2014-01-03 01:58:16 +01:00
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#region License
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2013-12-19 16:27:57 +01:00
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//
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// GamePadButtons.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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2014-01-03 01:58:16 +01:00
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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2013-12-19 16:27:57 +01:00
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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2014-01-03 01:58:16 +01:00
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#endregion
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2013-12-19 16:27:57 +01:00
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using System;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Describes the <see cref="ButtonState"/> of <see cref="GamePad"/> <see cref="Buttons"/>.
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/// </summary>
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public struct GamePadButtons : IEquatable<GamePadButtons>
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{
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Buttons buttons;
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/// <summary>
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/// Initializes a new instance of the <see cref="OpenTK.Input.GamePadButtons"/> structure.
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/// </summary>
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/// <param name="state">A bitmask containing the button state.</param>
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public GamePadButtons(Buttons state)
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{
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buttons = state;
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}
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#region Public Members
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the A button.
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/// </summary>
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public ButtonState A
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{
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get { return GetButton(Buttons.A); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the B button.
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/// </summary>
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public ButtonState B
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{
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get { return GetButton(Buttons.B); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the X button.
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/// </summary>
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public ButtonState X
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{
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get { return GetButton(Buttons.X); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the Y button.
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/// </summary>
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public ButtonState Y
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{
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get { return GetButton(Buttons.Y); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the Back button.
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/// </summary>
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public ButtonState Back
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{
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get { return GetButton(Buttons.Back); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the big button.
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/// This button is also known as Home or Guide.
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/// </summary>
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public ButtonState BigButton
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{
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get { return GetButton(Buttons.BigButton); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the left shoulder button.
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/// </summary>
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public ButtonState LeftShoulder
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{
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get { return GetButton(Buttons.LeftShoulder); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the left stick button.
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/// This button represents a left stick that is pressed in.
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/// </summary>
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public ButtonState LeftStick
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{
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get { return GetButton(Buttons.LeftStick); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the right shoulder button.
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/// </summary>
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public ButtonState RightShoulder
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{
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get { return GetButton(Buttons.RightShoulder); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the right stick button.
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/// This button represents a right stick that is pressed in.
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/// </summary>
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public ButtonState RightStick
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{
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get { return GetButton(Buttons.RightStick); }
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}
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/// <summary>
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/// Gets the <see cref="ButtonState"/> for the starth button.
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/// </summary>
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public ButtonState Start
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{
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get { return GetButton(Buttons.Start); }
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}
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/// <param name="left">A <see cref="GamePadButtons"/> instance to test for equality.</param>
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/// <param name="right">A <see cref="GamePadButtons"/> instance to test for equality.</param>
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public static bool operator ==(GamePadButtons left, GamePadButtons right)
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{
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return left.Equals(right);
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}
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/// <param name="left">A <see cref="GamePadButtons"/> instance to test for inequality.</param>
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/// <param name="right">A <see cref="GamePadButtons"/> instance to test for inequality.</param>
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public static bool operator !=(GamePadButtons left, GamePadButtons right)
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{
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return !left.Equals(right);
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}
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2014-01-03 01:58:16 +01:00
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadButtons"/>.
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/// </summary>
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/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadButtons"/>.</returns>
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public override string ToString()
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{
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return Convert.ToString((int)buttons, 2).PadLeft(10, '0');
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}
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/// <summary>
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/// Serves as a hash function for a <see cref="OpenTK.Input.GamePadButtons"/> object.
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/// </summary>
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/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
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/// hash table.</returns>
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public override int GetHashCode()
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{
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return buttons.GetHashCode();
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.GamePadButtons"/>.
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/// </summary>
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/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.GamePadButtons"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
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/// <see cref="OpenTK.Input.GamePadButtons"/>; otherwise, <c>false</c>.</returns>
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public override bool Equals(object obj)
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{
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return
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obj is GamePadButtons &&
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Equals((GamePadButtons)obj);
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}
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#endregion
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2013-12-22 22:01:04 +01:00
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#region IEquatable<GamePadButtons> Members
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2014-01-03 01:58:16 +01:00
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/// <summary>
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/// Determines whether the specified <see cref="OpenTK.Input.GamePadButtons"/> is equal to the current <see cref="OpenTK.Input.GamePadButtons"/>.
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/// </summary>
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/// <param name="other">The <see cref="OpenTK.Input.GamePadButtons"/> to compare with the current <see cref="OpenTK.Input.GamePadButtons"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.GamePadButtons"/> is equal to the current
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/// <see cref="OpenTK.Input.GamePadButtons"/>; otherwise, <c>false</c>.</returns>
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public bool Equals(GamePadButtons other)
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{
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return buttons == other.buttons;
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}
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#endregion
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#region Private Members
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ButtonState GetButton(Buttons b)
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{
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return (buttons & b) != 0 ? ButtonState.Pressed : ButtonState.Released;
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}
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#endregion
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}
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}
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