Commit graph

1374 commits

Author SHA1 Message Date
the_fiddler
a3177540b7 Removed dependency on System.Windows.Forms. 2010-11-08 21:44:56 +00:00
the_fiddler
c2d6f0c091 Refactored input drivers in terms of WinInputBase to reduce code duplication. 2010-11-08 21:43:29 +00:00
the_fiddler
0533a6be23 Minor spelling fix.
Use POINT structure instead of System.Drawing.Point.
2010-11-08 21:41:44 +00:00
the_fiddler
e5928f2b8d WinRawInput requires Windows 5.1 (XP) or higher. 2010-11-08 21:40:43 +00:00
the_fiddler
13a07273ba Removed unimplement SetPixelFormatARB - no such function exists.
Added aggressive locking during context creation and delegate loading in order to avoid potential race conditions.
Now uses Wgl.Imports directly wherever possible in order to improve performance and avoid race conditions.
Slightly improved debugging messages.
2010-11-08 21:38:32 +00:00
the_fiddler
452d8924e6 Minor cosmetic fixes. Removed unused code. 2010-11-08 21:36:10 +00:00
the_fiddler
e1e1be49c4 Removed WinForms dependency and performed general code cleanup. 2010-11-08 19:48:01 +00:00
the_fiddler
6bb01d4cbb Added GraphicsModeComparer for GraphicsMode comparisons.
Added WinInputBase as a base abstraction for all win32 input class.
2010-11-08 19:45:58 +00:00
the_fiddler
e01ebf71e4 Added >, >=, < and <= operators. 2010-11-08 19:42:53 +00:00
the_fiddler
fd3e1850b7 Retrieve all pixel formats at once and select the correct one through a custom selection predicate. Simplifies the code significantly and reduces the chance of race conditions. 2010-11-08 19:41:24 +00:00
the_fiddler
d08438785e Avoid reference to System.Windows.Forms.
Pass a concrete GraphicsMode to the context constructor in SelectPixelFormatARB to avoid NRE.
2010-11-08 16:01:50 +00:00
the_fiddler
206a6530a4 Removed duplicate success message. 2010-11-08 15:58:42 +00:00
the_fiddler
d65e0aad47 Release both shift keys when one is released. Otherwise, we end up with stuck keys. 2010-11-08 08:59:32 +00:00
the_fiddler
666355103b * XI2Mouse.cs:
* X11Factory.cs: Removed window hooking, as it complicates code
  unnecessarily.
2010-11-04 18:01:07 +00:00
the_fiddler
b646cfa06c * X11KeyMap.cs: Added AltGr keycode.
* X11Mouse.cs: Use XQueryPointer instead of trying to hook events.

* X11Keyboard.cs: Improved handling of key modifiers.

* X11Factory.cs: Use new X11Mouse API.

* Functions.cs: Added XButtonGrab/XButtonUngrab.

* API.cs: Added missing XF86 keysyms.
2010-11-04 17:57:09 +00:00
the_fiddler
7e344e2ac2 * EventInfo.cs:
* AglContext.cs:
* MacOSKeyMap.cs:
* CarbonInput.cs:
* Application.cs:
* MacOSFactory.cs:
* CarbonGLNative.cs:
* CarbonWindowInfo.cs:
* MacOSGraphicsMode.cs:
* QuartzDisplayDeviceDriver.cs: Normalized code formatting.
2010-11-02 19:49:24 +00:00
the_fiddler
ce85a5f481 * Source/OpenTK/OpenTK.csproj:
* Source/Bind/Generator.Bind.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Converter/Generator.Convert.csproj:
* Source/Build.UpdateVersion/Build.UpdateVersion.csproj: Normalized
"Documentation" configuration with "Release" configuration.
2010-11-02 17:39:43 +00:00
the_fiddler
915f8e559f * X11Keyboard.cs: Use XQueryKeymap to discover key state.
* X11Factory.cs: Use new X11Keyboard interface.
Temporarily disabled XI2Mouse for testing.

