Build.exe now copies bmp and wav resources to the output directory.

Updated wording in Release.txt.
This commit is contained in:
the_fiddler 2008-05-04 19:25:50 +00:00
parent 1e6b7dd913
commit edbd4a7836
3 changed files with 6 additions and 6 deletions

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@ -8,19 +8,18 @@ your own risk!
0.9.1 contains updates to OpenAL (EFX/EAX extensions, AudioContext) and OpenGL
(enums for FBOs and multiple GraphicsContexts). Resolution changes and fullscreen
modes are now supported, and work has begun on a native Mac OS X port. Last, but
not least, several OpenAL and a GLSL example have been added to the Example
not least, new OpenAL and GLSL examples have been added to the Example
launcher - don't forget to check these out!
The full changelog lies below, in case you are interested, as well as the
porting guidelines for your applications (there are several breaking changes,
but all are thankfully simple to fix).
This release marks the third development milestone (fullscreen support). Several
parts are now considered to be in "beta" status, meaning no breaking changes
will occur, unless they are needed to fix a serious bug.
This release marks the third development milestone (fullscreen support). One
missing feature, Joystick support, left for beta now.
Don't forget to visit our homepage at http://www.opentk.com for the latest
developments, and our #opentk irc channel at de.quakenet.org:6669.
developments.
Till next time!
- Stephen A.

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@ -32,7 +32,8 @@ namespace OpenTK.Build
static string PrebuildXml = Path.Combine(ToolPath, "Prebuild.xml");
static Regex DataFiles = new Regex(@"^.*\.(jpg|txt|glsl)$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
static Regex DataFiles = new Regex(@"^.*\.(bmp|png|jpg|txt|glsl|wav|ogg)$",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
enum BuildMode
{