Stefanos A.
56d7e4e564
Use OpenGL window flag and switch to "fake" fullscreen mode
...
The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
Stefanos A.
5df5447ff9
Add debug message when context creation fails
2013-09-27 18:55:58 +02:00
Stefanos A.
3398902940
Use Wgl.Import.GetCurrentContext DllImport directly
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Wgl is implemented using the regular DllImport + delegate approach, in
order to support extensions. The delegates have not been armed at this
point, so we need to use the DllImport directly.
The whole wgl API should be revisited (we are using only a tiny
portion.)
2013-09-27 18:55:38 +02:00
thefiddler
6d0b5eb49f
Implemented SDL2 platform using sdl2-cs
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This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.
Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
thefiddler
89845d5ff9
Integrated sdl2-cs bindings for sdl2
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This is using the sdl2/pure branch of https://github.com/thefiddler/SDL2-CS.git which contains the SDL2 bindings without MiniTK.
2013-09-27 14:33:52 +02:00
thefiddler
3989b94e68
Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs'
2013-09-27 14:26:50 +02:00
thefiddler
2e1bcaf280
Added support for high-dpi mode on Windows.
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The platform factory for windows now calls SetProcessDPIAware
in order to enable support for high-dpi modes. The relevant
DllImport has been added to API.cs
2013-09-26 01:35:59 +02:00
thefiddler
c7e04c6097
Merge remote-tracking branch 'andy/master'
2013-09-26 01:28:58 +02:00
Neil White
fc1a8e022b
Fix for setting Matrix/Vector values by Index
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Many Matrix*/Vector* implementations were throwing
IndexOutOfBoundsException when you tried to set their values via their
indexer due to a missing else statement.
2013-09-24 15:46:34 +01:00
David Jeske
cce40d60b0
fix MacOS bug mapping modifier keys to the scancode array
2013-08-10 19:50:05 -07:00
David Jeske
2c29df6296
added support for smooth trackpad scrolling on macos
2013-08-09 23:20:49 -07:00
Robert Rouhani
5c66266933
Added Quaterniond version of FromMatrix
2013-07-18 13:14:30 -07:00
Robert Rouhani
d479e3768b
Added Quaternion.FromMatrix
...
Added a Diagonal and Trace property to all matrices
Added missing doc comments in the matrix classes to reduce the number of compiler warnings
2013-07-18 12:58:43 -07:00
Andy Korth
f38e717601
Fix for github issue 13, terrible crash on Keyboard GetState
2013-06-04 16:02:37 -05:00
zastrowm
e7ba5e789f
Update whitespace issues to conform to the rest of the document
2013-04-26 21:09:12 -05:00
zastrowm
5f336dd9f9
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas
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Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas. The lambdas caused memory allocations and were unneeded
2013-04-26 21:06:08 -05:00
Andy Korth
29c7d96420
Merge pull request #10 from Artfunkel/master
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Matrix ExtractScale() bug fix and "Clear" methods
2013-04-15 07:52:49 -07:00
Tom Edwards
b38c81a458
Added Matrix clearing methods
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- Added ClearTranslation(), ClearScale(), ClearRotation() and
ClearProjection()
- Added ExtractProjection() to Matrix4
- Fixed ExtractScale() giving incorrect results if a Matrix4 contained
projection data
- Added setters to Matrix4d's Column properties
2013-04-11 22:23:43 +01:00
Dean Ellis
9a39949249
Merge pull request #1 from elisee/fix-client-rectangle-setter
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Fix ClientRectangle setter on Windows (WinGL) & Linux (X11)
2013-03-22 16:29:36 -05:00
Tom Edwards
ca7e2c9c4b
Copied Matrix4 changes to other classes
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* Removed pointless LengthSquared check from ExtractRotation()
* Improved inline documentation
2013-03-20 12:44:12 +00:00
Tom Edwards
498b659d58
Changes suggested by Rob Rouhani
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* Turned the new Matrix4 properties into methods
* Matrix4.Normalize() now behaves correctly. ExtractRotation() does its
own row normalisation.
