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buffer_cache: Eliminate local variable shadowing

We can just make use of the instance in the scope above this one.
This commit is contained in:
Lioncash 2020-06-19 21:55:00 -04:00
parent 0f7822acb1
commit 4514b80b3e

View file

@ -47,7 +47,7 @@ public:
bool is_written = false, bool use_fast_cbuf = false) {
std::lock_guard lock{mutex};
const auto& memory_manager = system.GPU().MemoryManager();
auto& memory_manager = system.GPU().MemoryManager();
const std::optional<VAddr> cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr);
if (!cpu_addr_opt) {
return {GetEmptyBuffer(size), 0};
@ -59,7 +59,6 @@ public:
constexpr std::size_t max_stream_size = 0x800;
if (use_fast_cbuf || size < max_stream_size) {
if (!is_written && !IsRegionWritten(cpu_addr, cpu_addr + size - 1)) {
auto& memory_manager = system.GPU().MemoryManager();
const bool is_granular = memory_manager.IsGranularRange(gpu_addr, size);
if (use_fast_cbuf) {
u8* dest;