Minor code cleanup

No need to wrap Wgl.DescribePixelFormat, just call it directly.
This commit is contained in:
Stefanos A. 2013-12-17 16:40:15 +01:00
parent 9129e62343
commit f4f793a5d3

View file

@ -105,17 +105,6 @@ namespace OpenTK.Platform.Windows
#region Private Methods
#region DescribePixelFormat
static int DescribePixelFormat(IntPtr hdc, int ipfd, int cjpfd, ref PixelFormatDescriptor pfd)
{
// Note: DescribePixelFormat found in gdi32 is extremely slow
// on nvidia, for some reason.
return Wgl.DescribePixelFormat(hdc, ipfd, (uint)cjpfd, out pfd);
}
#endregion
#region GetModesPFD
IEnumerable<GraphicsMode> GetModesPFD(IntPtr device)
@ -140,8 +129,9 @@ namespace OpenTK.Platform.Windows
{
// Iterate through all accelerated formats first. Afterwards, iterate through non-accelerated formats.
// This should fix issue #2224, which causes OpenTK to fail on VMs without hardware acceleration.
// Note: DescribePixelFormat found in gdi32 is extremely slow on nvidia, for some reason.
int pixel = 0;
while (DescribePixelFormat(device, ++pixel, API.PixelFormatDescriptorSize, ref pfd) != 0)
while (Wgl.DescribePixelFormat(device, ++pixel, API.PixelFormatDescriptorSize, ref pfd) != 0)
{
// Ignore non-accelerated formats.
if (!generic_allowed && (pfd.Flags & PixelFormatDescriptorFlags.GENERIC_FORMAT) != 0)