the_fiddler
4abe4416a8
Added LoadIcon method.
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Made SHFILEINFO non-public.
Modified WinGLNative.cs to use Icon.ExctractAssociatedIcon() to set the application icon (needs work).
2009-10-14 22:48:19 +00:00
the_fiddler
ef1a4488d0
Added support for setting the application (use SHGetFileInfo to retrieve the correct icon and set it when constructing a new window).
2009-10-14 21:50:40 +00:00
the_fiddler
973839ef2b
Restore previous window size when leaving fullscreen mode.
2009-10-14 19:46:39 +00:00
the_fiddler
83514567f4
Corrected documentation on the M42 property. Fixes issue [ #1227 ]: "Matrix4.M42 documentation".
2009-10-14 18:30:12 +00:00
the_fiddler
34f36d579f
Added missing CreatePerspectiveFieldOfView and CreatePerspectiveOffCenter methods (fixes issue [ #1226 ]: "Matrix4d.CreatePerspectiveFieldOfView").
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Replaced several instances of float values by double equivalents.
2009-10-13 21:33:59 +00:00
the_fiddler
d76279565f
Workaround for modal loop blocking in ENTERMENULOOP event.
2009-10-12 13:15:12 +00:00
the_fiddler
6dd6fedd08
* Enums.cs: Enums now use the inherit from the correct int or long type.
2009-10-09 06:03:12 +00:00
the_fiddler
5e95ec9fc4
* CL.cs: Removed invalid documentation.
2009-10-09 05:41:50 +00:00
the_fiddler
ab138bfb37
Post a close message instead of destroying the window outright, when the user calls the Close() method. Ensures that the user can stop the exit sequence through the IsClosing event.
2009-10-07 16:18:48 +00:00
the_fiddler
4482a79e84
* GameWindow.cs: Improved implementation of GameWindow.Exit(). It should now be possible to cancel the exit through the IsClosing event.
2009-10-07 16:13:46 +00:00
the_fiddler
e441e9d067
Generate Update/ResizeFrame events whenever the window is moved or resized. Partially fix for issue [ #1218 ]: "[NativeWindow] Avoid modal loop during window resize/movement".
2009-10-07 15:18:53 +00:00
the_fiddler
c0528707c3
Refactored and simplified the Run() loop.
2009-10-07 13:08:13 +00:00
the_fiddler
a6984a7a48
Added timer callback to WM_ENTERSIZEMOVE messages to avoid stalling the rendering during the modal size/move loop (which occurs when the user clicks the window bar or borders). Still need to find a way to notify the frontend (GameWindow) to process queued up UpdateFrame/RenderFrame events.
2009-10-07 13:07:36 +00:00
the_fiddler
eaac78008b
Added SetTimer, KillTimer and TimerProc bindings.
2009-10-07 13:03:32 +00:00
the_fiddler
c47eacee05
* OpenGL/GLHelper.cs: Removed static GetAddress method in favor of
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implementation inherited from GraphicsBindingsBase.
Disabled unused code.
2009-10-07 11:23:40 +00:00
the_fiddler
5f93a2fb0d
* GraphicsContext.cs: Removed unused code.
2009-10-07 11:22:48 +00:00
the_fiddler
c0e0872c19
* AudioCapture.cs: Fixed documentation warning.
2009-10-07 11:21:18 +00:00
the_fiddler
7b5cde901e
* AL/AL.cs:
...
* Alc/AlcEnums.cs: Fixed documentation warnings.
2009-10-07 11:20:44 +00:00
the_fiddler
b2c9fdab58
* BindingsBase.cs:
...
* Graphics/BindingsBase.cs:
* Graphics/GraphicsBindingsBase.cs: Moved GraphicsBindingsBase to its
own file.
Moved BindingsBase to root OpenTK folder (reason: BindingsBase is not
specific to OpenTK.Graphics anymore).
Documented GetAddress methods.
2009-10-07 10:52:48 +00:00
the_fiddler
d3a56a15ef
* Graphics/ES10/Helper.cs:
...
* Graphics/ES11/Helper.cs:
* Graphics/ES20/Helper.cs:
* Graphics/BindingsBase.cs:
* Platform/X11/GlxHelper.cs:
* Graphics/OpenGL/GLHelper.cs:
* Platform/X11/X11GLContext.cs: Modified BindingsBase to define
abstract GetAddress method (reason: removes OpenTK.Graphics-specific
code from BindingsBase and allows it to be used in different
bindings).
Implemented GraphicsBindingsBase and modified the OpenGL and OpenGL|ES
bindings to use this.
Modified the GLX bindings to inherit from BindingsBase (reason:
reduces code duplication for extension loading).
2009-10-07 10:44:45 +00:00
the_fiddler
8992f90571
Replaced calls to obsolete methods.
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Fixed parameters in double versions of BaryCentric() (should be double instead of float).
2009-10-06 09:51:13 +00:00
the_fiddler
f926595b64
Obsoleted Scale() instance method (reason: redundant. Mult()/Multiply() instance/static methods can be used to achieve the same effect).
