Rename GraphicsContextFlags to ContextFlags and remove the setter.
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881b7553d9
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1 changed files with 8 additions and 8 deletions
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@ -31,9 +31,9 @@ namespace OpenTK
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public double DeltaTime { get; private set; }
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/// <summary>
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/// The set <see cref="GraphicsContextFlags"/> for this widget.
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/// The set <see cref="ContextFlags"/> for this widget.
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/// </summary>
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public GraphicsContextFlags GraphicsContextFlags { get; set; }
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public GraphicsContextFlags ContextFlags { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="GLWidget"/> class.
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@ -55,12 +55,12 @@ namespace OpenTK
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/// <param name="graphicsMode">The <see cref="GraphicsMode"/> which the widget should be constructed with.</param>
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/// <param name="glVersionMajor">The major OpenGL version to attempt to initialize.</param>
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/// <param name="glVersionMinor">The minor OpenGL version to attempt to initialize.</param>
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/// <param name="graphicsContextFlags">
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/// <param name="contextFlags">
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/// Any flags which should be used during initialization of the <see cref="GraphicsContext"/>.
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/// </param>
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public GLWidget(GraphicsMode graphicsMode, int glVersionMajor, int glVersionMinor, GraphicsContextFlags graphicsContextFlags)
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public GLWidget(GraphicsMode graphicsMode, int glVersionMajor, int glVersionMinor, GraphicsContextFlags contextFlags)
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{
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GraphicsContextFlags = graphicsContextFlags;
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ContextFlags = contextFlags;
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AddTickCallback(UpdateFrameTime);
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SetRequiredVersion(glVersionMajor, glVersionMinor);
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@ -115,8 +115,8 @@ namespace OpenTK
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GetRequiredVersion(out var major, out var minor);
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gdkGLContext.SetRequiredVersion(major, minor);
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gdkGLContext.DebugEnabled = GraphicsContextFlags.HasFlag(GraphicsContextFlags.Debug);
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gdkGLContext.ForwardCompatible = GraphicsContextFlags.HasFlag(GraphicsContextFlags.ForwardCompatible);
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gdkGLContext.DebugEnabled = ContextFlags.HasFlag(GraphicsContextFlags.Debug);
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gdkGLContext.ForwardCompatible = ContextFlags.HasFlag(GraphicsContextFlags.ForwardCompatible);
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gdkGLContext.Realize();
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return gdkGLContext;
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@ -256,7 +256,7 @@ namespace OpenTK
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// Create a dummy context that will grab the GdkGLContext that is current on the thread
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_GraphicsContext = new GraphicsContext(ContextHandle.Zero, null);
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if (GraphicsContextFlags.HasFlag(GraphicsContextFlags.Debug))
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if (ContextFlags.HasFlag(GraphicsContextFlags.Debug))
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{
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_GraphicsContext.ErrorChecking = true;
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}
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