Added missing XML comments for Matrix3d
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1 changed files with 121 additions and 20 deletions
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@ -192,7 +192,10 @@ namespace OpenTK
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#region Instance
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#region public void Invert()
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/// <summary>
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/// Converts this instance into its inverse.
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/// </summary>
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public void Invert()
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{
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this = Matrix3.Invert(this);
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@ -201,7 +204,10 @@ namespace OpenTK
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#endregion
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#region public void Transpose()
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/// <summary>
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/// Converts this instance into its transpose.
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/// </summary>
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public void Transpose()
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{
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this = Matrix3.Transpose(this);
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@ -214,7 +220,13 @@ namespace OpenTK
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#region Static
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#region CreateFromAxisAngle
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/// <summary>
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/// Build a rotation matrix from the specified axis/angle rotation.
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/// </summary>
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/// <param name="axis">The axis to rotate about.</param>
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/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
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/// <param name="result">A matrix instance.</param>
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public static void CreateFromAxisAngle(Vector3 axis, float angle, out Matrix3 result)
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{
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//normalize and create a local copy of the vector.
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@ -248,7 +260,13 @@ namespace OpenTK
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result.Row2.Y = tYZ + sinX;
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result.Row2.Z = tZZ + cos;
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}
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/// <summary>
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/// Build a rotation matrix from the specified axis/angle rotation.
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/// </summary>
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/// <param name="axis">The axis to rotate about.</param>
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/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
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/// <returns>A matrix instance.</returns>
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public static Matrix3 CreateFromAxisAngle(Vector3 axis, float angle)
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{
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Matrix3 result;
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@ -259,7 +277,12 @@ namespace OpenTK
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#endregion
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#region CreateFromQuaternion
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/// <summary>
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/// Build a rotation matrix from the specified quaternion.
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/// </summary>
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/// <param name="q">Quaternion to translate.</param>
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/// <param name="result">Matrix result.</param>
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public static void CreateFromQuaternion(ref Quaternion q, out Matrix3 result)
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{
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Vector3 axis;
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@ -267,7 +290,12 @@ namespace OpenTK
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q.ToAxisAngle(out axis, out angle);
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CreateFromAxisAngle(axis, angle, out result);
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}
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/// <summary>
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/// Build a rotation matrix from the specified quaternion.
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/// </summary>
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/// <param name="q">Quaternion to translate.</param>
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/// <returns>A matrix instance.</returns>
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public static Matrix3 CreateFromQuaternion(Quaternion q)
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{
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Matrix3 result;
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@ -278,7 +306,12 @@ namespace OpenTK
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#endregion
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#region CreateRotation[XYZ]
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/// <summary>
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/// Builds a rotation matrix for a rotation around the x-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3 instance.</param>
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public static void CreateRotationX(float angle, out Matrix3 result)
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{
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float cos = (float)System.Math.Cos(angle);
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@ -290,14 +323,24 @@ namespace OpenTK
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result.Row2.Y = -sin;
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result.Row2.Z = cos;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the x-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3 instance.</returns>
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public static Matrix3 CreateRotationX(float angle)
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{
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Matrix3 result;
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CreateRotationX(angle, out result);
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return result;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the y-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3 instance.</param>
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public static void CreateRotationY(float angle, out Matrix3 result)
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{
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float cos = (float)System.Math.Cos(angle);
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@ -309,14 +352,24 @@ namespace OpenTK
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result.Row2.X = sin;
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result.Row2.Z = cos;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the y-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3 instance.</returns>
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public static Matrix3 CreateRotationY(float angle)
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{
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Matrix3 result;
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CreateRotationY(angle, out result);
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return result;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the z-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3 instance.</param>
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public static void CreateRotationZ(float angle, out Matrix3 result)
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{
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float cos = (float)System.Math.Cos(angle);
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@ -328,7 +381,12 @@ namespace OpenTK
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result.Row1.X = -sin;
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result.Row1.Y = cos;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the z-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3 instance.</returns>
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public static Matrix3 CreateRotationZ(float angle)
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{
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Matrix3 result;
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@ -422,14 +480,26 @@ namespace OpenTK
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#endregion
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#region Multiply Functions
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/// <summary>
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/// Multiplies two instances.
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/// </summary>
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/// <param name="left">The left operand of the multiplication.</param>
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/// <param name="right">The right operand of the multiplication.</param>
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/// <returns>A new instance that is the result of the multiplication</returns>
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public static Matrix3 Mult(Matrix3 left, Matrix3 right)
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{
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Matrix3 result;
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Mult(ref left, ref right, out result);
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return result;
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}
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/// <summary>
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/// Multiplies two instances.
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/// </summary>
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/// <param name="left">The left operand of the multiplication.</param>
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/// <param name="right">The right operand of the multiplication.</param>
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/// <param name="result">A new instance that is the result of the multiplication</param>
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public static void Mult(ref Matrix3 left, ref Matrix3 right, out Matrix3 result)
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{
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float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
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@ -578,12 +648,22 @@ namespace OpenTK
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#endregion
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#region Transpose
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/// <summary>
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/// Calculate the transpose of the given matrix
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/// </summary>
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/// <param name="mat">The matrix to transpose</param>
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/// <returns>The transpose of the given matrix</returns>
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public static Matrix3 Transpose(Matrix3 mat)
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{
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return new Matrix3(mat.Column0, mat.Column1, mat.Column2);
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}
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/// <summary>
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/// Calculate the transpose of the given matrix
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/// </summary>
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/// <param name="mat">The matrix to transpose</param>
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/// <param name="result">The result of the calculation</param>
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public static void Transpose(ref Matrix3 mat, out Matrix3 result)
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{
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result.Row0 = mat.Column0;
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@ -596,17 +676,35 @@ namespace OpenTK
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#endregion
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#region Operators
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/// <summary>
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/// Matrix multiplication
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/// </summary>
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/// <param name="left">left-hand operand</param>
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/// <param name="right">right-hand operand</param>
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/// <returns>A new Matrix3d which holds the result of the multiplication</returns>
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public static Matrix3 operator *(Matrix3 left, Matrix3 right)
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{
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return Matrix3.Mult(left, right);
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}
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/// <summary>
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/// Compares two instances for equality.
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/// </summary>
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/// <param name="left">The first instance.</param>
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/// <param name="right">The second instance.</param>
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/// <returns>True, if left equals right; false otherwise.</returns>
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public static bool operator ==(Matrix3 left, Matrix3 right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Compares two instances for inequality.
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/// </summary>
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/// <param name="left">The first instance.</param>
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/// <param name="right">The second instance.</param>
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/// <returns>True, if left does not equal right; false otherwise.</returns>
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public static bool operator !=(Matrix3 left, Matrix3 right)
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{
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return !left.Equals(right);
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@ -664,7 +762,10 @@ namespace OpenTK
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#endregion
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#region IEquatable<Matrix3> Members
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/// <summary>Indicates whether the current matrix is equal to another matrix.</summary>
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/// <param name="other">A matrix to compare with this matrix.</param>
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/// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
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public bool Equals(Matrix3 other)
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{
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return
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