2009-10-06 09:45:09 +00:00
the_fiddler
65c6b29918
Added vector overloads to Multiply and Divide methods.
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Renamed Sub to Subtract, Mult to Multiply and Div to Divide (reason: conform with the class library design guidelines).
Obsoleted instance Add, Sub, Mult and Div methods in favor of static ones (reason: reduce API bloat, they are completely redudant).
Improved documentation for new methods.
2009-10-06 09:42:21 +00:00
the_fiddler
6b79a2d251
Fixed formatting.
2009-10-06 08:57:48 +00:00
the_fiddler
3fb4df13fb
Bumped version number.
2009-10-06 08:53:11 +00:00
the_fiddler
c6afa30b4b
Added GetActiveAttrib, GetActiveUniform, GetActiveUniformName and GetActiveUniformBlockName overloads that return strings. Fixes issue [ #1213 ]: "[GL] let GetUniformName() return String".
2009-10-06 08:29:12 +00:00
the_fiddler
9933bf4739
Added ClearColor(Color4) overload. Fixes issue [ #1207 ]: "[GL] add Color4 argument overload for ClearColor".
2009-10-06 08:03:53 +00:00
the_fiddler
69cfe6b56a
Raise KeyPress events (handle WindowsMessage.CHAR message).
2009-09-26 21:56:42 +00:00
the_fiddler
5ce65c92ad
Made KeyChar property setter internal instead of private. Useful for reusing KeyPressEventArgs structures (instead of allocating a new one on each and every character event).
2009-09-26 21:55:23 +00:00
the_fiddler
c201b71cf7
Marked IGameWindow as public.
2009-09-26 21:34:19 +00:00
the_fiddler
0abd2823d2
* X11GraphicsMode.cs: Protect the mode queries with XLockDisplay()/XUnlockDisplay().
2009-09-25 08:28:51 +00:00
the_fiddler
255cad1f21
Ensure the GameWindow is visible when the Run() method is called.
2009-09-19 21:56:13 +00:00
the_fiddler
87683d533e
Renamed IsWindowVisisble to the correct IsWindowVisible.
2009-09-19 20:30:12 +00:00
the_fiddler
3170c7aa0a
* X11KeyMap.cs: Removed dependency on System.Windows.Forms.
2009-09-13 16:34:03 +00:00
the_fiddler
76e338ce5e
Removed obsolete comment.
2009-09-08 16:55:41 +00:00
the_fiddler
4e86dd1381
Remove System.Windows.Forms.Control dependency in favor of OpenTK.NativeWindow.
2009-09-08 13:09:50 +00:00
the_fiddler
542144ac7c
Construct windows invisible by default. Use 'Visible = true' or 'GameWindow.Run' to display them.
2009-09-08 13:04:22 +00:00
the_fiddler
b41877e771
Added IsWindowVisible method.
2009-09-08 13:03:21 +00:00
the_fiddler
837604a1a6
Updated tokens for ARB_depth_clamp, ARB_vertex_array_bgra, ARB_seamless_cube_map, ARB_provoking_vertex, ARB_draw_elements_base_vertex which where promoted in version 3.2. Fixes issue [ #1146 ]: "[GL3.2] Multiple (minor) corrections".
2009-09-07 18:33:32 +00:00
the_fiddler
5643259379
Updated tokens for ARB_geometry_shader4 (promoted in Version 3.2). Fixes issue [ #588 ]: "ARB_geometry_shader4".
2009-09-07 18:21:39 +00:00
the_fiddler
7c3b758509
Updated tokens for ARB_texture_multisample (promoted in Version 3.2). Fixes issue [ #1151 ]: "ARB_texture_multisample".
2009-09-07 17:56:25 +00:00
the_fiddler
ccda66e0a8
Added AllowPartialTrustedCallers attribute.
2009-09-06 14:19:52 +00:00
the_fiddler
66e17487b0
Updated in preparation of 0.9.9-2 release.
2009-09-05 18:35:20 +00:00
the_fiddler
ce77b57566
Implemented Quaternion scaling by scalars. Fixes issue [ #1131 ]: "[Math] add Quaternion scaling (easy)".
2009-09-05 16:17:47 +00:00
the_fiddler
88d6d57121
Regenerated bindings using the fixed MinmaxTarget and SeparableTarget enums names.
2009-09-05 15:32:00 +00:00
the_fiddler
316b5f265d
Regenerated bindings with using the cleaned up EXT_histogram, EXT_convolution and SGI_color_table tokens that were promoted in version 1.2.
2009-09-05 15:28:12 +00:00
the_fiddler
594f877021
Removed obsolete OnCreate and OnDestroy methods/events.
2009-09-04 23:23:46 +00:00
the_fiddler
72eb674817
Silenced a few compiler warnings.
2009-09-04 23:23:13 +00:00
the_fiddler
1f0c7fe466
Removed unnecessary CLSCompliant attributes.
2009-09-04 23:22:44 +00:00
the_fiddler
26db415bd8
Changed IsDisposed into a property and modified code to use this instead of the backing field.
2009-09-04 23:18:47 +00:00