Fixed formatting.
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parent
3fb4df13fb
commit
6b79a2d251
2 changed files with 44 additions and 43 deletions
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@ -104,7 +104,7 @@ namespace OpenTK
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/// <summary>Add the Vector passed as parameter to this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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public void Add( Vector2 right )
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public void Add(Vector2 right)
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{
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this.X += right.X;
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this.Y += right.Y;
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@ -113,7 +113,7 @@ namespace OpenTK
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/// <summary>Add the Vector passed as parameter to this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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[CLSCompliant(false)]
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public void Add( ref Vector2 right )
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public void Add(ref Vector2 right)
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{
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this.X += right.X;
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this.Y += right.Y;
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@ -125,7 +125,7 @@ namespace OpenTK
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/// <summary>Subtract the Vector passed as parameter from this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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public void Sub( Vector2 right )
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public void Sub(Vector2 right)
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{
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this.X -= right.X;
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this.Y -= right.Y;
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@ -134,7 +134,7 @@ namespace OpenTK
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/// <summary>Subtract the Vector passed as parameter from this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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[CLSCompliant(false)]
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public void Sub( ref Vector2 right )
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public void Sub(ref Vector2 right)
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{
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this.X -= right.X;
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this.Y -= right.Y;
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@ -144,9 +144,10 @@ namespace OpenTK
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#region public void Mult()
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[Obsolete]
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/// <summary>Multiply this instance by a scalar.</summary>
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/// <param name="f">Scalar operand.</param>
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public void Mult( float f )
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public void Mult(float f)
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{
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this.X *= f;
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this.Y *= f;
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@ -158,7 +159,7 @@ namespace OpenTK
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/// <summary>Divide this instance by a scalar.</summary>
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/// <param name="f">Scalar operand.</param>
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public void Div( float f )
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public void Div(float f)
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{
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float mult = 1.0f / f;
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this.X *= mult;
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@ -299,7 +300,7 @@ namespace OpenTK
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/// <summary>Scales this instance by the given parameter.</summary>
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/// <param name="scale">The scaling of the individual components.</param>
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public void Scale( Vector2 scale )
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public void Scale(Vector2 scale)
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{
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this.X *= scale.X;
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this.Y *= scale.Y;
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@ -308,7 +309,7 @@ namespace OpenTK
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/// <summary>Scales this instance by the given parameter.</summary>
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/// <param name="scale">The scaling of the individual components.</param>
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[CLSCompliant(false)]
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public void Scale( ref Vector2 scale )
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public void Scale(ref Vector2 scale)
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{
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this.X *= scale.X;
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this.Y *= scale.Y;
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@ -341,7 +342,7 @@ namespace OpenTK
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/// Defines an instance with all components set to 1.
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/// </summary>
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public static readonly Vector2 One = new Vector2(1, 1);
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/// <summary>
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/// Defines the size of the Vector2 struct in bytes.
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/// </summary>
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@ -663,7 +664,7 @@ namespace OpenTK
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/// <param name="left">First operand</param>
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/// <param name="right">Second operand</param>
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/// <param name="result">The dot product of the two inputs</param>
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public static void Dot( ref Vector2 left, ref Vector2 right, out float result )
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public static void Dot(ref Vector2 left, ref Vector2 right, out float result)
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{
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result = left.X * right.X + left.Y * right.Y;
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}
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@ -693,10 +694,10 @@ namespace OpenTK
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/// <param name="b">Second input vector</param>
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/// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
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/// <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
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public static void Lerp( ref Vector2 a, ref Vector2 b, float blend, out Vector2 result )
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public static void Lerp(ref Vector2 a, ref Vector2 b, float blend, out Vector2 result)
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{
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result.X = blend * ( b.X - a.X ) + a.X;
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result.Y = blend * ( b.Y - a.Y ) + a.Y;
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result.X = blend * (b.X - a.X) + a.X;
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result.Y = blend * (b.Y - a.Y) + a.Y;
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}
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#endregion
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@ -724,19 +725,19 @@ namespace OpenTK
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/// <param name="u">First Barycentric Coordinate.</param>
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/// <param name="v">Second Barycentric Coordinate.</param>
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/// <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
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public static void BaryCentric( ref Vector2 a, ref Vector2 b, ref Vector2 c, float u, float v, out Vector2 result )
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public static void BaryCentric(ref Vector2 a, ref Vector2 b, ref Vector2 c, float u, float v, out Vector2 result)
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{
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result = a; // copy
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Vector2 temp = b; // copy
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temp.Sub( ref a );
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temp.Mult( u );
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result.Add( ref temp );
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temp.Sub(ref a);
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temp.Mult(u);
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result.Add(ref temp);
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temp = c; // copy
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temp.Sub( ref a );
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temp.Mult( v );
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result.Add( ref temp );
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temp.Sub(ref a);
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temp.Mult(v);
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result.Add(ref temp);
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}
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#endregion
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@ -170,7 +170,7 @@ namespace OpenTK
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/// <summary>Add the Vector passed as parameter to this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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public void Add( Vector4 right )
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public void Add(Vector4 right)
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{
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this.X += right.X;
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this.Y += right.Y;
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@ -181,7 +181,7 @@ namespace OpenTK
