bunnei
fda291816b
Merge pull request #89 from archshift/X11-OSX
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Removed the need for X11 on OS X
2014-09-03 10:15:46 -04:00
archshift
051b162add
Removed the need for X11 on OS X
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It only causes issues when someone (who doesn't need it) doesn't have it.
2014-09-02 23:32:15 -07:00
bunnei
c0e48432cd
Merge pull request #69 from yuriks/cmake-cleanup
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CMake cleanup
2014-09-01 22:29:23 -04:00
Yuri Kunde Schlesner
c57de3e404
Remove hand-crafted Visual Studio solution.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
b15d631d99
Avoid LOGGING redefinition warnings.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
45976da975
CMake cleanup
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Several cleanups to the buildsystem:
- Do better factoring of common libs between platforms.
- Add support to building on Windows.
- Remove Qt4 support.
- Re-sort file lists and add missing headers.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
523385955c
Update GLFW to 3.0.4 and include x64 lib for MSVC
2014-09-01 17:41:56 -03:00
Yuri Kunde Schlesner
478289140d
Replace GLEW with a glLoadGen loader.
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This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
bunnei
76372feb19
Merge pull request #84 from bunnei/fix-hw-synchronization
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Fix GPU/HW synchronization
2014-08-31 00:53:07 -04:00
bunnei
038a51aac1
Merge pull request #82 from yuriks/addr-types
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Introduce VAddr and PAddr typedefs for ARM addresses.
2014-08-30 23:27:46 -04:00
bunnei
aabfcfe6ad
GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications.
2014-08-30 23:24:14 -04:00
bunnei
eb36d3fc90
Core: Refactor core to use only one function for execution.
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Core: Cleaned up comment to be more readable.
Citra: Changed loop to be more readable.
2014-08-30 23:23:38 -04:00
bunnei
738b88293c
Loader: Added support for loading raw BIN executables.
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- Useful for debugging homebrew
Qt: Updated GUI to support loading .bin files.
2014-08-30 23:23:33 -04:00
bunnei
3ade84cb7b
Threading: Fix thread starting to execute first instruction correctly.
2014-08-30 23:23:32 -04:00
bunnei
ae93adddd1
srv::Initialize: Return "success" status code.
2014-08-30 23:23:31 -04:00
Yuri Kunde Schlesner
83c3d2bcd1
Introduce VAddr and PAddr typedefs for ARM addresses.
2014-08-31 00:04:11 -03:00
bunnei
06864c93fd
Merge pull request #80 from bunnei/fix-latest-libctru
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Fixes Citra for the latest changes made to the "refactor" branch of libctru.
- For reference, see: https://github.com/smealum/ctrulib/tree/refactor/libctru
2014-08-28 18:07:45 -04:00
bunnei
6966fdf025
Loader: Added support for loading raw BIN executables.
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- Useful for debugging homebrew
Qt: Updated GUI to support loading .bin files.
2014-08-28 17:51:49 -04:00
bunnei
304999dfeb
Threading: Fix thread starting to execute first instruction correctly.
2014-08-28 17:51:49 -04:00
bunnei
fb908b9395
srv::Initialize: Return "success" status code.
2014-08-28 17:51:41 -04:00
bunnei
7122c46937
Merge pull request #81 from yuriks/downgrade-shader
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Downgrade GLSL version to 1.50 (compatible with GL 3.2)
2014-08-28 12:10:40 -04:00
Yuri Kunde Schlesner
9d172ab550
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
2014-08-28 05:38:13 -03:00
bunnei
1a7bbe2569
Merge pull request #79 from bunnei/framebuffer-render-fixes
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VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
2014-08-26 18:10:23 -04:00
bunnei
20d169e4a1
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
2014-08-26 17:34:52 -04:00
bunnei
fef62d0e54
Merge pull request #74 from kevinhartman/master
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Initial rewrite of opengl renderer.
2014-08-26 00:03:05 -04:00
Kevin Hartman
cbfd6b6e52
Rewrite of OpenGL renderer, including OS X support
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Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.
Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00
bunnei
aa7472057a
Update README.md to correct OS X typo
2014-08-25 19:08:25 -04:00
bunnei
62b621788b
Update README.md
2014-08-25 18:57:47 -04:00
bunnei
97fd8fc38d
Merge pull request #50 from neobrain/pica
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Further work on Pica emulation
2014-08-25 16:12:10 -04:00
Tony Wasserka
a79644c9ba
Pica/Rasterizer: Clarify a TODO.
2014-08-25 22:03:19 +02:00
Tony Wasserka
697b50c3ff
Pica/VertexShader: Fix a bug in the call stack handling.
2014-08-25 22:03:19 +02:00
Tony Wasserka
b5b3aeb576
Math: Warning fixes.
2014-08-25 22:03:19 +02:00
Tony Wasserka
941762a573
GPU: Fix a compiler warning about redundant semicolons.
2014-08-25 22:03:19 +02:00
Tony Wasserka
2f1c129f64
Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.
2014-08-25 22:03:19 +02:00
Tony Wasserka
9679d231df
Pica/Rasterizer: Add texturing support.
2014-08-25 22:03:18 +02:00
Tony Wasserka
34fa0b6d9c
Pica/DebugUtils: Add convenient tev setup printer.
2014-08-25 22:03:18 +02:00
Tony Wasserka
27cab6477e
Pica/Rasterizer: Add initial implementation of texture combiners.
2014-08-25 22:03:18 +02:00
Tony Wasserka
c4691b784b
Pica: Add support for dumping textures.
2014-08-25 22:03:18 +02:00
Tony Wasserka
162d641a30
Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
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- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25 22:03:18 +02:00
Tony Wasserka
62c36a4ef0
Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.
2014-08-25 22:03:18 +02:00
Tony Wasserka
26ade98411
Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.
2014-08-25 22:03:18 +02:00
Tony Wasserka
0465adf206
Pica/CommandProcessor: Implement parameter masking.
2014-08-25 22:03:18 +02:00
Tony Wasserka
f37e39deb9
Pica: Add debug utilities for dumping shaders.
2014-08-25 22:03:18 +02:00
Tony Wasserka
6ea003c7b5
Pica: Add debug utility functions for dumping geometry data.
2014-08-25 22:03:18 +02:00
Tony Wasserka
14b24a75b3
GSP: Update framebuffer information when necessary.
2014-08-25 22:03:18 +02:00
Tony Wasserka
590c206ac8
GSP: Implement SetBufferSwap.
2014-08-25 22:03:18 +02:00
Tony Wasserka
e832bbe554
GSP: Add a helper function for convenience.
2014-08-25 22:02:33 +02:00
bunnei
613b0a8df8
Merge pull request #75 from xsacha/qt5
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Fix threading for Qt5.
2014-08-24 22:25:35 -04:00
Sacha
1b1205cf73
Pass format to the QGLWidget and use atomic instead of mutex.
2014-08-25 03:42:52 +10:00
Sacha
b044510fa9
Fix EmuThread loop by ensuring it exits properly.
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Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
2014-08-25 01:49:34 +10:00