50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "frontend_common/config.h"
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class SdlConfig final : public Config {
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public:
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explicit SdlConfig(std::optional<std::string> config_path);
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~SdlConfig() override;
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void ReloadAllValues() override;
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void SaveAllValues() override;
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protected:
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void ReadSdlValues();
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void ReadSdlPlayerValues(std::size_t player_index);
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void ReadSdlControlValues();
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void ReadHidbusValues() override;
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void ReadDebugControlValues() override;
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void ReadPathValues() override {}
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void ReadShortcutValues() override {}
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void ReadUIValues() override {}
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void ReadUIGamelistValues() override {}
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void ReadUILayoutValues() override {}
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void ReadMultiplayerValues() override {}
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void SaveSdlValues();
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void SaveSdlPlayerValues(std::size_t player_index);
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void SaveSdlControlValues();
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void SaveHidbusValues() override;
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void SaveDebugControlValues() override;
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void SavePathValues() override {}
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void SaveShortcutValues() override {}
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void SaveUIValues() override {}
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void SaveUIGamelistValues() override {}
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void SaveUILayoutValues() override {}
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void SaveMultiplayerValues() override {}
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std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
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public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
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static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<int, 2> default_stick_mod;
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static const std::array<int, 2> default_ringcon_analogs;
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};
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