Commit graph

502 commits

Author SHA1 Message Date
Fraser Waters
5b4f75ab68 Don't hardcode cursor.png path. 2014-04-27 10:53:32 +02:00
Fraser Waters
eab7e1ec0d Copy cursor.png to output. 2014-04-27 10:53:32 +02:00
Fraser
0dd82e1485 MouseCursor example.
Small example to show how the MouseCursor class can be used.
2014-04-27 10:53:32 +02:00
thefiddler
66e78ad3f6 [Examples] Improved ExternalContext test
Also added documentation
2014-04-25 12:14:27 +02:00
Olle Håkansson
ddcc8df5ec Fixed the HelloGL3 example for the Mac.
Upped versions to make it work on Mac; think this should not be a
problem for most other machines.
2014-04-24 13:45:05 +02:00
thefiddler
985aca3752 [Examples] Test mouse input under heavy load 2014-04-01 09:49:56 +02:00
thefiddler
02bf55ad7e [ES] Fixed loading of OpenGL ES core API
eglGetProcAddress cannot be used to retrieve
entry points of core functions. Instead, we
use [DllImport] for core functions and function
pointers for extension functions.

Squashed commit of the following:

commit 0b84aa6ef78dfa3600b81fc412eb192f2a87e40c
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:24:58 2014 +0100

    [Examples] Rolled back changes to Example browser

commit 1acfbaac3d17184debdbbe872c58ac07d1b37c0a
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:20:57 2014 +0100

    [Examples] Rolled back WinForms example

commit 835d9d6035a890bd3426566929fbfd25c493eca0
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 01:15:01 2014 +0100

    [Examples] Rolled back erroneous GLControl mods

commit 056418014f0e835e83fb85b54b8749519a555364
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 23:11:11 2014 +0100

    [Rewrite] Remove calli prototypes

    When a function is called indirectly via a function pointer, its
    prototype is not required (the prototype is added as a callsite at the
    calli invocation.) Removing these prototypes reduces binary size by
    roughly 400KB.

commit 353a16ec2836c597150d2fab28581e7c264b2b39
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:31:25 2014 +0100

    [Rewrite] Call DllImports directly

    When a function does not have an allocated slot (i.e. slot = -1), then
    we will call its DllImport signature directly.

commit 9a5313e4b7afb10b698d255e4b5637887bf71cf3
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:30:04 2014 +0100

    [Bind] Do not allocate slots for DllImports

commit 6ac5342409363cac0e59f9dc669948b319bd20a9
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:29:07 2014 +0100

    [Bind] Added option to use DllImports

    This is necessary for the core functionality of OpenGL ES, where
    eglGetProcAddress returns null or garbage (the latter on Android.)
2014-03-16 19:40:49 +01:00
Fraser Waters
54f1e575d0 Fix compile warnings in Examples.
This commit fixes every current warning in the Example code bar two.
Both due to the use of the OpenTK.GameWindow.Joysticks.
2014-02-25 10:31:17 +00:00
thefiddler
d985362058 [Examples] Display modifier key information 2014-02-25 01:13:46 +01:00
Stefanos A.
0e7f237d5e [Examples] BindAttribLocation must precede LinkProgram 2014-01-30 11:42:07 +01:00
Stefanos A.
bc95477488 [Examples] Updated to use 1.1 API 2014-01-30 11:40:01 +01:00
Stefanos A.
8cb3538767 [Examples] Move UTF8 sample to Test folder 2014-01-16 14:37:27 +01:00
Nayuta Taga
b15f91a0f2 shader source with Japanese comment test 2014-01-16 18:27:32 +09:00
Stefanos A.
7b98255626 [Examples] Improved timing display
GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.