* Functions.cs: Fixed type declaration for Time.
Added support for XIGrabDevice, XIUngrabDevice, XGrabKey, XUngrabKey,
  XAllowEvents and XKeycodeToKeysym/XKeysymToKeycode.

* API.cs: Enumerate modes for XAllowEvents.
2010-11-01 08:01:44 +00:00
the_fiddler
2c5e7220c3 Implemented KeyboardState.IsConnected property.
Implemented WinRawKeyboard.RefreshDevices().
General code clean-up and beautification.
2010-10-29 11:46:57 +00:00
the_fiddler
eba9fef913 Added missing files to SVN. 2010-10-29 11:46:09 +00:00
the_fiddler
2934c9d004 Decoupled new driver API from old public interface.
WinRawMouse can now detect mouse disconnection/connection events.
2010-10-29 11:27:40 +00:00
the_fiddler
c1043d1693 Do not modify device state during the GetState() call. Fixes intermittent crashes. 2010-10-28 13:00:21 +00:00
the_fiddler
0044e4442d Modified GetState() to return the combined state for all mouse/keyboard devices. 2010-10-28 11:10:57 +00:00
the_fiddler
a7427707ef Added argument validation for GetState(index) and serializes access to GetState() implementation. Clarified GetState() documentation to explain that it returns combined device state. 2010-10-28 11:10:19 +00:00
the_fiddler
c99571acac Fixed capacity parameter for GetWindowText(). Fixed debug string format that is printed when GetWindowText() fails. 2010-10-28 10:36:28 +00:00
the_fiddler
154accb5b5 Fixed potential race condition when raising events: an event might be modified to null after the null check and before being raised. 2010-10-28 09:37:57 +00:00
the_fiddler
a070918e93 Removed events that are not part of the INativeWindow interface. 2010-10-28 09:34:13 +00:00
the_fiddler
27c8fa8ab2 Fixed ambiguous documentation reference. 2010-10-28 09:31:20 +00:00
the_fiddler
e13a8e25ae Added code to raise all available events. Removed unused events from old OpenTK versions. Fixed potential race condition when raising events (an event might become null between the null check and the actual raising). 2010-10-28 09:31:00 +00:00
the_fiddler
b7a0a7c800 Removed unused field. 2010-10-28 09:01:54 +00:00
the_fiddler
ec01b1caae Don't shadow class field. 2010-10-28 09:01:43 +00:00
the_fiddler
5ff74aa685 Suppressed unused field warnings. The fields are necessary for interop, even if not explicitly accessed. 2010-10-28 09:01:25 +00:00
the_fiddler
330053de1e Fixed malformed documentation comments. 2010-10-28 09:00:53 +00:00
the_fiddler
681e19f704 Avoid using deprecated methods. 2010-10-28 09:00:36 +00:00
the_fiddler
5cc81e0449 Marked int* overloads as non CLS-compliant. 2010-10-28 09:00:23 +00:00
the_fiddler
c6f4b4206f Added missing documentation to OnResize. 2010-10-28 09:00:07 +00:00
the_fiddler
d56478c5b2 Minor cosmetic change. 2010-10-28 08:43:36 +00:00
the_fiddler
1bef154d36 Implemented WinRawKeyboard input driver. 2010-10-28 08:42:38 +00:00
the_fiddler
40c2576e06 Avoid numeric overflow when printing debug message. 2010-10-28 08:42:20 +00:00
the_fiddler
cd074040e3 Implemented equality operators. 2010-10-28 08:41:48 +00:00
the_fiddler
1657bcad91 Always validate parameters to ReadBit/EnableBit/DisableBit before using them. 2010-10-28 08:14:28 +00:00
the_fiddler
fa0abf0d51 Minor fixes for code clarity. 2010-10-28 08:13:42 +00:00
the_fiddler
1a06366db8 Fixed ref overloads of GenSources and GenBuffers to follow the rest of the OpenTK design. Fixes invalid return values on x64 systems. 2010-10-28 08:12:24 +00:00
the_fiddler
2430f82ff7 Implemented raw keyboard input for Windows. Improved the interface for receiving input. Moved raw input window to its own thread. 2010-10-22 14:57:06 +00:00
the_fiddler
75c71107a3 Initial implementation of raw mouse input on Windows. 2010-10-22 13:41:42 +00:00
the_fiddler
b2ccc8f089 Fixed CursorVisible getter.
If necessary, re-grab the cursor whenever the window changes position/size.
2010-10-22 13:36:05 +00:00
the_fiddler
327941be33 Implemented PointToScreen and fixed mouse grab rectangle to match the client rectangle exactly. 2010-10-22 13:22:28 +00:00
the_fiddler
c7d8fb882a Removed fixed expression that caused compilation error on VS2010 (but not Mono 2.6.7). 2010-10-22 08:16:37 +00:00
the_fiddler
bb01babfbd * XI2Mouse.cs:
* X11Factory.cs: Detect whether XInput2 is not supported without
  throwing an exception.
2010-10-22 07:41:56 +00:00
the_fiddler
d49b315ced * Input/Mouse.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs: Added internal list of mouse devices in
  preparation for multi-mouse support.
2010-10-21 14:53:10 +00:00
the_fiddler
671457b60a * OpenTK.csproj:
* Input/MouseState.cs:
* Platform/X11/Structs.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/X11/X11Factory.cs: Added XInput2 driver for mice.
  Multi-mouse support pending.

