fullscreen, IntPtr device)
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{
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List<int> attribs = new List<int>();
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@ -63,8 +63,20 @@ namespace OpenTK.Platform.SDL2
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{
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lock (SDL.Sync)
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{
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SetGLAttributes(mode, shareContext, major, minor, flags);
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SdlContext = new ContextHandle(SDL.GL.CreateContext(Window.Handle));
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bool retry = false;
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do
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{
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SetGLAttributes(mode, shareContext, major, minor, flags);
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SdlContext = new ContextHandle(SDL.GL.CreateContext(Window.Handle));
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// If we failed to create a valid context, relax the GraphicsMode
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// and try again.
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retry =
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SdlContext == ContextHandle.Zero &&
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Utilities.RelaxGraphicsMode(ref mode);
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}
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while (retry);
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if (SdlContext == ContextHandle.Zero)
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{
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var error = SDL.GetError();
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@ -152,12 +164,37 @@ namespace OpenTK.Platform.SDL2
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stereo != 0 ? true : false);
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}
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static void ClearGLAttributes()
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{
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SDL.GL.SetAttribute(ContextAttribute.ACCUM_ALPHA_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.ACCUM_RED_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.ACCUM_GREEN_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.ACCUM_BLUE_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.DOUBLEBUFFER, 0);
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SDL.GL.SetAttribute(ContextAttribute.ALPHA_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.RED_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.GREEN_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.BLUE_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.DEPTH_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.MULTISAMPLEBUFFERS, 0);
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SDL.GL.SetAttribute(ContextAttribute.MULTISAMPLESAMPLES, 0);
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SDL.GL.SetAttribute(ContextAttribute.STENCIL_SIZE, 0);
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SDL.GL.SetAttribute(ContextAttribute.STEREO, 0);
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SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MAJOR_VERSION, 1);
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SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MINOR_VERSION, 0);
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SDL.GL.SetAttribute(ContextAttribute.CONTEXT_FLAGS, 0);
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SDL.GL.SetAttribute(ContextAttribute.CONTEXT_EGL, 0);
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SDL.GL.SetAttribute(ContextAttribute.CONTEXT_PROFILE_MASK, 0);
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SDL.GL.SetAttribute(ContextAttribute.SHARE_WITH_CURRENT_CONTEXT, 0);
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}
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static void SetGLAttributes(GraphicsMode mode,
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IGraphicsContext shareContext,
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int major, int minor,
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GraphicsContextFlags flags)
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{
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ContextProfileFlags cpflags = 0;
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ClearGLAttributes();
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if (mode.AccumulatorFormat.BitsPerPixel > 0)
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{
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@ -307,5 +307,113 @@ namespace OpenTK.Platform
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#endregion
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#endregion
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#region RelaxGraphicsMode
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internal static bool RelaxGraphicsMode(ref GraphicsMode mode)
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{
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ColorFormat color = mode.ColorFormat;
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int depth = mode.Depth;
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int stencil = mode.Stencil;
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int samples = mode.Samples;
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ColorFormat accum = mode.AccumulatorFormat;
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int buffers = mode.Buffers;
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bool stereo = mode.Stereo;
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bool success = RelaxGraphicsMode(
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ref color, ref depth, ref stencil, ref samples,
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ref accum, ref buffers, ref stereo);
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mode = new GraphicsMode(
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color, depth, stencil, samples,
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accum, buffers, stereo);
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return success;
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}
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/// \internal
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/// <summary>
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/// Relaxes graphics mode parameters. Use this function to increase compatibility
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/// on systems that do not directly support a requested GraphicsMode. For example:
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/// - user requested stereoscopic rendering, but GPU does not support stereo
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/// - user requseted 16x antialiasing, but GPU only supports 4x
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/// </summary>
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/// <returns><c>true</c>, if a graphics mode parameter was relaxed, <c>false</c> otherwise.</returns>
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/// <param name="color">Color bits.</param>
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/// <param name="depth">Depth bits.</param>
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/// <param name="stencil">Stencil bits.</param>
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/// <param name="samples">Number of antialiasing samples.</param>
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/// <param name="accum">Accumulator buffer bits.</param>
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/// <param name="buffers">Number of rendering buffers (1 for single buffering, 2+ for double buffering, 0 for don't care).</param>
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/// <param name="stereo">Stereoscopic rendering enabled/disabled.</param>
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internal static bool RelaxGraphicsMode(ref ColorFormat color, ref int depth, ref int stencil, ref int samples, ref ColorFormat accum, ref int buffers, ref bool stereo)
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{
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// Parameters are relaxed in order of importance.
