Commit graph

35 commits

Author SHA1 Message Date
the_fiddler
08d4bb7745 Updated documentation. 2008-01-06 10:38:44 +00:00
the_fiddler
fdea11cf6b Use System.Drawing.Point to hold mouse coords internally. Add property to get mouse position as a System.Drawing.Point. 2008-01-06 02:22:16 +00:00
the_fiddler
0a26f7693e Clarified KeyboardDevice.KeyRepeat documentation. 2007-12-09 19:54:08 +00:00
the_fiddler
be89cff72c Updates to delta handling. Now uses x - last_x instead of storing a delta directly. 2007-09-26 15:48:11 +00:00
the_fiddler
46cb5ca3f8 Line endings. 2007-09-26 15:47:13 +00:00
the_fiddler
9ade72ad34 Renamed Keyboard/Mouse to Keyboard-/MouseDevice. Avoids name clashes. 2007-09-26 11:51:49 +00:00
the_fiddler
f7f7dd4d31 Renamed Keyboard and Mouse to KeyboardDevice and MouseDevice respectively, to avoid name classes. 2007-09-26 11:30:18 +00:00
the_fiddler
346c7c15c8 Delete IKeyboard.cs and IMouse.cs interfaces. Not needed, as the MouseDevice and KeyboardDevice classes are sealed. 2007-09-26 11:29:18 +00:00
the_fiddler
130951343a Work on X11 mouse driver. 2007-09-24 20:10:14 +00:00
the_fiddler
1c8b77cd1b Windows raw input now works. 2007-09-22 13:13:17 +00:00
the_fiddler
11261553ea Removed Move event from IMouse (too inefficient). Polled input only.
S04 now polls for the mouse position.
Keyboard now handles events generated from code and not from physical devices.
2007-09-21 22:49:42 +00:00
the_fiddler
626c6324ca Corrected Windows.API.RawMouse class. Mouse input now works! 2007-09-21 22:39:16 +00:00
the_fiddler
39fa68a29f Work on MouseDriver. Windows raw driver works. 2007-09-21 20:34:07 +00:00
the_fiddler
98bf228a3d Added KeyRepeat to IKeyboard.
Multiple keyboards correctly reported under Windows (Raw input driver).
Corrected some key maps in X11 and Windows Raw keyboards.
2007-09-21 20:03:53 +00:00
the_fiddler
8a73f0fb9a Beautified platform selection in GLControl.cs
Added missing ')' in Keyboard.ToString() function.
2007-09-02 00:19:01 +00:00
the_fiddler
0dbf3c04b2 Added IDisposable to all input drivers.
Updated Cube.cs to use System.Drawing.Colors.
Improved DefRawInputProc in windows API.cs
2007-08-22 00:30:16 +00:00
the_fiddler
c689f50a21 Added KeyDown and KeyUp events to IKeyboard and Keyboard.
Improved input logger test to hook on the aforementioned events.
Removed Debug printing of keys in OpenTK.Input.Keyboard.
Beautified X11Keyboard.cs
Added experimental code to handle X11 keyboard events (not used yet).
2007-08-20 13:45:04 +00:00
the_fiddler
e220f3a71a Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00
the_fiddler
a707ef91a5 Major updates to shutdown sequence (should correct bug where GameWindow hangs on exit). Enhanced the IGameWindow interface by adding the Keyboard and IsExiting properties.
Fully implemented keyboard on X11. Renamed some OpenTK keys.
2007-08-06 09:22:04 +00:00
the_fiddler
6353793cd0 Enahnaced X11 keymap. Renamed some OpenTK keys. 2007-08-06 00:08:51 +00:00
the_fiddler
13c04f4bbd Hooked up Keyboard event handling in X11Input
Added ProcessEvents() function to IInputDriver. Does nothing on WinRawInput, but is needed by X11Input
2007-08-05 18:26:14 +00:00
the_fiddler
781d2447c3 Added one default keyboard to X11Keyboard keyboard list. 2007-08-05 16:36:33 +00:00
the_fiddler
22d4f1b3ce Renamed OpenTK.Input.Keys to OpenTK.Input.Key.
Added keymap to X11/X11Keyboard.cs (not complete).
Added GetKeyboardMapping(), DisplayFlags() and XKey enum to OpenTK.Platform.X11.API.cs
2007-08-05 16:04:39 +00:00
the_fiddler
8e440de4ac Added IMouse.cs and Mouse.cs, fixing the compilation on mono. 2007-08-05 10:17:20 +00:00
the_fiddler
24e986bc1a Started working around a subtle Mono error regarding types and properties. 2007-08-05 10:07:59 +00:00
the_fiddler
e34ee87e4e Started implementing X11Input.cs, X11Keyboard.cs and X11Mouse.cs drivers. Removed some warnings from X11Api.cs 2007-08-05 09:03:22 +00:00
the_fiddler
09bd00885c Merged with gl3 branch. Resolved conflicts. Added IMouseDriver.cs 2007-08-04 23:39:56 +00:00
the_fiddler
d423f6e94c Renamed InputDevices.cs to InputDriver.cs.
Added IMouseDriver.cs and WinRawMouse.
2007-08-04 13:28:16 +00:00
the_fiddler
4ceea208ac Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00
the_fiddler
672a82983a Major updates to keyboard input. The infrastructure (drivers etc) is ready. Windows raw input works (now implementing multiple devices). The examples need updating for the new input methods.
Updated the ExampleLauncher to not process exceptions. Updated the IExample interface to contain the Launch method. Updated examples and the ExampleLauncher according to the IExample interface.
Synced with gl3 branch.
2007-08-03 00:14:31 +00:00
the_fiddler
c51a0b7a6a Added Windows.API.VirtualKeys enum.
Started VirtualKeus --> OpenTK.Input.Keys keymap .
Removed Keyboard.Key set property.
2007-07-31 21:50:29 +00:00
the_fiddler
8c43b52517 Fixed Raw Input keyboard registration under windows.
Fixed marshalling in GetRawInputData.
2007-07-27 01:37:12 +00:00
the_fiddler
20630278fb IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00
the_fiddler
28b4630f04 IKeyboard interface. Updated Keyboard.cs and the examples to use the new interface.
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
2007-07-26 22:56:55 +00:00
the_fiddler
3d23105b0d 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00