* Platform/X11/X11Mouse.cs: Log the driver type for debugging
  purposes.
2010-10-21 12:32:00 +00:00
the_fiddler
e638652d01 * Platform/X11/X11Keyboard.cs: Added index bounds check for
GetState.
2010-10-21 07:56:48 +00:00
the_fiddler
7947cad6f8 * OpenTK.csproj:
* Input/MouseState.cs:
* Input/ButtonState.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/X11Factory.cs: Added initial implementation of
  OpenTK.Input.Mouse for X11.
2010-10-21 07:56:37 +00:00
the_fiddler
1529f811ac * X11Keyboard.cs: Do not allocate an X11WindowInfo unnecessarily. 2010-10-20 15:16:55 +00:00
the_fiddler
07671251c5 * Input/MouseState.cs: Implemented MouseState structure. 2010-10-20 15:14:38 +00:00
the_fiddler
239ba3ff2b * Input/KeyboardState.cs: Fixed the amount of storage for keyboard
keys (the code would allocate one less int than necessary when
  "number of keys % 32" falls between 1 and 15).
Fixed the implementation of the Equals method to compare the two
  instances (instead of comparing this instance against itself).
2010-10-20 15:14:26 +00:00
the_fiddler
86588ea60c * Source/OpenTK/Input/Mouse.cs:
* Source/OpenTK/Platform/Factory.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/IMouseDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/IPlatformFactory.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinFactory.cs:
* Source/OpenTK/Platform/MacOS/MacOSFactory.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawMouse.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs: Added new MouseDriver
  interface and added stub internal implementations.
2010-10-20 14:58:38 +00:00
the_fiddler
e801660ff7 * Source/OpenTK/OpenTK.csproj:
* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
  OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00
the_fiddler
7c0dbf7dcf * Source/OpenTK/Platform/X11/X11GLNative.cs: Confine pointer to
window when it becomes invisible.
2010-10-20 09:50:49 +00:00
the_fiddler
3b72054480 * Source/OpenTK/Platform/X11/X11GLNative.cs: Refactored empty cursor
creation into its own function. Create one empty cursor for the
  lifetime of the window.
2010-10-20 09:19:34 +00:00
the_fiddler
9ec00014eb Take into account the fact that ShowCursor(true/false) calls are cumulative (we want boolean behavior instead). 2010-10-19 09:25:09 +00:00
the_fiddler
00311cdb13 Added initial code for mouse grabbing. Modified GameWindowStates to test this. 2010-10-19 09:20:59 +00:00
the_fiddler
a18825a062 * Source/OpenTK/Platform/MacOS/CarbonGLNative.cs: Removed unused
code.
2010-10-18 16:14:50 +00:00
the_fiddler
d5aaf4a794 * Source/OpenTK/Platform/Windows/API.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs: Implemented
  CursorVisible.
2010-10-18 16:14:38 +00:00
the_fiddler
42e0880cbb * Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560].
2010-10-18 15:25:25 +00:00
the_fiddler
d4d9d58a8a Added UNSIGNED_INT to ActiveUniformType enum. Fixes issue [#2077]: "Add UnsignedInt to ActiveUniformType". 2010-10-13 20:42:58 +00:00
the_fiddler
7f6fa886da Fixed issue [#2072]: "Box2 constructor bug". 2010-10-11 07:54:46 +00:00
the_fiddler
8f9cd3decf Report Xinerama as not supported when it fails to detect any devices. Fixes issue on Nvidia drivers when Twinview is enabled. 2010-10-09 19:11:45 +00:00
the_fiddler
ddb51b25f7 Added XF86VM fallback when XRandR is missing (many thanks to jdomnitz!) 2010-10-09 19:10:39 +00:00
the_fiddler
8bb6af05d7 Set the correct, platform-specific GetCurrentContext implementation on startup. Ensures the correct function of dummy contexts. 2010-10-09 18:53:20 +00:00
the_fiddler
9d562fb683 All projects now read common AssemblyInfo items from GlobalAssemblyInfo.cs. The various AssemblyInfo.cs files now only contain project-specific information. Assembly versions are now controlled by Build.UpdateVersion. 2010-10-04 21:37:33 +00:00
the_fiddler
1f143285c2 Added keyfile and strong-named all projects. 2010-10-04 14:39:42 +00:00
the_fiddler
3c04d059e8 Updated default ToolsVersion to 4.0. Fixes intermittent build issues and increases build performance significantly. It is still possible to build on the 3.5 toolset by passing the /tv:3.5 parameter to msbuild. 2010-10-04 13:49:08 +00:00
the_fiddler
d6157456fb Disabled OpenCL bindings (#define EXPERIMENTAL in project options to re-enable). 2010-10-03 13:19:05 +00:00
the_fiddler
10f333c24f Added Generator.Bind and Generator.Convert projects.
Fixed msbuild compilation by removing the 3.5 bootstrap ItemGroups. (VS2010 added those on its own - hey, we are targeting v2.0 and we are not using ClickOnce!)
2010-10-03 12:30:39 +00:00
the_fiddler
31e558f446 * Source/OpenTK/OpenTK.csproj:
* Source/Build.Tasks/Build.Tasks.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Compatibility/OpenTK.Compatibility.csproj: Ensure we are
using the 2.0 toolset to build. Fixes compilation errors on
MonoDevelop/xbuild.

