the_fiddler
315daee7ce
Documentation update.
2008-01-11 20:21:32 +00:00
the_fiddler
c84bbb48dd
Deleted some whitespace.
2008-01-11 20:20:42 +00:00
the_fiddler
59456c6a6f
Initial commit of OpenTK.OpenAL.
2008-01-11 20:13:18 +00:00
the_fiddler
b257b57494
Fixed NRE on mode.ToString().
2008-01-06 11:02:38 +00:00
the_fiddler
da376d14f5
Bumped version number.
2008-01-06 10:58:05 +00:00
the_fiddler
2ab661a472
Minor cosmetic change.
2008-01-06 10:40:50 +00:00
the_fiddler
4d7c6b2a31
Updated documentation.
2008-01-06 10:38:44 +00:00
the_fiddler
df7d4f9508
Fixed GetRawInputData call.
2008-01-06 02:35:57 +00:00
the_fiddler
289dbe63cd
Force DoubleBuffered attribute to false.
2008-01-06 02:30:12 +00:00
the_fiddler
ef1ee1386f
GameWindow.Exit() now works when called from a different thread.
2008-01-06 02:29:54 +00:00
the_fiddler
ababd601cd
Added PointToClient and PointToScreen placeholders.
2008-01-06 02:29:14 +00:00
the_fiddler
b71519eac5
Implemented mouse and keyboard driver.
2008-01-06 02:28:51 +00:00
the_fiddler
8d6872f8b8
Fixed starting coordinates (should now report position in absolute coordinates.) Updated data packet handling.
2008-01-06 02:28:27 +00:00
the_fiddler
9a50727029
Moved KeyMap from WinRawKeyboard to its own class.
2008-01-06 02:27:03 +00:00
the_fiddler
22dfa79f08
Changed all public items to internal.
2008-01-06 02:26:11 +00:00
the_fiddler
3fbd780097
Added PointToClient and PointToScreen functions. Changed default input driver implementation from RawInput to WMInput due to invalid RawInput data.
2008-01-06 02:25:56 +00:00
the_fiddler
b9104e1879
Added PointToClient and PointToScreen functions.
2008-01-06 02:25:33 +00:00
the_fiddler
ab69227070
Changed all public items to internal.
2008-01-06 02:24:49 +00:00
the_fiddler
1413de464a
Changed all public classes to internal. Added missing WM_* mouse events. Added functions to get mouse position. Updated the RawInput structures.
2008-01-06 02:24:33 +00:00
the_fiddler
03feb5b512
Use System.Drawing.Point to hold mouse coords internally. Add property to get mouse position as a System.Drawing.Point.
2008-01-06 02:22:16 +00:00
the_fiddler
b1b321bb3b
Changed internal IPrinterImplementation.cs interface to facilitate non-cached rendering.
2008-01-06 02:19:53 +00:00
the_fiddler
844d262df2
Fixed GetShader to use the new enums. Added PointParameter helper overload.
2008-01-04 17:16:43 +00:00
the_fiddler
45a0bb7c7d
Updated bindings with specific enums.
2008-01-04 17:07:58 +00:00
the_fiddler
e5b5dba183
Update VboTextPrinter to use the updated Buffer Object enums.
2008-01-02 01:06:03 +00:00
the_fiddler
b05f8728aa
Fixed Perspective implementation.
2007-12-31 12:16:39 +00:00
the_fiddler
ecb325683c
Glu.ErrorString overloaded to accept the OpenGL ErrorCode enum.
...
Minor cosmetic fixes.
2007-12-09 19:55:34 +00:00
the_fiddler
394d65b6d7
GL.Color3 and GL.Color4 overloaded to accept Vector3 and Vector4 structs.
2007-12-09 19:54:47 +00:00
the_fiddler
a70754da07
Clarified KeyboardDevice.KeyRepeat documentation.
2007-12-09 19:54:08 +00:00
the_fiddler
938b2b8519
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
f535256e1e
Fixed TextPrinter.Begin() and TextPrinter.End() not restoring matrices.
2007-12-01 16:51:30 +00:00
the_fiddler
f23bafa6a4
Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process.
2007-11-12 19:21:45 +00:00
the_fiddler
088194bf1a
Fix for flickering GLControl reported by Per and confirmed by bobbypowers.
2007-11-12 08:33:24 +00:00
the_fiddler
180fb083b9
Some comments.
2007-11-12 07:45:34 +00:00
the_fiddler
726ddbf0c2
Added TextPrinter.Draw() for dynamic text. Not implemented yet.
2007-11-12 07:39:56 +00:00
the_fiddler
8db2411038
Added ITextPrinter.Begin()/End() functions to speed up font rendering. Updated Fonts and Text examples.
2007-11-12 07:36:34 +00:00
the_fiddler
e020c2f55f
Added a call to StopWatch.Reset() to avoid starting the timers before their time.
2007-11-11 23:32:58 +00:00
the_fiddler
815eb7ef55
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
42e36a31c6
Removed a couple of unused lines of code.
2007-11-11 20:22:51 +00:00
the_fiddler
6dc133d9eb
Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result.
2007-11-11 20:10:08 +00:00
the_fiddler
b81fdbe630
X11GLContext plays better with Windows.Forms.
2007-11-11 19:28:55 +00:00
the_fiddler
67da07e7a7
X11GLContext plays better with Windows.Forms.
2007-11-11 19:28:43 +00:00
the_fiddler
d1e7e6a351
Use GameWindowExitException to exit GameWindow now. No need for the GameWindow.Exit(); return; idiom any more.
2007-11-11 19:28:13 +00:00
the_fiddler
cba3413059
Updated licensing information.
2007-11-10 23:29:25 +00:00
the_fiddler
47dad78e44
george's patch for camera and transform functions.
2007-11-10 18:53:25 +00:00
the_fiddler
e4bb4b1764
Fixed handling of some IntPtr parameters.
2007-11-10 18:31:33 +00:00
the_fiddler
f550c71cd3
Class is no longer public.
2007-11-10 18:26:14 +00:00
the_fiddler
d2270f8eef
Reverted to 0.3.12 way of handling input events.
2007-11-10 18:26:05 +00:00
the_fiddler
25946dc406
Reverted to 0.3.12 way of handling input events.
2007-11-10 18:25:33 +00:00
the_fiddler
acc916a734
Reverted to 0.3.12 way of handling input events. Added Close button press handling (X no longer crashes).
2007-11-10 18:25:16 +00:00
the_fiddler
c375a71603
Reverted to 0.3.12 way of handling input events.
2007-11-10 18:24:56 +00:00