Instead of combining PeekMessage+GetMessage, we can simply call
PeekMessage(Remove) to achieve the same effect. This also allows us to
remove the IsIdle property, which is no longer used anywhere.
The temporary context is now retained until the actual context has been
constructed. If we don't do this, then WGL_ARB_create_context may fail
to work correctly on specific GPUs (e.g. Intel). This may affect issue
#19.
The correct way to query number of available pixel formats is to use
Wgl.Arb.GetPixelFormatAttrib(NumberPixelFormatsArb), not
Wgl.Arb.ChoosePixelFormats. This fixes an issue where Intel drivers
would fail to report any pixel formats in GetModesARB, even when
WGL_ARB_pixel_format is supported.
On many/most platforms, GraphicsContexts can only be released by the
thread where they are current. This means that the user must call
GraphicsContext.Dispose() or risk a resource leak.
Since we cannot release contexts on the finalizer thread, we should keep
strong references, instead of weak references, until the user explicitly
calls Dispose().
This patch fixes issues with SDL2 crashing when running the MonoGame
WindowsGL test suite.
Misbehaving clients that shall not be named here may call
GameWindow.Close() inside the GameWindow.Closing event. This causes
recursion in SDL2, crashing the application.
This patch adds a guard to protect against recursion when calling
GameWindow.Close().
Several projects are still using the last svn revision from the
sourceforge repository (r3127). These overloads provide an upgrade path
from r3127 to OpenTK 1.1.
The Mono 2.10 compiler fails when compiling extern methods that are not
marked as DllImport. We fix that by adding a method body that throws a
NotImplementedException instead.
Additionally, MonoDevelop 2.8 cannot open sln files with ToolsVersion 12.
The fix is to change ToolsVersion to 11.
SDL2 fails to report several different WindowState changes. OpenTK uses
a number of hacks to make it work to some extent, however real fixes
will have to be implemented upstream.