* Documentation/Build.Docs.csproj: Use "." instead of
"$(MSBuildProjectDirectory)", because MonoDevelop/xbuild fails to
replace the latter with its value.
2010-10-02 23:21:58 +00:00
the_fiddler
a4d23d19bc * Added project files for all projects.
* Modified Build.Docs project to respond to the "Documentation" configuration. Added Clean target.
2010-10-02 22:16:59 +00:00
the_fiddler
1f4b5be7d0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler
3f8f9b09e3 Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler
803636ea95 Added explicit ActiveUniformParameter enum for GetActiveUniforms function. Fixes issue [#1443]: "GetActiveUniforms parameter name". 2010-02-03 20:43:42 +00:00
the_fiddler
6dcb354854 Added missing TEXTURE_LOD_BIAS token to TextureParameterName. Fixes issue [#1531]: "TextureParameterName enum missing TEXTURE_LOD_BIAS element". 2010-02-03 20:17:02 +00:00
the_fiddler
99a3803e8a Backported fix for issue [#1538] from 1.0 branch. 2010-02-03 19:55:09 +00:00
the_fiddler
da7e4c7252 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
kanato
ea5b4f9f06 * Platform/MacOS/CarbonGLNative.cs: Fix width/height properties on Mac OS X. 2010-01-11 22:08:00 +00:00
the_fiddler
6d6ad9646a * Source/OpenTK/Compute/CL10/CL.cs:
* Source/OpenTK/Compute/CL10/Core.cs:
* Source/Bind/Specifications/csharp.tm:
* Source/OpenTK/Compute/CL10/Delegates.cs: cl_context_properties
  should be mapped to IntPtr, not int.
Modified CreateContext signature to return ErrorCode rather than plain
  int.

