Commit graph

1304 commits

Author SHA1 Message Date
the_fiddler
ab3e0d8c13 Changed the fps counter color to SkyBlue. 2008-06-22 16:20:40 +00:00
the_fiddler
724296dc65 Removed unnecessary memory allocations.
Removed out-of-date comment.
2008-06-21 23:24:24 +00:00
the_fiddler
71fda048a6 Improved code layout. Added #region directives. 2008-06-21 23:23:33 +00:00
the_fiddler
da15592dd4 Fixed some code-style issues. 2008-06-21 20:46:31 +00:00
the_fiddler
66503d34ff Normalized line endings. 2008-06-21 20:45:16 +00:00
the_fiddler
817ff38630 Fixed a comment typo. 2008-06-21 20:44:53 +00:00
chrisbrandtner
b8989d5d56 Added overloads:
GenSource( out uint )
GenBuffer( out uint )
DeleteSource and DeleteBuffer changed to use 'ref' keyword to be consistent with Gen functions.
GenEffect( out uint )
DeleteEffect( ref uint )
GenFilter( out uint )
DeleteFilter( ref uint )
GenAuxiliaryEffectSlot( out uint );
DeleteAuxiliaryEffectSlot( ref uint ) (changed from previously passing by value, and removed the 's' in name )
renamed "DeleteAuxiliaryEffectSlots( int slot )" to "DeleteAuxiliaryEffectSlot( int slot )"
renamed "int GenAuxiliaryEffectSlots()" to "int GenAuxiliaryEffectSlot()"
New:
ALSourceType GetSourceType( uint sid )
ALSourceState GetSourceState( uint sid )
ALDistanceModel GetDistanceModel( )
2008-06-12 19:44:46 +00:00
the_fiddler
c63102621f Added protected and public getters and setters to TextHandle. 2008-05-24 07:52:36 +00:00
the_fiddler
b98fe61653 Allow the user to code his own ITextPrinterImplementation. 2008-05-24 07:47:30 +00:00
the_fiddler
2dbf21a64a Make WinWindowInfo public.
Fixed X11WindowInfo line endings.
2008-05-19 20:57:36 +00:00
the_fiddler
0790d58048 Renamed CreateFromCurrentContext to CreateFromCurrentThread. 2008-05-19 20:55:53 +00:00
the_fiddler
660d7bef57 Initial support for external contexts. 2008-05-19 20:54:44 +00:00
the_fiddler
48807bb5e1 Initial support for external contexts. 2008-05-19 20:54:07 +00:00
the_fiddler
c1a691412b Fixed an issue where the GLControl didn't repaint it's background in the Visual Studio designer. 2008-05-11 08:09:16 +00:00
the_fiddler
47b0d1f0fe * TextPrinter.cs: Updated licensing information and fixed some spacing
problems.
2008-05-05 17:13:22 +00:00
the_fiddler
30a1834dec * IExample.cs: Updated licensing information. 2008-05-05 17:10:53 +00:00
the_fiddler
5e7a9f9299 * GluTessellation.cs: Updated licensing information. 2008-05-05 17:10:28 +00:00
the_fiddler
a8eee8da11 Added Inertia's FrameBufferObject example. 2008-05-05 17:05:11 +00:00
the_fiddler
35aad19554 Updated for release. 2008-05-04 20:01:48 +00:00
the_fiddler
152ddd075d Updated for release. 2008-05-04 19:58:56 +00:00
the_fiddler
d0b55a870c Updated for release. 2008-05-04 19:58:16 +00:00
the_fiddler
464d97121c Prepared for release. 2008-05-04 19:57:28 +00:00
the_fiddler
029e2e24ef Fixed path to wav file. 2008-05-04 19:44:21 +00:00
the_fiddler
edbd4a7836 Build.exe now copies bmp and wav resources to the output directory.
Updated wording in Release.txt.
2008-05-04 19:25:50 +00:00
the_fiddler
1e6b7dd913 2008-05-04 19:16:46 +00:00
the_fiddler
ae6d22c0f3 Normalized naming. 2008-05-04 19:14:52 +00:00
the_fiddler
7164e4596b Added a work around for the "stuck cursor" issue, where the mouse cursor would stay at the resize state when entering the GameWindow. 2008-05-04 19:09:18 +00:00
the_fiddler
044299d667 Removed unused DestroyWindow function. 2008-05-04 18:54:51 +00:00
the_fiddler
201f671cd9 The MouseChoose combobox now has the primary mouse selected by default. 2008-05-04 18:29:03 +00:00
the_fiddler
58cd07ec2a Fixed mouse motion events on Linux. 2008-05-04 18:23:42 +00:00
the_fiddler
9ea06f2895 Trying to debug why mouse is not moving on Linux. 2008-05-04 18:15:14 +00:00
the_fiddler
bd238a8d85 2008-05-04 18:09:15 +00:00
the_fiddler
93f9ee797f 2008-05-04 18:08:56 +00:00
the_fiddler
3c6fc58750 Temporarily remove MouseDevice.Move event, due to issues with deltas when the mouse stops moving. 2008-05-04 18:08:03 +00:00
the_fiddler
7bcfee4bc4 Renamed to InputLogger. 2008-05-04 17:48:11 +00:00
the_fiddler
1510c282de Fixed a bug where WheelDelta reported the same value as Wheel. 2008-05-04 17:47:09 +00:00
the_fiddler
025b57d428 Added display for WheelDelta value. 2008-05-04 17:45:33 +00:00
the_fiddler
949f1e9ee2 Fixed line endings. 2008-05-04 17:44:13 +00:00
the_fiddler
f65fd4b221 Fixed mouse delta handling. 2008-05-04 17:42:19 +00:00
the_fiddler
027c6eb542 Fixed line endings. 2008-05-04 17:18:54 +00:00
the_fiddler
dda7624efa Fixed line endings. 2008-05-04 17:18:02 +00:00
the_fiddler
02e5d53113 Updated assembly information. 2008-05-04 16:55:06 +00:00
the_fiddler
e2653a5918 Added assembly information. 2008-05-04 16:54:43 +00:00
the_fiddler
59e8c4be14 Apply Andy's patch on Matrix.Frustum and with skewed matrices. 2008-05-04 16:41:48 +00:00
the_fiddler
1ee1f81116 Remove GameWindow.Visible property (is there a use case for this, or is it just feature creep?) 2008-05-04 16:34:38 +00:00
the_fiddler
5dbf0c100b Make ExampleAttribute.Visible a named parameter, that is true by default (even for test examples). 2008-05-04 16:32:11 +00:00
the_fiddler
a8eafbd367 Use the same resolution as other examples. 2008-05-04 16:28:04 +00:00
the_fiddler
e64ce559d8 Try to change bits per pixel, too. 2008-05-04 16:27:41 +00:00
the_fiddler
c57b11662f Passing null to ChangeResolution will restore the original resolution. 2008-05-04 16:26:54 +00:00
the_fiddler
0d659c6e74 Modified the SelectResolution to never fail, even if the specified resolution is not supported. In this case, it will return the current resolution. 2008-05-04 16:25:00 +00:00