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/// <summary>Add the Vector passed as parameter to this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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[CLSCompliant(false)]
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public void Add( ref Vector4 right )
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public void Add(ref Vector4 right)
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{
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this.X += right.X;
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this.Y += right.Y;
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@ -195,7 +195,7 @@ namespace OpenTK
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/// <summary>Subtract the Vector passed as parameter from this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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public void Sub( Vector4 right )
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public void Sub(Vector4 right)
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{
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this.X -= right.X;
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this.Y -= right.Y;
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@ -206,7 +206,7 @@ namespace OpenTK
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/// <summary>Subtract the Vector passed as parameter from this instance.</summary>
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/// <param name="right">Right operand. This parameter is only read from.</param>
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[CLSCompliant(false)]
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public void Sub( ref Vector4 right )
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public void Sub(ref Vector4 right)
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{
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this.X -= right.X;
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this.Y -= right.Y;
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@ -220,7 +220,7 @@ namespace OpenTK
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/// <summary>Multiply this instance by a scalar.</summary>
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/// <param name="f">Scalar operand.</param>
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public void Mult( float f )
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public void Mult(float f)
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{
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this.X *= f;
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this.Y *= f;
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@ -234,7 +234,7 @@ namespace OpenTK
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/// <summary>Divide this instance by a scalar.</summary>
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/// <param name="f">Scalar operand.</param>
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public void Div( float f )
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public void Div(float f)
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{
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float mult = 1.0f / f;
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this.X *= mult;
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@ -345,7 +345,7 @@ namespace OpenTK
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/// <param name="sy">The scale of the Y component.</param>
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/// <param name="sz">The scale of the Z component.</param>
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/// <param name="sw">The scale of the Z component.</param>
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public void Scale( float sx, float sy, float sz, float sw )
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public void Scale(float sx, float sy, float sz, float sw)
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{
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this.X = X * sx;
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this.Y = Y * sy;
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@ -355,7 +355,7 @@ namespace OpenTK
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/// <summary>Scales this instance by the given parameter.</summary>
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/// <param name="scale">The scaling of the individual components.</param>
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public void Scale( Vector4 scale )
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public void Scale(Vector4 scale)
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{
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this.X *= scale.X;
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this.Y *= scale.Y;
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@ -366,7 +366,7 @@ namespace OpenTK
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/// <summary>Scales this instance by the given parameter.</summary>
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/// <param name="scale">The scaling of the individual components.</param>
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[CLSCompliant(false)]
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public void Scale( ref Vector4 scale )
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public void Scale(ref Vector4 scale)
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{
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this.X *= scale.X;
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this.Y *= scale.Y;
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@ -700,7 +700,7 @@ namespace OpenTK
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/// <param name="left">First operand</param>
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/// <param name="right">Second operand</param>
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/// <param name="result">The dot product of the two inputs</param>
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public static void Dot( ref Vector4 left, ref Vector4 right, out float result )
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public static void Dot(ref Vector4 left, ref Vector4 right, out float result)
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{
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result = left.X * right.X + left.Y * right.Y + left.Z * right.Z + left.W * right.W;
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}
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@ -732,12 +732,12 @@ namespace OpenTK
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/// <param name="b">Second input vector</param>
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/// <param name="blend">The blend factor. a when blend=0, b when blend=1.</param>
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/// <param name="result">a when blend=0, b when blend=1, and a linear combination otherwise</param>
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public static void Lerp( ref Vector4 a, ref Vector4 b, float blend, out Vector4 result )
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public static void Lerp(ref Vector4 a, ref Vector4 b, float blend, out Vector4 result)
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{
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result.X = blend * ( b.X - a.X ) + a.X;
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result.Y = blend * ( b.Y - a.Y ) + a.Y;
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result.Z = blend * ( b.Z - a.Z ) + a.Z;
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result.W = blend * ( b.W - a.W ) + a.W;
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result.X = blend * (b.X - a.X) + a.X;
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result.Y = blend * (b.Y - a.Y) + a.Y;
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result.Z = blend * (b.Z - a.Z) + a.Z;
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result.W = blend * (b.W - a.W) + a.W;
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}
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#endregion
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@ -765,19 +765,19 @@ namespace OpenTK
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/// <param name="u">First Barycentric Coordinate.</param>
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/// <param name="v">Second Barycentric Coordinate.</param>
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/// <param name="result">Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise</param>
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public static void BaryCentric( ref Vector4 a, ref Vector4 b, ref Vector4 c, float u, float v, out Vector4 result )
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public static void BaryCentric(ref Vector4 a, ref Vector4 b, ref Vector4 c, float u, float v, out Vector4 result)
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{
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result = a; // copy
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Vector4 temp = b; // copy
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temp.Sub( ref a );
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temp.Mult( u );
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result.Add( ref temp );
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temp.Sub(ref a);
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temp.Mult(u);
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result.Add(ref temp);
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temp = c; // copy
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temp.Sub( ref a );
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temp.Mult( v );
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result.Add( ref temp );
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temp.Sub(ref a);
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temp.Mult(v);
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result.Add(ref temp);
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}
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#endregion
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@ -802,7 +802,7 @@ namespace OpenTK
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/// <param name="vec">The vector to transform</param>
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/// <param name="mat">The desired transformation</param>
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/// <param name="result">The transformed vector</param>
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public static void Transform( ref Vector4 vec, ref Matrix4 mat, out Vector4 result )
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public static void Transform(ref Vector4 vec, ref Matrix4 mat, out Vector4 result)
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{
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result.X = vec.X * mat.Row0.X +
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vec.Y * mat.Row1.X +
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