* Source/OpenTK/Compute/CL10/CLHelper.cs: Added helper overloads that
  convert ContextProperties enums into IntPtr internally.
2010-01-04 13:29:21 +00:00
the_fiddler
88edd6fa14 Regenerated bindings using the latest binding generator, which ensures consistent sorting order between consecutive runs. 2009-12-25 14:17:55 +00:00
the_fiddler
1e56e462ef Merged GameWindow timing fixes and release documentation from branches/1.0. 2009-11-17 14:54:30 +00:00
the_fiddler
0484fc478b Re-enabled CL10, ES10 and ES11 bindings in trunk. 2009-11-17 10:04:00 +00:00
the_fiddler
6b5ff5ba24 Merged fix for [#1386] from branches/1.0. 2009-11-17 09:59:36 +00:00
the_fiddler
35956701ae Merged fix for [#1098] from branches/1.0. 2009-11-17 09:33:14 +00:00
the_fiddler
f12cbf1cd5 Synced trunk with 1.0 branch. 2009-11-16 18:45:41 +00:00
the_fiddler
c6ae9ae3fe Applied fix for use of C# 3.0 features from 1.0 branch. 2009-11-11 23:16:42 +00:00
the_fiddler
c152a724d6 Synced trunk with the 1.0 beta-1 release. 2009-11-10 09:22:46 +00:00
the_fiddler
2ce4a6ecfd Merged changes from 1.0 branch. 2009-11-10 00:04:11 +00:00
the_fiddler
089b72c9c8 Protect all Xlib calls with XLockDisplay/XUnlockDisplay. Fixes issue [#1354]: "Application always run in windowed mode when using shared contexts". 2009-11-09 19:05:41 +00:00
the_fiddler
8af490627f Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
the_fiddler
aedb514b84 Fixed documentation which describes w components as z components (patch by iRBiS). 2009-11-09 08:12:34 +00:00
kanato
62b65af462 MacOS: Hack for AGL to have access to the display device specified when a NativeWindow is created. 2009-11-09 07:50:21 +00:00
kanato
56412367c4 MacOS: Detect display boundaries so created windows are placed in the right spot. 2009-11-09 07:39:38 +00:00
kanato
c605a05ffb MacOS: Fix event from user clicking close box to properly report that window doesn't exist anymore. 2009-11-09 07:18:54 +00:00
kanato
017c9e86d0 Mac OS X Fix for GameWindow to call glContext.Update when resized 2009-11-09 06:51:52 +00:00
the_fiddler
e35f9d5374 Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
the_fiddler
0af0916ce0 Don't display window by default, unless "Visible = true" is called. Allows the creation of invisible windows for secondary GraphicsContexts. 2009-11-08 22:46:49 +00:00
the_fiddler
e1485cdfca Added a second terminating 0 to attribute list, trying to work around issue [#1352]: "Occasional AccessViolationExceptions when creating the GLControl". 2009-11-08 22:42:20 +00:00
the_fiddler
756cf4aaed Added system-defined colors.
Added and improved constructors (more versatile).
Added ToArgb() method for improved System.Drawing.Color interop.
2009-11-07 19:38:40 +00:00
the_fiddler
1cd2b8d076 Use SHOW command instead of SHOWNORMAL when making a window visible, since SHOWNORMAL will un-maximize a fullscreen or maximized window.
Do not force an invisible window to become visible when modifying its state or borders.
2009-11-07 10:44:31 +00:00
the_fiddler
dafcfd6f38 Always set the DisplayDevice.Bounds to a correct value. Fixes issue [#1339]: "DisplayDevice.Bounds not set". 2009-11-07 10:42:25 +00:00
the_fiddler
38a8efb649 Do not check for an X server if we detect Mac OS X. Should solve issue [#1338]: "Running apps in Mac OSX start a application called X11". 2009-11-07 10:10:53 +00:00
the_fiddler
2e418e5b6b Update the context when the native window is resized. 2009-11-06 21:56:35 +00:00
the_fiddler
ab198f15e7 Correctly set the primary device in the DisplayDevice constructor. 2009-11-06 18:34:53 +00:00
the_fiddler
70eba0eb20 MacOS can have an X server installed. Modified the code so that it prefers the native Carbon/Quartz platform driver over X in this case. 2009-11-06 17:58:35 +00:00
the_fiddler
7c82f66942 Fixed spelling of hertz and fps. Fixes issue [#1333]: "Spelling of SI units in documentation and captions". Patch by iRBiS. 2009-11-06 16:46:28 +00:00
the_fiddler
62fee03192 * Rectangle.cs: Fixed ToString formatting code. 2009-11-06 10:04:32 +00:00
the_fiddler
8733dd7c2f * Platform/Windows/WinDisplayDevice.cs:
* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new
  DisplayDevice constructors.

* Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact
  bounds of each display device, if available.
Use global X lock to protect from multithreaded access.
2009-11-06 09:50:50 +00:00
the_fiddler
2af357c106 * DisplayDevice.cs: Made DisplayDevice properties settable
internally (simplifies device detection code).
Bounds property is now independent of the default resolution.

* DisplayResolution.cs: Obsoleted the Bounds property, as this becomes
  invalid as soon as the resolution of any display device is changed.
2009-11-06 09:49:06 +00:00
the_fiddler
39b4e329fd * X11GLNative.cs: Convert from ASCII to the default encoding before generating KeyPress events (allows support for simple scripts that do not use composition.) 2009-11-05 12:12:29 +00:00
the_fiddler
3e1ce4dfa5 * X11GLNative.cs: Implemented KeyPress event (no support for input
methods yet).

* Functions.cs: Added XLookupString and XRefreshKeyboardMapping
  methods for simple ANSI text input.
2009-11-05 11:49:24 +00:00
the_fiddler
ada915fed0 Added missing TitleChanged event. 2009-11-04 20:49:38 +00:00
the_fiddler
3fd2b4b30b Removed unused code. 2009-11-04 20:48:35 +00:00
the_fiddler
c09c21dc64 Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
the_fiddler
40235d84ca Added helper overloads for OpenTK.Point/Rectangle structures. 2009-11-04 19:24:21 +00:00
the_fiddler
6770e171ed Enabled System.Drawing.Point/Size/Rectangle replacements. 2009-11-04 19:10:32 +00:00
the_fiddler
b36e6c64d7 Refactored timer installation/removal into their own methods. 2009-11-04 18:35:32 +00:00
the_fiddler
bf8e2c695a Added simpler constructor overload for external GraphicsContexts. 2009-11-04 17:18:32 +00:00
the_fiddler
e3781e0b91 Don't forget to load all bindings when constructing an external context - this constructor was added for precisely this reason, after all. 2009-11-04 17:14:57 +00:00
the_fiddler
38576a20f2 Deprecated the LoadAll() method in favor of the new GraphicsContext constructors. 2009-11-04 17:03:59 +00:00
the_fiddler
9f4eca541f Support external EGL contexts. 2009-11-04 17:00:52 +00:00
the_fiddler
1f254a9f55 Added missing documentation to GraphicsContext constructor. 2009-11-04 17:00:34 +00:00
the_fiddler
5142354cda Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler
3ca21ed1b6 Initialize threads before calling any other X methods. 2009-11-04 10:04:16 +00:00
the_fiddler
9f96fe71c1 Removed unnecessary debugging messages from main loop. 2009-11-04 10:03:50 +00:00
the_fiddler
f5de2fc8d3 Added Toolkit.Init() method that can be used to configure the underlying platform correctly when using OpenTK along with other toolkits (e.g. OpenTK+GTK# on X, where GTK# does not initialize threads). 2009-11-04 09:46:45 +00:00
the_fiddler
765f54917e Default window style flags can be constants rather than static readonly fields.
Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00
the_fiddler
15ab0d3ea7 Fixed ClassName and ModalLoopTimerId when constructing multiple WinGLNative windows in parallel.
WinGLNative windows are now correctly focused when clicked on the client area.
2009-11-03 23:42:06 +00:00
the_fiddler
