.. |
buffer_cache
|
buffer_cache: Eliminate local variable shadowing
|
2020-06-19 21:55:02 -04:00 |
engines
|
Addressed issues
|
2020-06-24 12:09:03 +10:00 |
macro
|
addressed issues
|
2020-06-24 12:18:33 +10:00 |
renderer_opengl
|
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
|
2020-06-24 01:51:15 -03:00 |
renderer_vulkan
|
Merge pull request #4110 from ReinUsesLisp/direct-upload-sets
|
2020-06-22 05:02:13 -03:00 |
shader
|
Merge pull request #4083 from Morph1984/B10G11R11F
|
2020-06-24 11:02:38 -04:00 |
texture_cache
|
texture_cache: Fix incorrect address used in a DeduceSurface() call
|
2020-06-20 14:11:28 -04:00 |
textures
|
Clang Format and Documentation.
|
2020-04-28 14:02:51 -04:00 |
CMakeLists.txt
|
Macro HLE support
|
2020-06-24 12:09:01 +10:00 |
dirty_flags.cpp
|
DirtyFlags: relax need to set render_targets as dirty
|
2020-03-14 11:47:33 -04:00 |
dirty_flags.h
|
DirtyFlags: relax need to set render_targets as dirty
|
2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
|
DmaPusher: Remove dead code in step
|
2020-05-16 12:42:27 +10:00 |
dma_pusher.h
|
DmaPusher: Remove dead code in step
|
2020-05-16 12:42:27 +10:00 |
fence_manager.h
|
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
|
2020-05-01 23:38:23 +00:00 |
gpu.cpp
|
Update src/video_core/gpu.cpp
|
2020-05-05 15:39:44 -04:00 |
gpu.h
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
gpu_asynch.cpp
|
OpenGL: Implement Fencing backend.
|
2020-04-22 11:36:10 -04:00 |
gpu_asynch.h
|
OpenGL: Implement Fencing backend.
|
2020-04-22 11:36:10 -04:00 |
gpu_synch.cpp
|
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
|
2020-04-06 09:21:46 -04:00 |
gpu_synch.h
|
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
|
2020-04-06 09:21:46 -04:00 |
gpu_thread.cpp
|
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
|
2020-04-22 11:36:26 -04:00 |
gpu_thread.h
|
GPU: Implement Flush Requests for Async mode.
|
2020-04-22 11:36:17 -04:00 |
guest_driver.cpp
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
guest_driver.h
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
memory_manager.cpp
|
memory_manager: Eliminate variable shadowing
|
2020-06-19 22:02:58 -04:00 |
memory_manager.h
|
memory_manager: Eliminate variable shadowing
|
2020-06-19 22:02:58 -04:00 |
morton.cpp
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
morton.h
|
renderer_opengl: Use block linear swizzling for CPU framebuffers
|
2019-08-21 02:17:14 -03:00 |
query_cache.h
|
Rename PAGE_SHIFT to PAGE_BITS
|
2020-06-18 15:47:43 +01:00 |
rasterizer_accelerated.cpp
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
|
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
|
2020-04-28 02:18:12 -03:00 |
renderer_base.cpp
|
video_core/engines: Remove unnecessary includes
|
2019-03-05 20:35:32 -05:00 |
renderer_base.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |
sampler_cache.cpp
|
video_core: Abstract vk_sampler_cache into a templated class
|
2019-04-02 15:54:11 -03:00 |
sampler_cache.h
|
video_core: Abstract vk_sampler_cache into a templated class
|
2019-04-02 15:54:11 -03:00 |
shader_cache.h
|
Rename PAGE_SHIFT to PAGE_BITS
|
2020-06-18 15:47:43 +01:00 |
surface.cpp
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
surface.h
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
video_core.cpp
|
Address review and fix broken yuzu-tester build
|
2020-03-25 23:32:42 -06:00 |
video_core.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |