Commit graph

1181 commits

Author SHA1 Message Date
the_fiddler
2ce4a6ecfd Merged changes from 1.0 branch. 2009-11-10 00:04:11 +00:00
the_fiddler
089b72c9c8 Protect all Xlib calls with XLockDisplay/XUnlockDisplay. Fixes issue [#1354]: "Application always run in windowed mode when using shared contexts". 2009-11-09 19:05:41 +00:00
the_fiddler
8af490627f Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
the_fiddler
aedb514b84 Fixed documentation which describes w components as z components (patch by iRBiS). 2009-11-09 08:12:34 +00:00
kanato
62b65af462 MacOS: Hack for AGL to have access to the display device specified when a NativeWindow is created. 2009-11-09 07:50:21 +00:00
kanato
56412367c4 MacOS: Detect display boundaries so created windows are placed in the right spot. 2009-11-09 07:39:38 +00:00
kanato
c605a05ffb MacOS: Fix event from user clicking close box to properly report that window doesn't exist anymore. 2009-11-09 07:18:54 +00:00
kanato
017c9e86d0 Mac OS X Fix for GameWindow to call glContext.Update when resized 2009-11-09 06:51:52 +00:00
the_fiddler
e35f9d5374 Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
the_fiddler
0af0916ce0 Don't display window by default, unless "Visible = true" is called. Allows the creation of invisible windows for secondary GraphicsContexts. 2009-11-08 22:46:49 +00:00
the_fiddler
e1485cdfca Added a second terminating 0 to attribute list, trying to work around issue [#1352]: "Occasional AccessViolationExceptions when creating the GLControl". 2009-11-08 22:42:20 +00:00
the_fiddler
756cf4aaed Added system-defined colors.
Added and improved constructors (more versatile).
Added ToArgb() method for improved System.Drawing.Color interop.
2009-11-07 19:38:40 +00:00
the_fiddler
1cd2b8d076 Use SHOW command instead of SHOWNORMAL when making a window visible, since SHOWNORMAL will un-maximize a fullscreen or maximized window.
Do not force an invisible window to become visible when modifying its state or borders.
2009-11-07 10:44:31 +00:00
the_fiddler
dafcfd6f38 Always set the DisplayDevice.Bounds to a correct value. Fixes issue [#1339]: "DisplayDevice.Bounds not set". 2009-11-07 10:42:25 +00:00
the_fiddler
38a8efb649 Do not check for an X server if we detect Mac OS X. Should solve issue [#1338]: "Running apps in Mac OSX start a application called X11". 2009-11-07 10:10:53 +00:00
the_fiddler
2e418e5b6b Update the context when the native window is resized. 2009-11-06 21:56:35 +00:00
the_fiddler
ab198f15e7 Correctly set the primary device in the DisplayDevice constructor. 2009-11-06 18:34:53 +00:00
the_fiddler
70eba0eb20 MacOS can have an X server installed. Modified the code so that it prefers the native Carbon/Quartz platform driver over X in this case. 2009-11-06 17:58:35 +00:00
the_fiddler
7c82f66942 Fixed spelling of hertz and fps. Fixes issue [#1333]: "Spelling of SI units in documentation and captions". Patch by iRBiS. 2009-11-06 16:46:28 +00:00
the_fiddler
62fee03192 * Rectangle.cs: Fixed ToString formatting code. 2009-11-06 10:04:32 +00:00
the_fiddler
8733dd7c2f * Platform/Windows/WinDisplayDevice.cs:
* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new
  DisplayDevice constructors.

* Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact
  bounds of each display device, if available.
Use global X lock to protect from multithreaded access.
2009-11-06 09:50:50 +00:00
the_fiddler
2af357c106 * DisplayDevice.cs: Made DisplayDevice properties settable
internally (simplifies device detection code).
Bounds property is now independent of the default resolution.

* DisplayResolution.cs: Obsoleted the Bounds property, as this becomes
  invalid as soon as the resolution of any display device is changed.
2009-11-06 09:49:06 +00:00
the_fiddler
39b4e329fd * X11GLNative.cs: Convert from ASCII to the default encoding before generating KeyPress events (allows support for simple scripts that do not use composition.) 2009-11-05 12:12:29 +00:00
the_fiddler
3e1ce4dfa5 * X11GLNative.cs: Implemented KeyPress event (no support for input
methods yet).