544cf9d405 Serialize context construction to avoid threading issues with shared contexts. 2009-11-03 23:39:03 +00:00
the_fiddler
7e1ebfea6b Avoid static caching of extension strings and improve multithreading behavior - WGL extension checking is fast enough that caching is not very useful. 2009-11-03 23:36:37 +00:00
the_fiddler
bd3334dd2b Added SyncRoot object to BindingsBase that can be used to protect shared state in the various bindings. 2009-11-03 23:26:57 +00:00
the_fiddler
9b63078b11 Fixed race condition in GraphicsMode.Default. 2009-11-03 13:16:59 +00:00
the_fiddler
18109103e3 Use new string(sbyte*) instead of Marshal.PtrToStringAnsi to increase performance when calling GetString to retrieve the list of available extensions. 2009-11-03 12:59:25 +00:00
the_fiddler
eb92aa8223 Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
the_fiddler
b5eb7fdb93 Deprecated Mult in favor of Multiply.
Modified operator * to use Multiply internally (reduces code duplication).
2009-11-03 12:11:51 +00:00
the_fiddler
eeda1bf866 Fixed Vector3.Transform signature to return a Vector3, not a Vector4. It was previously impossible to transform a Vector3 structure without intermediate conversions to Vector4. 2009-11-03 11:45:20 +00:00
the_fiddler
4d3e84701c Modified Transform(ref Vector4, ref Matrix4, out Vector4) overload to work correctly when the ref and out parameters point to the same Vector4.
Modified Transform(Vector4, Matrix4): Vector4 to call the reference overload internally. Faster and reduces code duplication.
2009-11-03 11:41:36 +00:00
the_fiddler
d757b00e0a Added missing TextureBuffer token to BufferTarget and TextureTarget enums (promoted from ARB_texture_buffer_object). Fixes issue [#1313]: "TextureBuffer target". 2009-11-03 10:33:24 +00:00
the_fiddler
dc572d7a6f Added type-safe parameters to FramebufferTexture (fixes issue [#1303]: "[GL] fix FramebufferTexture parameters"). 2009-11-03 10:22:50 +00:00
the_fiddler
74bae3e196 Use more aggressive xlib locking following the advice of the multithreaded X manpages (needs work). 2009-11-02 22:37:13 +00:00
the_fiddler
0bfb7897b0 Do not allow MakeCurrent() to change the display connection of the context. This would result in an X error and the change allows us to simplify shutdown/cleanup logic. 2009-11-02 20:50:16 +00:00
the_fiddler
1073c8ccac * Matrix4d.cs: M44 should be 1.0 to conform with GL.Ortho(). Fixes issue [#1307]: "GL.Ortho behaves other than combination of OpenTK.Matrix4d.CreateOrthographic and GL.MultMatrix". 2009-11-02 13:25:41 +00:00
the_fiddler
c8c652131e Added experimental Icon and IconConverter implementations from Mono.
Modified INativeWindow implementations to not qualify Icon class fully, so we can change the implementation between System.Drawing and OpenTK at will (using the EXPERIMENTAL #define).
2009-11-02 09:33:53 +00:00
the_fiddler
600f657b70 Improved interoperation with System.Drawing with new addition, subtraction and implicit conversion operators, as well as additional method overloads.
Only expose fields through public properties to allow for parameter validation.
2009-11-02 07:20:59 +00:00