132 lines
3.3 KiB
C#
132 lines
3.3 KiB
C#
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// #region License
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//
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// GamePadButtons.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// #endregion
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using System;
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namespace OpenTK.Input
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{
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public struct GamePadButtons : IEquatable<GamePadButtons>
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{
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Buttons buttons;
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public GamePadButtons(Buttons state)
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{
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buttons = state;
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}
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#region Public Members
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public ButtonState A
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{
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get { return GetButton(Buttons.A); }
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}
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public ButtonState B
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{
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get { return GetButton(Buttons.B); }
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}
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public ButtonState X
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{
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get { return GetButton(Buttons.X); }
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}
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public ButtonState Y
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{
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get { return GetButton(Buttons.Y); }
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}
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public ButtonState Back
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{
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get { return GetButton(Buttons.Back); }
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}
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public ButtonState BigButton
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{
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get { return GetButton(Buttons.BigButton); }
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}
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public ButtonState LeftShoulder
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{
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get { return GetButton(Buttons.LeftShoulder); }
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}
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public ButtonState LeftStick
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{
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get { return GetButton(Buttons.LeftStick); }
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}
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public ButtonState RightShoulder
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{
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get { return GetButton(Buttons.RightShoulder); }
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}
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public ButtonState RightStick
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{
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get { return GetButton(Buttons.RightStick); }
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}
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public ButtonState Start
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{
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get { return GetButton(Buttons.Start); }
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}
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public static bool operator ==(GamePadButtons left, GamePadButtons right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(GamePadButtons left, GamePadButtons right)
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{
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return !left.Equals(right);
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}
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#endregion
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#region IEquatable Members
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public bool Equals(GamePadButtons other)
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{
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return buttons == other.buttons;
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}
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#endregion
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#region Private Members
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ButtonState GetButton(Buttons b)
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{
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return (buttons & b) != 0 ? ButtonState.Pressed : ButtonState.Released;
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}
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#endregion
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}
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}
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