Commit graph

96 commits

Author SHA1 Message Date
kanato
57bd7e623e Implement PointToScreen via poor man's method of just inverting result from PointToClient. 2009-05-11 02:18:22 +00:00
kanato
d272d0b15c Correct PointToClient so that returned point is relative to upper left corner of game window, consistent with the documentation. 2009-05-11 02:13:46 +00:00
the_fiddler
c02b693062 Added initial support for GameWindow.PointToClient. 2009-05-07 19:48:22 +00:00
the_fiddler
d4aef922bc Fixed all known build warnings, apart from missing xml comments. 2009-03-25 21:53:12 +00:00
the_fiddler
0759beaebf Added new GameWindow constructors that specify the desired GraphicsContext (OpenGL) version and flags. 2009-03-07 10:49:32 +00:00
the_fiddler
2eeb1a7bd9 Implemented JoystickDevice events.
Added GameWindow interface to JoystickDevices.
Added HID support to Tests/InputLogger.
2009-03-01 00:28:31 +00:00
the_fiddler
8bb1a85bc1 Added Closing event that can be used to cancel a call to GameWindow.Exit().
Made GameWindow.Exit() thread-safe.
ExitAsync() is now privateee (use Exit() instead).
GameWindow.Exit() now correctly works when called from inside the OnLoad method or the Load event.
2009-02-22 15:48:31 +00:00
the_fiddler
69b17fa43f Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
kanato
c2fd0e5eb2 Merged in macos branch for Mac OS X support. 2009-02-20 18:57:57 +00:00
the_fiddler
829d929ab3 Fixed build warnings. 2008-12-09 10:07:05 +00:00
the_fiddler
dbfc38202b Library should not use Trace output. 2008-11-23 09:34:33 +00:00
the_fiddler
1682b54efb Follow recommended Disposable pattern. 2008-07-10 15:20:48 +00:00
the_fiddler
be8eb2d105 Added regions to conform to naming conventions. 2008-06-22 18:07:22 +00:00
the_fiddler
044299d667 Removed unused DestroyWindow function. 2008-05-04 18:54:51 +00:00
the_fiddler
1ee1f81116 Remove GameWindow.Visible property (is there a use case for this, or is it just feature creep?) 2008-05-04 16:34:38 +00:00
the_fiddler
bb2dee8d26 Expose the WindowBorder property. 2008-04-21 20:29:40 +00:00
the_fiddler
d94643c6f2 Added WindowState and WindowBorder support on Windows. Removed GameWindow.Fullscreen property. Removed some chunks of unused code. 2008-04-20 17:54:16 +00:00
the_fiddler
a90a6c6e3d Added stub for WindowState. 2008-04-13 21:32:04 +00:00
the_fiddler
510125a0fa 2008-04-13 18:44:23 +00:00
the_fiddler
76825a36c7 Updates to GameWindow shutdown and X11 locking behavior. 2008-03-26 19:43:57 +00:00
the_fiddler
034d524a87 Use one display connection for all X11 communication. Seems to fix (not 100%) the crash problems encountered. 2008-03-24 13:12:02 +00:00
the_fiddler
ca68971695 Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
Added OpenTK.Utilities.dll reference to Examples.
Moved assembly-level attributes from GameWindow.cs to Configuration.cs.
2008-03-08 14:06:59 +00:00
the_fiddler
223c742648 Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler
e477631ad7 Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler
c89abaee72 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:28:40 +00:00
the_fiddler
7d6d34c686 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:26:13 +00:00
the_fiddler
9abcb5d92e Updated to use new IWindowInfo interface.
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler
af638d4795 Fixed a few warnings.
Added [assembly: CLSCompliant(true)] attribute to GameWindow.cs
2008-02-02 13:39:23 +00:00
the_fiddler
4fe6d37770 Completed move of OpenTK.OpenGL to OpenTK.Graphics.OpenGL. 2008-02-02 00:58:26 +00:00
the_fiddler
f16b6c55c6 Fixed crash on resize. 2008-02-01 18:04:29 +00:00
the_fiddler
5b9991cba3 Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:39:54 +00:00
the_fiddler
1932e25689 Renamed IGLContext to IGraphicsContext. 2008-01-31 13:17:42 +00:00
the_fiddler
5c6a261030 Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00
the_fiddler
6f9deacc85 Added fadeout and fadein effect. 2008-01-26 14:02:58 +00:00
the_fiddler
e17439384b Fullscreen mode changes now work! 2008-01-24 12:36:40 +00:00
the_fiddler
d1f2d7b33e Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height. 2008-01-23 14:17:09 +00:00
the_fiddler
878af03601 Documentation updates. Getting rid of all remaining warnings in debug build. 2008-01-20 19:29:42 +00:00
the_fiddler
bf22f52597 Re-added input polling. 2008-01-15 13:01:55 +00:00
the_fiddler
7ffbde31d1 Temporarily disabled GameWindowExitException. 2008-01-15 12:08:09 +00:00
the_fiddler
b9c7a62d4f Debugging GameWindow.Exit() sequence on Mono. 2008-01-15 11:23:34 +00:00
the_fiddler
a2673bf5ff Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext. 2008-01-15 10:48:48 +00:00
the_fiddler
4a5b8e81d8 Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version. 2008-01-15 10:31:03 +00:00
the_fiddler
1aa19633f9 Fixed window destruction. 2008-01-15 00:10:56 +00:00
the_fiddler
b82bf0a073 Fixed GLContext creation on Windows. 2008-01-14 22:38:09 +00:00
the_fiddler
f8ec5ffcd0 Solved context creation on windows. 2008-01-11 20:37:09 +00:00
the_fiddler
ef1ee1386f GameWindow.Exit() now works when called from a different thread. 2008-01-06 02:29:54 +00:00
the_fiddler
938b2b8519 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
f23bafa6a4 Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process. 2007-11-12 19:21:45 +00:00
the_fiddler
180fb083b9 Some comments. 2007-11-12 07:45:34 +00:00
the_fiddler
e020c2f55f Added a call to StopWatch.Reset() to avoid starting the timers before their time. 2007-11-11 23:32:58 +00:00