varon
83e0175a9f
Merge branch 'develop' into fscheck_testing
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Conflicts:
paket.lock
2017-05-31 14:08:32 +02:00
varon
c697eaed75
Merge pull request #527 from Nihlus/rewriter-cecil-0.10
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Additional error check in rewriter
2017-05-30 21:51:35 +02:00
Jarl Gullberg
b8975c5626
Added catching of error thrown when the assembly has been rewritten but the debug symbols do not match.
2017-05-30 19:09:27 +02:00
varon
c05ac4f7a0
Merge pull request #526 from Nihlus/rewriter-cecil-0.10
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Update Generator.Rewriter to Cecil 0.10
2017-05-30 16:29:04 +02:00
Jarl Gullberg
1cda816b97
Changed signatures back to IEnumerable and added full enumeration to list where needed.
2017-05-29 22:22:26 +02:00
Jarl Gullberg
b420ce8735
Changed signature of RemoveNativeSignatures.
2017-05-29 22:08:48 +02:00
Jarl Gullberg
7b65131fb5
Pulled repeated logic out into a helper method.
2017-05-29 22:05:07 +02:00
Jarl Gullberg
86e0898811
Restricted access to internal and sealed the class.
2017-05-29 21:58:38 +02:00
Jarl Gullberg
ff413b8a6c
Dropped project target back down to 3.5.
2017-05-29 20:55:09 +02:00
Jarl Gullberg
8514b5c78e
Added static modifier to methods which could have it.
2017-05-29 20:19:17 +02:00
Jarl Gullberg
57de60ba96
Tightened variable identifier picking even more.
2017-05-29 20:16:43 +02:00
Jarl Gullberg
dd0de0a75b
Added additional identifier constraints.
2017-05-29 19:47:00 +02:00
Jarl Gullberg
879da06b29
Added additional identifier constraints.
2017-05-29 19:45:38 +02:00
Jarl Gullberg
19995fdc2e
Removed unused using statement.
2017-05-29 19:00:12 +02:00
Jarl Gullberg
71c900630f
Added ordinal comparison to string index search.
2017-05-29 18:59:37 +02:00
Jarl Gullberg
760e68ed4e
Removed uses of out variables and introduced a generated variable identifier class.
2017-05-29 18:57:13 +02:00
Jarl Gullberg
092ffb480c
Added a class that can identify a generated variable.
2017-05-29 18:31:39 +02:00
Jarl Gullberg
bc981ceccf
Better variable naming and line breaks.
2017-05-29 18:23:33 +02:00
Jarl Gullberg
f3f90691e6
Changed manual stream closing to a using statement.
2017-05-29 18:15:49 +02:00
Jarl Gullberg
9f4eb8546e
Removed obsolete manual detection of debug symbol file.
2017-05-29 18:14:46 +02:00
Jarl Gullberg
a29f72663c
Changed uses of IEnumerable to List in order to prevent multiple enumerations.
2017-05-29 18:12:43 +02:00
Jarl Gullberg
da71abb963
Updated Generator.Rewrite to use the new Cecil API. Dirty fix.
2017-05-26 13:48:00 +02:00
varon
9c2c0815d1
Merge pull request #521 from tzachshabtay/develop
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IOS- added a method to resize the framebuffer on device rotation
2017-05-13 10:33:42 +02:00
varon
d490fa4b3c
Fix formatting in markdown news
2017-05-08 23:00:25 +02:00
varon
239a47a559
update readme about 3.0.0-pre release
2017-05-08 22:58:47 +02:00
varon
de6a4a796f
Merge branch 'develop' of github.com:opentk/opentk into develop
2017-05-08 22:50:38 +02:00
varon
fffb05a917
Release 3.0.0-pre
2017-05-08 22:48:40 +02:00
varon
fa449fc8aa
Merge pull request #518 from yas-online/fix-angle-mobile
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Fix AngleWindowInfo compile errors on mobile introduced by #458
2017-05-01 09:14:13 +02:00
Neico
974e02b03e
fix AngleWindowInfo compile errors on mobile introduced by #458
2017-04-30 23:20:56 +02:00
varon
5acdf69aa8
Merge pull request #516 from ShardTheBroken/Issue/514
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Fixed typos in documentation comments
2017-04-27 10:45:51 +02:00
Shard White
5fd4e9acd7
Fixed typos in documentation comments
2017-04-27 08:43:21 +01:00
varon
47ef73fae7
Merge pull request #510 from UnknownShadow200/develop
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Fix default input directories for Generator.Bind
2017-03-23 10:20:21 +02:00
UnknownShadow200
5eb75fefa7
Fix default input directories for Generator.Bind
2017-03-23 15:54:40 +11:00
Tzach Shabtay
269c336719
IOS- added a method to resize the buffer on device rotation
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This allows to keep aspect ratio when rotating to landscape, see here:
http://stackoverflow.com/questions/20326947/opengl-what-need-to-reconfig
-when-rotate-screen, and also here:
https://gamedev.stackexchange.com/questions/75965/how-do-i-reconfigure-m
y-gles-frame-buffer-after-a-rotation
2017-03-22 23:30:48 -04:00
varon
4e2d1ae520
Merge pull request #458 from mzanin/angle-es3
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Allow using OpenGL ES3 with Angle and extract a Direct3D shared handle
2017-03-21 12:46:11 +02:00
Manuel Zanin
70ac147b5c
Addressed comments
2017-03-21 10:21:22 +01:00
varon
f6af0d0f4a
Merge pull request #487 from spellizzari/develop
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XInputGetStateEx obtained through ordinal
2017-03-20 19:48:36 +02:00
varon
027fd80990
Merge pull request #508 from tzachshabtay/develop
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IOS- fixed crash on first tick
2017-03-20 18:46:00 +02:00
Tzach Shabtay
2b15ae3700
IOS- fixed crash on first tick
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FrameEventArgs throws an exception when setting the Time to a value <=
0. With that knowledge, both the Android and the IOS implementations
had a bug when setting the time.
On IOS, that bug would cause a crash on the first tick, as the first
tick would always set to 0.
On Android the bug was probably harmless but there was a redundant
check there (and also removed the unneeded allocation that was there on
every tick).
2017-03-19 23:49:09 -04:00
varon
fe9e300e09
Merge pull request #506 from pragmatrix/angle
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ANGLE: keep the backbuffer's size updated when the window resizes
2017-03-19 18:40:48 +02:00
varon
de71367b4b
Fix test assembly path
2017-03-19 16:43:28 +02:00
varon
33dfaa2df7
Fix div-by-zero in component division test
2017-03-19 16:43:19 +02:00
varon
4e93da0f41
fixed and disabled test with possibly broken implementation
2017-03-19 16:36:36 +02:00
varon
6e0f55a584
Add additional Vector2 tests
2017-03-19 16:32:37 +02:00
Armin Sander
89e792ee47
be sure the current context is set before calling Egl.WaitClient()
2017-03-19 15:29:00 +01:00
varon
3ef546b456
Add tests to build script
2017-03-19 16:18:13 +02:00
varon
68c4260f52
Slightly reduce approxEq bit equality accuracy
2017-03-19 16:17:53 +02:00
varon
3e38074a9f
Use longs to avoid two's complement failure in approxEqual
2017-03-19 15:56:16 +02:00
varon
79ec4c89a3
Enhance testing; add more generators; add testing for approxEqual
2017-03-19 15:35:46 +02:00
varon
38efb29af0
Addint based floating point approximate comparison
2017-03-19 15:34:30 +02:00