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Author SHA1 Message Date
ReinUsesLisp
936c36a514 shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp
b461342a84 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
ReinUsesLisp
27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 2018-10-15 15:26:50 -03:00
Lioncash
5484742fda core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrs 2018-10-15 14:15:56 -04:00
Lioncash
59f872a8e0 core: Make the live Cpu instances unique_ptrs instead of shared_ptrs
There's no need for shared ownership here, as the only owning class
instance of those Cpu instances is the System class itself. We can also
make the thread_to_cpu map use regular pointers instead of shared_ptrs,
given that the Cpu instances will always outlive the cases where they're
used with that map.
2018-10-15 14:15:56 -04:00
Lioncash
aeadbfa790 core: Make the exclusive monitor a unique_ptr instead of a shared_ptr
Like the barrier, this is owned entirely by the System and will always
outlive the encompassing state, so shared ownership semantics aren't
necessary here.
2018-10-15 14:15:50 -04:00
Lioncash
c34efbbd60 core: Make CPUBarrier a unique_ptr instead of a shared_ptr
This will always outlive the Cpu instances, since it's destroyed after
we destroy the Cpu instances on shutdown, so there's no need for shared
ownership semantics here.
2018-10-15 09:11:47 -04:00
ReinUsesLisp
6312eec5ef gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp
4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp
3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
ReinUsesLisp
d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
ReinUsesLisp
d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
ReinUsesLisp
08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
Zach Hilman
720d36ca71 crypto: Various crypto fixes for quickstart guide 2018-10-14 21:57:52 -04:00
Lioncash
bb9cf8a127 nso: Make LoadModule take a VfsFile by const reference 2018-10-14 20:38:19 -04:00
Lioncash
0732786ddc nro: Make LoadNro take a VfsFile by const reference
This function doesn't need to care about ownership semantics, so we can
just pass it a reference to the file itself, rather than a
std::shared_ptr alias.
2018-10-14 20:24:18 -04:00
Lioncash
90f8474fc1 svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()
So, one thing that's puzzled me is why the kernel seemed to *not* use
the direct code address ranges in some cases for some service functions.
For example, in svcMapMemory, the full address space width is compared
against for validity, but for svcMapSharedMemory, it compares against
0xFFE00000, 0xFF8000000, and 0x7FF8000000 as upper bounds, and uses
either 0x200000 or 0x8000000 as the lower-bounds as the beginning of the
compared range. Coincidentally, these exact same values are also used in
svcGetInfo, and also when initializing the user address space, so this
is actually retrieving the ASLR extents, not the extents of the address
space in general.
2018-10-14 20:11:16 -04:00
Zach Hilman
5737441374 aoc: Read DLC base title ID from RegisteredCache
Falls back to title ID + 0x1000, which is what HOS does.
2018-10-14 18:58:14 -04:00
bunnei
b3cca34f50
Merge pull request #1486 from lioncash/file
key_manager/partition_data_manager: Minor changes
2018-10-14 14:46:47 -04:00
bunnei
3203193a67
Merge pull request #1490 from lioncash/boot
yuzu/main: Simplify OnMenuLoadFile()
2018-10-14 14:44:49 -04:00
bunnei
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
bunnei
0d2ba0a320
Merge pull request #1491 from lioncash/reference
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
2018-10-14 14:42:57 -04:00
bunnei
b82bbfba77
Merge pull request #1480 from FernandoS27/neue-swizzle
Introduce 3D Swizzle seamlessly
2018-10-14 14:42:38 -04:00
bunnei
2f8ca32020
Merge pull request #1492 from lioncash/proc
svc: Implement svcGetProcessInfo
2018-10-14 14:37:58 -04:00
FernandoS27
1d6559fbd3 Implement Arrays on Tex Instruction 2018-10-14 13:31:02 -04:00
David Marcec
92fae7e1ab Stop all threads on svcBreak
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
2018-10-14 18:14:51 +11:00
Zach Hilman
7e2096db8a aoc: Return size in ListAddOnContent 2018-10-13 22:52:54 -04:00
FernandoS27
d880b77698 Fix TLDS 2018-10-13 22:14:25 -04:00
FernandoS27
331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 2018-10-13 20:58:00 -04:00
Lioncash
1c7a7ed79b svc: Implement svcGetProcessInfo
A fairly basic service function, which only appears to currently support
retrieving the process state. This also alters the ProcessStatus enum to
contain all of the values that a kernel process seems to be able of
reporting with regards to state.
