diff --git a/src/OpenTK.GLWidget/GLWidget.cs b/src/OpenTK.GLWidget/GLWidget.cs
index a31b3dad..49e45f90 100644
--- a/src/OpenTK.GLWidget/GLWidget.cs
+++ b/src/OpenTK.GLWidget/GLWidget.cs
@@ -31,9 +31,9 @@ namespace OpenTK
public double DeltaTime { get; private set; }
///
- /// The set for this widget.
+ /// The set for this widget.
///
- public GraphicsContextFlags GraphicsContextFlags { get; set; }
+ public GraphicsContextFlags ContextFlags { get; }
///
/// Initializes a new instance of the class.
@@ -55,12 +55,12 @@ namespace OpenTK
/// The which the widget should be constructed with.
/// The major OpenGL version to attempt to initialize.
/// The minor OpenGL version to attempt to initialize.
- ///
+ ///
/// Any flags which should be used during initialization of the .
///
- public GLWidget(GraphicsMode graphicsMode, int glVersionMajor, int glVersionMinor, GraphicsContextFlags graphicsContextFlags)
+ public GLWidget(GraphicsMode graphicsMode, int glVersionMajor, int glVersionMinor, GraphicsContextFlags contextFlags)
{
- GraphicsContextFlags = graphicsContextFlags;
+ ContextFlags = contextFlags;
AddTickCallback(UpdateFrameTime);
SetRequiredVersion(glVersionMajor, glVersionMinor);
@@ -115,8 +115,8 @@ namespace OpenTK
GetRequiredVersion(out var major, out var minor);
gdkGLContext.SetRequiredVersion(major, minor);
- gdkGLContext.DebugEnabled = GraphicsContextFlags.HasFlag(GraphicsContextFlags.Debug);
- gdkGLContext.ForwardCompatible = GraphicsContextFlags.HasFlag(GraphicsContextFlags.ForwardCompatible);
+ gdkGLContext.DebugEnabled = ContextFlags.HasFlag(GraphicsContextFlags.Debug);
+ gdkGLContext.ForwardCompatible = ContextFlags.HasFlag(GraphicsContextFlags.ForwardCompatible);
gdkGLContext.Realize();
return gdkGLContext;
@@ -256,7 +256,7 @@ namespace OpenTK
// Create a dummy context that will grab the GdkGLContext that is current on the thread
_GraphicsContext = new GraphicsContext(ContextHandle.Zero, null);
- if (GraphicsContextFlags.HasFlag(GraphicsContextFlags.Debug))
+ if (ContextFlags.HasFlag(GraphicsContextFlags.Debug))
{
_GraphicsContext.ErrorChecking = true;
}