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Author SHA1 Message Date
bunnei
b8fb9b3f11 hle: kernel: KServerSession: Work-around scenario where session is closed too early. 2021-06-08 13:39:20 -07:00
bunnei
08d798b6fe hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid. 2021-06-07 21:55:37 -07:00
bunnei
a493ab2678 hle: kernel: Remove service thread manager and use weak_ptr.
- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
2021-06-07 21:10:51 -07:00
bunnei
df91c9f5e6
Merge pull request #6410 from lat9nq/avoid-oob
decoders: Avoid out-of-bounds access
2021-06-07 10:51:17 -07:00
bunnei
28eb8c83d4
Merge pull request #6414 from bunnei/fix-service-threads
hle: kernel: Refactor to allocate a ServiceThread per service handler.
2021-06-06 22:52:07 -07:00
bunnei
9db569b2d9 hle: kernel: KServerSession: Use ASSERT_MSG where appropriate. 2021-06-06 22:09:25 -07:00
bunnei
ada4242c01 hle: kernel: k_server_session: Return service thread by strong pointer. 2021-06-06 17:54:06 -07:00
bunnei
93f93cb8bc hle: kernel: k_server_session: Ensure service thread is valid before dereference. 2021-06-06 17:03:36 -07:00
bunnei
afd0e2eb0b
Merge pull request #6400 from ameerj/disable-uniform-simplify
buffer_cache: Simplify uniform disabling logic
2021-06-06 15:42:20 -07:00
bunnei
384cbe3829 hle: kernel: hle_ipc: Use default destructor for SessionRequestManager. 2021-06-06 15:41:16 -07:00
bunnei
6119836795 hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.
- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-06-06 15:39:11 -07:00
Morph
31dac5d95f
Merge pull request #6415 from lioncash/res-nodisc
result: Add [[nodiscard]] specifiers where applicable
2021-06-06 00:52:36 -04:00
Rodrigo Locatti
1bccbc424c
Merge pull request #6416 from ReinUsesLisp/update-dynarmic
externals: Update dynarmic
2021-06-05 17:35:54 -03:00
ReinUsesLisp
71a3c60d95 externals: Update dynarmic 2021-06-05 15:24:12 -03:00
Lioncash
25b73e135f result: Add [[nodiscard]] specifiers where applicable
The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
2021-06-05 06:09:07 -04:00
bunnei
fefc76e5da
Merge pull request #6362 from lat9nq/reset-to-defaults
yuzu qt: Add settings reset button to general configuration
2021-06-04 21:07:39 -07:00
Mai M
07f6646f7f
Merge pull request #6411 from clementgallet/yuzu-cmd-touch-button
yuzu-cmd: Add touch_from_button in config file
2021-06-04 23:21:29 -04:00
bunnei
27ce97fd42 hle: kernel: Refactor to allocate a ServiceThread per service handler.
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
2021-06-04 19:26:48 -07:00
lat9nq
287a0f72a5 decoders: Break instead of continue
continue causes a memory leak in A Hat in Time.
2021-06-04 05:12:14 -04:00
lat9nq
1feefabeba decoders: Avoid out-of-bounds access
This is not a real fix, so assert here and continue before crashing.
2021-06-04 05:03:54 -04:00
bunnei
c8b3d92836
Merge pull request #6392 from german77/controller-widget
settings: Disable controller preview if controller is not active
2021-06-04 00:40:04 -07:00
bunnei
1d1f616063
Merge pull request #6389 from german77/Analog_button_fix
input_common: Analog button, use time based position
2021-06-03 21:06:38 -07:00
Maide
cb5fe12ee1
[game_list] Correct light theme loading (#6408)
Correct light theme loading