2013-03-19 15:28:31 +00:00
Tom Edwards
b20b21d228
A couple more maths functions
2013-02-23 18:26:34 +00:00
Tom Edwards
11114ca4ea
Extra maths features
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- Added TranslationPart, ScalePart and RotationPart properties to
Matrix4
- Added Normalized() to Vector2/3/4, Quaternion and Matrix
2013-02-18 18:46:26 +00:00
Tom Edwards
6c35e8ef24
Merge remote-tracking branch 'origin/ScanCodeKeyboardBranch'
2013-02-17 14:58:16 +00:00
Andy Korth
ebb56e9d77
minor notes in comments of Matrix classes
2013-01-31 09:58:49 -06:00
Robert Rouhani
920d683954
Merge branch 'master' of github.com:andykorth/opentk
...
Conflicts:
Source/OpenTK/Math/Matrix3.cs
Source/OpenTK/Math/Matrix3d.cs
2013-01-26 16:29:23 -05:00
Robert Rouhani
8a7f506529
Added GL.UniformMatrix* double overloads.
2013-01-26 16:23:40 -05:00
Robert Rouhani
2f9ccbc3af
Converted tabs to spaces.
2013-01-26 16:08:34 -05:00
Robert Rouhani
2cbff7261a
Copied float matrix classes to their double equivalents.
2013-01-26 14:06:16 -05:00
Robert Rouhani
94c7ad4f58
Implemented Matrix3(d) constructor that takes upper-left 3x3 of a Matrix4(d) as discussed in the following issue: https://github.com/andykorth/opentk/issues/4
2013-01-26 12:57:19 -05:00
Jacob Hauberg Hansen
af74d97903
Fix NullPointerException on Windows 8.
2013-01-26 14:27:26 +01:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00
Tamme Schichler
f455176d2b
Added missing XML comments for Matrix3d
2013-01-24 01:53:40 +01:00
Tamme Schichler
56430c7751
Added missing XML comments for Matrix3d
...
Fixed a few small issues in XML comments for Matrix4d
--HG--
extra : rebase_source : 18595a2fc57dcf7ff0f61d699e092be036d65157
2013-01-24 01:28:53 +01:00
Tamme Schichler
f0a9afacce
Fixed a few warnings with XML comments
2013-01-24 01:26:33 +01:00
Robert Rouhani
31ba0a36b9
Matrix4x2 implementation and documenting the other matrix classes.
2013-01-20 16:38:25 -05:00
Robert Rouhani
df78210bc5
Matrix3x2 implementation and partial Matrix4x2 implementation.
2013-01-20 00:46:47 -08:00
Robert Rouhani
f10af59c14
Matrix2x3 and Matrix2x4 implementatinos
2013-01-19 23:58:30 -08:00
Robert Rouhani
5438f941dc
More work on matrices.
...
Fixed some static fields in the math classes that weren't also readonly.
2013-01-19 15:06:51 -08:00
Robert Rouhani
84a03e965c
Matrix2 implementation
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Started on Matrix2x3 implementation
Minor changes to Matrix3 and Matrix4
2013-01-19 00:29:22 -08:00
Robert Rouhani
8b8ded3232
Added very basic implementations of all possible matrix sizes up to 4x4
...
Moved the indexers out of the Properties region and into their own Indexers region
2013-01-18 19:21:24 -08:00
Robert Rouhani
e5adf4d862
Added Matrix4x3 and Matrix3x4 implementations from our game.
2013-01-18 15:32:09 -08:00
Robert Rouhani
afefc93fc6
Fixed bug in Matrix4.LookAt.
2013-01-18 15:13:36 -08:00
Andy Korth
2a0ad3ef6f
A few minor comments
2013-01-17 14:45:57 -06:00
Robert Rouhani
3a9dfc62ad
Fixed extra endregion directive that prevented compilation.
...
Fixed some warnings about csproj files.
2013-01-16 22:11:18 -08:00
Robert Rouhani
1712057977
Removed swizzles that had duplicate components.
2013-01-16 19:21:54 -08:00
Robert Rouhani
c0fcbb6961
Fixed spacing of #endregion directives from merging
2013-01-16 18:53:59 -08:00
Robert Rouhani
bf1401e115
Fixed the issues caused by merging in our changes as patches from the old repo.
2013-01-16 18:08:03 -08:00
Robert Rouhani
59c652aaf8
Added all swizzle permutations up to the vector's dimension.
2013-01-16 18:01:07 -08:00
Robert Rouhani
819c02c445
More hacking for gamepads
2013-01-16 17:59:52 -08:00