da14c7b8e4
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "frontend_common/config.h"
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class SdlConfig final : public Config {
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public:
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explicit SdlConfig(std::optional<std::string> config_path);
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~SdlConfig() override;
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void ReloadAllValues() override;
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void SaveAllValues() override;
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protected:
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void ReadSdlValues();
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void ReadSdlPlayerValues(std::size_t player_index);
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void ReadSdlControlValues();
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void ReadHidbusValues() override;
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void ReadDebugControlValues() override;
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void ReadPathValues() override {}
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void ReadShortcutValues() override {}
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void ReadUIValues() override {}
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void ReadUIGamelistValues() override {}
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void ReadUILayoutValues() override {}
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void ReadMultiplayerValues() override {}
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void SaveSdlValues();
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void SaveSdlPlayerValues(std::size_t player_index);
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void SaveSdlControlValues();
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void SaveHidbusValues() override;
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void SaveDebugControlValues() override;
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void SavePathValues() override {}
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void SaveShortcutValues() override {}
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void SaveUIValues() override {}
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void SaveUIGamelistValues() override {}
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void SaveUILayoutValues() override {}
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void SaveMultiplayerValues() override {}
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std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
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public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
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static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<int, 2> default_stick_mod;
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static const std::array<int, 2> default_ringcon_analogs;
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};
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