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// - Accumulator buffers are way outdated as a concept,
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// so they go first.
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// - Triple+ buffering is generally not supported by the
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// core WGL/GLX/AGL/CGL/EGL specs, so we clamp
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// to double-buffering as a second step. (If this doesn't help
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// we will also fall back to undefined single/double buffering
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// as a last resort).
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// - AA samples are an easy way to increase compatibility
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// so they go next.
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// - Stereoscopic is only supported on very few GPUs
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// (Quadro/FirePro series) so it goes next.
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// - The rest of the parameters then follow.
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if (accum != 0)
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{
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accum = 0;
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return true;
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}
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if (buffers > 2)
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{
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buffers = 2;
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return true;
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}
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if (samples > 0)
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{
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samples = Math.Max(samples - 1, 0);
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return true;
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}
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if (stereo)
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{
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stereo = false;
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return true;
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}
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|
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if (stencil != 0)
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{
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stencil = 0;
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return true;
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}
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if (depth != 0)
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{
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depth = 0;
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return true;
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}
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if (color != 24)
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{
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color = 24;
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return true;
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}
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if (buffers != 0)
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{
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buffers = 0;
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return true;
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}
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// no parameters left to relax, fail
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return false;
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}
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#endregion
|
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}
|
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}
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|
|
|
@ -96,114 +96,123 @@ namespace OpenTK.Platform.Windows
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// hardware acceleration (e.g. we are running in a VM or in a remote desktop
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// connection), this method will return 0 formats and we will fall back to
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// ChoosePixelFormatPFD.
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GraphicsMode ChoosePixelFormatARB(IntPtr device, GraphicsMode mode)
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GraphicsMode ChoosePixelFormatARB(IntPtr device, GraphicsMode desired_mode)
|
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{
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GraphicsMode created_mode = null;
|
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GraphicsMode mode = new GraphicsMode(desired_mode);
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if (Wgl.SupportsExtension("WGL_ARB_pixel_format") &&
|
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Wgl.SupportsFunction("wglChoosePixelFormatARB"))
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{
|
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List<int> attributes = new List<int>();
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attributes.Add((int)WGL_ARB_pixel_format.AccelerationArb);
|
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attributes.Add((int)WGL_ARB_pixel_format.FullAccelerationArb);
|
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|
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attributes.Add((int)WGL_ARB_pixel_format.DrawToWindowArb);
|
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attributes.Add(1);
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||||
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if (mode.ColorFormat.Red > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.RedBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Red);
|
||||
}
|
||||
|
||||
if (mode.ColorFormat.Green > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.GreenBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Green);
|
||||
}
|
||||
|
||||
if (mode.ColorFormat.Blue > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.BlueBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Blue);
|
||||
}
|
||||
|
||||
