Always set the DisplayDevice.Bounds to a correct value. Fixes issue [#1339]: "DisplayDevice.Bounds not set".
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1 changed files with 4 additions and 2 deletions
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@ -67,9 +67,11 @@ namespace OpenTK
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IEnumerable<DisplayResolution> availableResolutions, Rectangle bounds)
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: this()
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{
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#warning "Consolidate current resolution with bounds? Can they fall out of sync right now?"
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this.current_resolution = currentResolution;
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IsPrimary = primary;
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this.available_resolutions.AddRange(availableResolutions);
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this.bounds = bounds == Rectangle.Empty ? currentResolution.Bounds : bounds;
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Debug.Print("DisplayDevice {0} ({1}) supports {2} resolutions.",
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available_displays.Count, primary ? "primary" : "secondary", available_resolutions.Count);
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@ -143,7 +145,7 @@ namespace OpenTK
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get { return primary; }
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internal set
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{
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if (primary_display != null && primary_display != this)
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if (value && primary_display != null && primary_display != this)
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primary_display.IsPrimary = false;
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lock (display_lock)
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@ -326,7 +328,7 @@ namespace OpenTK
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public override string ToString()
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{
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return String.Format("{0}: {1} ({2} modes available)", IsPrimary ? "Primary" : "Secondary",
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current_resolution.ToString(), available_resolutions.Count);
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Bounds.ToString(), available_resolutions.Count);
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}
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#endregion
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