* Functions.cs: Added XLookupString and XRefreshKeyboardMapping
  methods for simple ANSI text input.
2009-11-05 11:49:24 +00:00
the_fiddler
ada915fed0 Added missing TitleChanged event. 2009-11-04 20:49:38 +00:00
the_fiddler
3fd2b4b30b Removed unused code. 2009-11-04 20:48:35 +00:00
the_fiddler
c09c21dc64 Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
the_fiddler
40235d84ca Added helper overloads for OpenTK.Point/Rectangle structures. 2009-11-04 19:24:21 +00:00
the_fiddler
6770e171ed Enabled System.Drawing.Point/Size/Rectangle replacements. 2009-11-04 19:10:32 +00:00
the_fiddler
b36e6c64d7 Refactored timer installation/removal into their own methods. 2009-11-04 18:35:32 +00:00
the_fiddler
bf8e2c695a Added simpler constructor overload for external GraphicsContexts. 2009-11-04 17:18:32 +00:00
the_fiddler
e3781e0b91 Don't forget to load all bindings when constructing an external context - this constructor was added for precisely this reason, after all. 2009-11-04 17:14:57 +00:00
the_fiddler
38576a20f2 Deprecated the LoadAll() method in favor of the new GraphicsContext constructors. 2009-11-04 17:03:59 +00:00
the_fiddler
9f4eca541f Support external EGL contexts. 2009-11-04 17:00:52 +00:00
the_fiddler
1f254a9f55 Added missing documentation to GraphicsContext constructor. 2009-11-04 17:00:34 +00:00
the_fiddler
5142354cda Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler
3ca21ed1b6 Initialize threads before calling any other X methods. 2009-11-04 10:04:16 +00:00
the_fiddler
9f96fe71c1 Removed unnecessary debugging messages from main loop. 2009-11-04 10:03:50 +00:00
the_fiddler
f5de2fc8d3 Added Toolkit.Init() method that can be used to configure the underlying platform correctly when using OpenTK along with other toolkits (e.g. OpenTK+GTK# on X, where GTK# does not initialize threads). 2009-11-04 09:46:45 +00:00
the_fiddler
765f54917e Default window style flags can be constants rather than static readonly fields.
Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00
the_fiddler
15ab0d3ea7 Fixed ClassName and ModalLoopTimerId when constructing multiple WinGLNative windows in parallel.
WinGLNative windows are now correctly focused when clicked on the client area.
2009-11-03 23:42:06 +00:00
the_fiddler
544cf9d405 Serialize context construction to avoid threading issues with shared contexts. 2009-11-03 23:39:03 +00:00
the_fiddler
7e1ebfea6b Avoid static caching of extension strings and improve multithreading behavior - WGL extension checking is fast enough that caching is not very useful. 2009-11-03 23:36:37 +00:00
the_fiddler
bd3334dd2b Added SyncRoot object to BindingsBase that can be used to protect shared state in the various bindings. 2009-11-03 23:26:57 +00:00
the_fiddler
9b63078b11 Fixed race condition in GraphicsMode.Default. 2009-11-03 13:16:59 +00:00
the_fiddler
18109103e3 Use new string(sbyte*) instead of Marshal.PtrToStringAnsi to increase performance when calling GetString to retrieve the list of available extensions. 2009-11-03 12:59:25 +00:00
the_fiddler
eb92aa8223 Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
the_fiddler
b5eb7fdb93 Deprecated Mult in favor of Multiply.
Modified operator * to use Multiply internally (reduces code duplication).
2009-11-03 12:11:51 +00:00
the_fiddler
eeda1bf866 Fixed Vector3.Transform signature to return a Vector3, not a Vector4. It was previously impossible to transform a Vector3 structure without intermediate conversions to Vector4. 2009-11-03 11:45:20 +00:00
the_fiddler
4d3e84701c Modified Transform(ref Vector4, ref Matrix4, out Vector4) overload to work correctly when the ref and out parameters point to the same Vector4.
Modified Transform(Vector4, Matrix4): Vector4 to call the reference overload internally. Faster and reduces code duplication.
2009-11-03 11:41:36 +00:00