if (mode.ColorFormat.Alpha > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AlphaBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Alpha);
|
||||
}
|
||||
|
||||
if (mode.Depth > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.DepthBitsArb);
|
||||
attributes.Add(mode.Depth);
|
||||
}
|
||||
|
||||
if (mode.Stencil > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.StencilBitsArb);
|
||||
attributes.Add(mode.Stencil);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Red > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumRedBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Red);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Green > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumGreenBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Green);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Blue > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumBlueBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Blue);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Alpha > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumAlphaBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Alpha);
|
||||
}
|
||||
|
||||
if (mode.Samples > 0 &&
|
||||
Wgl.SupportsExtension("WGL_ARB_multisample"))
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_multisample.SampleBuffersArb);
|
||||
attributes.Add(1);
|
||||
attributes.Add((int)WGL_ARB_multisample.SamplesArb);
|
||||
attributes.Add(mode.Samples);
|
||||
}
|
||||
|
||||
if (mode.Buffers > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.DoubleBufferArb);
|
||||
attributes.Add(mode.Buffers > 1 ? 1 : 0);
|
||||
}
|
||||
|
||||
if (mode.Stereo)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.StereoArb);
|
||||
attributes.Add(1);
|
||||
}
|
||||
|
||||
attributes.Add(0);
|
||||
attributes.Add(0);
|
||||
|
||||
int[] format = new int[1];
|
||||
int count;
|
||||
if (Wgl.Arb.ChoosePixelFormat(device, attributes.ToArray(), null, format.Length, format, out count)
|
||||
&& count > 0)
|
||||
List<int> attributes = new List<int>();
|
||||
bool retry = false;
|
||||
|
||||
do
|
||||
{
|
||||
created_mode = DescribePixelFormatARB(device, format[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Print("[WGL] ChoosePixelFormatARB failed with {0}", Marshal.GetLastWin32Error());
|
||||
attributes.Clear();
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccelerationArb);
|
||||
attributes.Add((int)WGL_ARB_pixel_format.FullAccelerationArb);
|
||||
attributes.Add((int)WGL_ARB_pixel_format.DrawToWindowArb);
|
||||
attributes.Add(1);
|
||||
|
||||
if (mode.ColorFormat.Red > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.RedBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Red);
|
||||
}
|
||||
|
||||
if (mode.ColorFormat.Green > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.GreenBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Green);
|
||||
}
|
||||
|
||||
if (mode.ColorFormat.Blue > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.BlueBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Blue);
|
||||
}
|
||||
|
||||
if (mode.ColorFormat.Alpha > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AlphaBitsArb);
|
||||
attributes.Add(mode.ColorFormat.Alpha);
|
||||
}
|
||||
|
||||
if (mode.Depth > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.DepthBitsArb);
|
||||
attributes.Add(mode.Depth);
|
||||
}
|
||||
|
||||
if (mode.Stencil > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.StencilBitsArb);
|
||||
attributes.Add(mode.Stencil);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Red > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumRedBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Red);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Green > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumGreenBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Green);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Blue > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumBlueBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Blue);
|
||||
}
|
||||
|
||||
if (mode.AccumulatorFormat.Alpha > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.AccumAlphaBitsArb);
|
||||
attributes.Add(mode.AccumulatorFormat.Alpha);
|
||||
}
|
||||
|
||||
if (mode.Samples > 0 &&
|
||||
Wgl.SupportsExtension("WGL_ARB_multisample"))
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_multisample.SampleBuffersArb);
|
||||
attributes.Add(1);
|
||||
attributes.Add((int)WGL_ARB_multisample.SamplesArb);
|
||||
attributes.Add(mode.Samples);
|
||||
}
|
||||
|
||||
if (mode.Buffers > 0)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.DoubleBufferArb);
|
||||
attributes.Add(mode.Buffers > 1 ? 1 : 0);
|
||||
}
|
||||
|
||||
if (mode.Stereo)
|
||||
{
|
||||
attributes.Add((int)WGL_ARB_pixel_format.StereoArb);
|
||||
attributes.Add(1);
|
||||
}
|
||||
|
||||
attributes.Add(0);
|
||||
attributes.Add(0);
|
||||
|
||||
if (Wgl.Arb.ChoosePixelFormat(device, attributes.ToArray(), null, format.Length, format, out count)
|
||||
&& count > 0)
|
||||
{
|
||||
created_mode = DescribePixelFormatARB(device, format[0]);
|
||||
retry = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Print("[WGL] ChoosePixelFormatARB failed with {0}", Marshal.GetLastWin32Error());
|
||||
retry = Utilities.RelaxGraphicsMode(ref mode);
|
||||
}
|
||||
}
|
||||
while (retry);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -52,49 +52,8 @@ namespace OpenTK.Platform.X11
|
|||
if (visual == IntPtr.Zero)
|
||||
{
|
||||
// Relax parameters and retry
|
||||
if (stereo)
|
||||
{
|
||||
stereo = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (accum != 0)
|
||||
{
|
||||
accum = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (samples > 0)
|
||||
{
|
||||
samples = Math.Max(samples - 2, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stencil != 0)
|
||||
{
|
||||
stencil = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (depth != 0)
|
||||
{
|
||||
depth = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (color != 24)
|
||||
{
|
||||
color = 24;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (buffers != 0)
|
||||
{
|
||||
buffers = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
throw new GraphicsModeException("Requested GraphicsMode not available.");
|
||||
if (!Utilities.RelaxGraphicsMode(ref color, ref depth, ref stencil, ref samples, ref accum, ref buffers, ref stereo))
|
||||
throw new GraphicsModeException("Requested GraphicsMode not available.");
|
||||
}
|
||||
}
|
||||
while (visual == IntPtr.Zero);
|
||||
|
|
Loading…
Reference in a new issue