The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
2021-06-03 19:07:38 -04:00
Clément Gallet
166f5d1612 yuzu-cmd: Add touch_from_button in config file 2021-06-04 00:58:35 +02:00
bunnei
e4fed17f59
Merge pull request #6402 from Kelebek1/UI
game_list: Stop the columns resizing on NAND install
2021-06-03 00:24:45 -07:00
bunnei
5a6d002bf0
Merge pull request #6404 from lat9nq/revert_views
yuzu qt: Revert some usages of string_view
2021-06-02 22:11:35 -07:00
bunnei
395cc0c32f
Merge pull request #6405 from Morph1984/result-success
fsp-srv: Replace one last instance of RESULT_SUCCESS
2021-06-02 19:20:24 -07:00
Morph
b840dd9af8 fsp-srv: Replace one last instance of RESULT_SUCCESS 2021-06-02 21:40:14 -04:00
Chloe
c4c256f56a
fspsrv: Implement DisableAutoSaveDataCreation (#6355)
- Used by Mii Edit
2021-06-02 17:46:29 -07:00
lat9nq
c41451af75 yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
bunnei
4ea171fa5e
Merge pull request #6308 from Morph1984/result
general: Replace RESULT_NAME with ResultName
2021-06-02 15:29:09 -07:00
bunnei
d6006e9a3f
Merge pull request #6403 from Kewlan/game-list-for-loop-optimization
game_list: Minor for loop optimizations
2021-06-02 15:27:54 -07:00
Kewlan
65d42a428f game_list: Minor for loop optimizations
There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
2021-06-02 16:19:55 +02:00
Kelebek1
04e52ffed0 Stop the columns resizing on NAND install 2021-06-02 06:27:08 +01:00
Morph
a0e4c2e1fc general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
12c1766997 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
377cd301b3
Merge pull request #6395 from lioncash/result-move
common_funcs: Move R_ macros to result.h
2021-06-02 00:34:48 -04:00
Mai M
50866199a4
Merge pull request #6397 from Morph1984/fs_util
common: fs: fs_util: Add more string conversion functions
2021-06-02 00:28:34 -04:00
Morph
dba7bcd489 common: fs: fs_util: Move PathToUTF8String to fs_util 2021-06-02 00:26:26 -04:00
Morph
a1eeb9908d common: fs: fs_util: Add more string conversion functions 2021-06-02 00:26:26 -04:00
bunnei
91f559a71f
Merge pull request #6361 from lat9nq/per-hb-cfg
yuzu qt: Handle per-game configs for title id 0
2021-06-01 17:24:08 -07:00
lat9nq
c17e1bd7a8 yuzu qt: Use lambda and std::function for reset callback
Also makes use of std::move, and performs a clang-format cleanup.

This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-01 17:22:06 -04:00
lat9nq
4a3d57e469 yuzu: Add settings reset button to general configuration
Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.

This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00
fearlessTobi
8aeb425669 configuration: Initial work to reset all settings
This commit does not compile.

Initial work to add and connect a Reset to Defaults button to the
configure_general tab.

Co-authored-by: german77 <juangerman-13@hotmail.com>
2021-06-01 17:09:33 -04:00
ameerj
859ba21f6d buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
Morph
65b389da70
Merge pull request #6396 from lat9nq/mingw-sdl-fix
externals: Use defaults for building SDL2 on WIN32
2021-06-01 04:14:08 -04:00
bunnei
348ca07e0d
Merge pull request #6318 from german77/dualJoycon
input_common: Add dual joycon support
2021-06-01 00:51:00 -07:00
bunnei
0a6f685ad0
Merge pull request #6367 from ReinUsesLisp/vma-host
vulkan_memory_allocator: Allow textures to be allocated in host memory
2021-05-31 23:35:11 -07:00
Lioncash
3aed797466 common_funcs: Move R_ macros to result.h
These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
2021-05-31 16:41:00 -04:00
lat9nq
185e405bc1 externals: Use defaults for building SDL2 on WIN32
Whatever those settings do breaks controller detection on Windows, at
least with the MinGW container. If-guard it against WIN32 and just let
SDL2 configure using its defaults, aside from static linking.
2021-05-31 15:26:25 -04:00