If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A.
a961fb3db3 [Examples] Added keys to modify timing
Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
thefiddler
251f5717ae [Examples] Improve timing information; add vsync toggle 2014-01-07 09:12:35 +01:00
thefiddler
c5dcc8a93b [Examples] Calculate timing information in GameWindowStates 2014-01-07 01:01:00 +01:00
thefiddler
d49dacb5b3 [Examples] Cleaned up input device printing in GameWindowStates 2014-01-07 00:48:09 +01:00
thefiddler
fc81f30251 [Examples] Draw device index for Joysticks and GamePads 2014-01-05 21:32:24 +01:00
thefiddler
3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
3dbf575765 [Build] Added new files to the relevant csproj scripts 2013-12-28 01:23:39 +01:00
thefiddler
3bad2eefdc [Examples] Added ExternalContext test
This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
Stefanos A
d33d0c7387 Added state output for OpenTK.Input.Joystick 2013-12-24 17:18:05 +01:00
Stefanos A
f459647613 Removed all instances of refresh_text 2013-12-24 17:18:03 +01:00
Stefanos A
ea3c9ffe85 Refresh text continuously 2013-12-24 17:18:03 +01:00
Stefanos A
0c9a67da41 Fixed rendering of joysticks and gamepads
Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A
18f99c2f63 Added state information for GamePads 2013-12-24 17:18:00 +01:00
Stefanos A.
4aa2eae2e5 Display renderer information 2013-12-21 22:41:10 +01:00
Stefanos A.
ea1dbf7f5e No point in using 16bpp color 2013-12-18 14:29:18 +01:00
Stefanos A.
809799aa90 Clean up shader error detection 2013-12-17 12:09:00 +01:00
Stefanos A
0bdb871e90 Merge remote-tracking branch 'origin/master' into no-reflect 2013-12-05 14:53:37 +01:00
Stefanos A
d942986d17 Generate debug symbols in release builds 2013-12-05 09:13:50 +01:00
Stefanos A
ac65eb7b09 Added MonoDevelop artifacts 2013-11-27 00:05:26 +01:00
Stefanos A.
32a5e0fc50 Add test for new text input events 2013-11-22 18:25:30 +01:00
Stefanos A.
52a8653f52 Hack for GLControl support
Added a hack to allow GLControl examples to run even if SDL is
installed.
2013-11-12 20:38:02 +01:00
Stefanos A.
873f8fb6eb Cleaned up test code committed by mistake. 2013-11-11 11:44:21 +01:00
Stefanos A.
12005e0792 Try to create Embedded context first
By mistake, this code would always create a desktop context. The correct
approach is to create an embedded (EGL) context and only fallback to
desktop if that doesn't work.
2013-11-11 11:43:15 +01:00
Stefanos A.
b66912a8e1 Potential fix for issue 3430
EnableCap.ColorArray is part of the client state and must be enabled
with GL.EnableClientState, not GL.Enalbe. This is a potential fix for
http://www.opentk.com/node/3430 "Picking example's problem"
2013-11-09 15:13:50 +01:00
Stefanos A
440e3fe248 Load ES30 and OpenGL4 entry points 2013-11-09 15:07:16 +01:00
Stefanos A.
7d74c37d2a Added usage example for new xml specs 2013-11-07 17:18:12 +01:00
thefiddler
8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A
6fa0aba7fd Do not copy Dependencies
Since the Example Browser is not loading its Dependencies by itself, there is no point in copying them to the output directory.
2013-10-04 17:04:35 +02:00
Stefanos A
342af2f927 Fixed file not found error
The debug.log would be deleted after launching an example, causing the
example browser to complain that the file cannot be found. In reality,
it should be deleted before launching an example - fixed.
2013-10-04 10:03:26 +02:00
Stefanos A
1434f0d3e9 Display joystick information 2013-10-04 02:37:05 +02:00
Stefanos A
80845315db Fallback to desktop context if embedded fails
Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows).
2013-10-03 17:20:17 +02:00
Stefanos A.
f6da957639 Improved debugging messages
Exceptions that occur in the example process are now logged.
2013-10-02 17:55:57 +02:00
Stefanos A
c077d5c026 Added Mac OS X build of SDL2 to dependencies 2013-10-02 01:39:53 +02:00
Stefanos A
f8d9667653 Use separate process for executing examples
Using a separate, isolated process protects against incompatible interactions between the Example Browser (WinForms) and the executing example (native or SDL). It also protects the main GUI from crashes in the example code.
2013-10-02 01:10:03 +02:00
Stefanos A
019f466130 Clean up OpenTK after every example
Use the IDisposable instance returned by OpenTK.Toolkit.Init() to shutdown OpenTK after the end of each example run.
2013-10-01 22:04:11 +02:00
Stefanos A.
b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00