2018-10-13 17:00:43 -04:00
FernandoS27
1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
FernandoS27
e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
FernandoS27
d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 2018-10-13 15:25:17 -04:00
FernandoS27
4d959c6bdc Implement Precise 3D Swizzle 2018-10-13 15:25:16 -04:00
FernandoS27
736db284d2 Implement Fast 3D Swizzle 2018-10-13 15:25:15 -04:00
Lioncash
0149162dba filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
2018-10-13 11:36:35 -04:00
Lioncash
a4c57436fc yuzu/main: Simplify OnMenuLoadFile()
We can utilize QStringList's join() function to perform all of the
appending in a single function call.

While we're at it, make the extension list a single translatable string
and add a disambiguation comment to explain to translators what %1
actually is.
2018-10-13 10:35:18 -04:00
Lioncash
53a0221484 yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled()
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state"
parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined,
the parameter will be considered unused, which can lead to compiler
warnings. So, we can explicitly mark it with [[maybe_unused]] to inform
the compiler that this is intentional.
2018-10-13 10:10:29 -04:00
Hexagon12
cbf723896f Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
Lioncash
6467b01de2 partition_data_manager: Reserve and insert data within output vector in DecryptPackage2()
We can just reserve the memory then perform successive insertions
instead of needing to use memcpy. This also avoids the need to zero out
the output vector's memory before performing the insertions.

We can also std::move the output std::vector into the destination so
that we don't need to make a completely new copy of the vector, getting
rid of an unnecessary allocation.

Additionally, we can use iterators to determine the beginning and end
ranges of the std::vector instances that comprise the output vector, as
the end of one range just becomes the beginning for the next successive
range, and since std::vector's iterator constructor copies data within
the range [begin, end), this is more straightforward and gets rid of the
need to have an offset variable that keeps getting incremented to
determine where to do the next std::memcpy.
2018-10-13 09:50:08 -04:00
Lioncash
781fd7983c partition_data_manager: Remove unused std::map instance within DecryptPackage2()
Aside from emplacing elements into the map, the map itself is never
actually queried for contained data.
2018-10-13 09:27:12 -04:00
Lioncash
e0c76226ad partition_data_manager: Take package2_keys by const reference
These are only ever read from, so we don't need to make a copy of all
the keys here.
2018-10-13 09:24:41 -04:00
Lioncash
3d9df49619 partition_data_manager: Move IV data to where it's needed in DecryptPackage2()
Given it's only used in one spot and has a fairly generic name, we can
just specify it directly in the function call. This also the benefit of
automatically moving it.
2018-10-13 09:20:21 -04:00
Lioncash
bc2196bb09 partition_data_manager: Remove commented out code
Commented out code shouldn't be left in without a reason indicating why
in a comment.
2018-10-13 09:17:02 -04:00
Lioncash
6da2ed4232 key_manager/partition_data_manager: Silence truncation compiler warnings 2018-10-13 09:13:19 -04:00
Lioncash
f56a8da46a partition_data_manager: Dehardcode array bounds
Instead, we can make it part of the type and make named variables for
them, so they only require one definition (and if they ever change for
whatever reason, they only need to be changed in one spot).
2018-10-13 08:52:37 -04:00
Lioncash
d257a3b56c partition_data_manager: Take VirtualFile by const reference in constructor
Given the VirtualFile instance isn't stored into the class as a data
member, or written to, this can just be turned into a const reference,
as the constructor doesn't need to make a copy of it.
2018-10-13 08:39:05 -04:00
Lioncash
e96d69c328 partition_data_manager: Amend constructor initializer list order
Orders the members in the exact order they would be initialized. This
also prevents compiler warnings about this sort of thing.
2018-10-13 08:36:26 -04:00
Lioncash
aaca7543f0 partition_data_manager: Remove unused includes
Gets unused includes out of the headers and moves them into the cpp file
if they're used there instead.
2018-10-13 08:33:49 -04:00
Lioncash
06898263f6 key_manager: Use std::vector's insert() instead of std::copy with a back_inserter
If the data is unconditionally being appended to the back of a
std::vector, we can just directly insert it there without the need to
insert all of the elements one-by-one with a std::back_inserter.
2018-10-13 08:29:35 -04:00
Lioncash
e70c08b543 key_manager: Brace long conditional body
If a conditional (or it's body) travels more than one line, it should be
braced.
2018-10-13 08:24:21 -04:00
Lioncash
ef5639bfbb key_manager: Don't assume file seeks and reads will always succeed
Given the filesystem should always be assumed to be volatile, we should
check and bail out if a seek operation isn't successful. This'll prevent
potentially writing/returning garbage data from the function in rare
cases.

This also allows removing a check to see if an offset is within the
bounds of a file before perfoming a seek operation. If a seek is
attempted beyond the end of a file, it will fail, so this essentially
combines two checks into one in one place.
2018-10-13 08:24:18 -04:00
Lioncash
82ea1cf35a key_manager: Remove unnecessary seek in DeriveSDSeed()
Given the file is opened a few lines above and no operations are done,
other than check if the file is in a valid state, the read/write pointer
will always be at the beginning of the file.
2018-10-13 08:08:44 -04:00
Zach Hilman
f61379f8d2 patch_manager: Move non-Program RomFS patch log to Debug
Normal Program-type patches will still be logged to aid in debugging, but for others (mainly Control), it was moved to Debug.
2018-10-12 23:27:19 -04:00
Zach Hilman
90c07e0d33 content_archive: Move get key log to Trace level
Avoids printing live keys in the general log.
2018-10-12 23:25:59 -04:00
bunnei
1584fb6b38
Merge pull request #1409 from DarkLordZach/key-derivation
crypto: Add support for full key derivation
2018-10-12 22:55:49 -04:00
bunnei
c2aa4293ec
Merge pull request #1483 from lioncash/codeset
kernel/process: Make CodeSet a regular non-inherited object
2018-10-12 22:52:12 -04:00
bunnei
38b027aa81
Merge pull request #1484 from FernandoS27/calculate-size
Implemented helper function to correctly calculate a texture's size
2018-10-12 21:12:53 -04:00
bunnei
ffcda6c08e
Merge pull request #1481 from lioncash/typo
svc: Fix typos in sanitizing checks for MapMemory/UnmapMemory
2018-10-12 20:46:55 -04:00
FernandoS27
97b6405a17 Implemented helper function to correctly calculate a texture's size 2018-10-12 14:21:53 -04:00
bunnei
2946d4bdbe
Merge pull request #1467 from ogniK5377/svcbreak-type-fix
Fixed incorrect types for svcBreak
2018-10-12 12:08:08 -04:00
Lioncash
1abed2f4c4 kernel/process: Make CodeSet a regular non-inherited object
These only exist to ferry data into a Process instance and end up going
out of scope quite early. Because of this, we can just make it a plain
struct for holding things and just std::move it into the relevant
function. There's no need to make this inherit from the kernel's Object
type.
2018-10-12 12:07:32 -04:00
bunnei
0f7ab3e21a
Merge pull request #1478 from ogniK5377/remap-invalidhandle-remap
Passing an invalid nmap handle to Remap should throw an error
2018-10-12 12:07:14 -04:00
bunnei
f9d03b1d41
Merge pull request #1482 from lioncash/init
thread: Remove unnecessary memset from ResetThreadContext()
2018-10-12 12:06:51 -04:00
bunnei
dc328440c8
Merge pull request #1479 from ogniK5377/nmap-revamped
Added error codes for nvmap
2018-10-12 12:06:22 -04:00
Lioncash
b492d43e63 thread: Remove unnecessary memset from ResetThreadContext()
Regular value initialization is adequate here for zeroing out data. It
also has the benefit of not invoking undefined behavior if a non-trivial
type is ever added to the struct for whatever reason.
2018-10-12 10:57:31 -04:00
David Marcec
4d2de6564f Returned an error before processing other remaps 2018-10-12 17:10:41 +11:00
David Marcec
c55b5de0fb Made the minimum alignment more clear 2018-10-12 17:06:46 +11:00
Lioncash
4ccf30dfaa svc: Fix typos in sanitizing checks for MapMemory/UnmapMemory 2018-10-12 01:48:26 -04:00
David Marcec
98b760c645 Wip 2018-10-12 16:28:00 +11:00
bunnei
9bf409f275
Merge pull request #1474 from ogniK5377/hwopus-decodeinterleavedwithperformance
HwOpus, Implemented DecodeInterleavedWithPerformance
2018-10-11 16:52:13 -04:00
bunnei
3fd26b7147
Merge pull request #1472 from lioncash/san
svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
2018-10-11 16:51:41 -04:00
bunnei
bc293e1751
Merge pull request #1476 from bunnei/fix-unmap-flush
nvhost_as_gpu: Flush/invalidate CPU VAddr on UnmapBuffer.
2018-10-11 16:51:28 -04:00
David Marcec
85b0d9a7be Dynamically decide handheld variant based on supported npad id priority
Kirby input still doesn't work, should fix a lot of other games
2018-10-12 02:56:49 +11:00
David Marcec
c7763603ef Added error codes for nvmap 2018-10-11 23:06:34 +11:00
David Marcec
5dd538cace Passing an invalid nmap handle to Remap should throw an error
Added error for invalid nmap handles
2018-10-11 20:32:21 +11:00
ReinUsesLisp
17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
bunnei
bf795edac4 nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer. 2018-10-11 00:19:36 -04:00
Lioncash
28ec921d0d core/CMakeLists: Make all web_service-related libraries private
Now that all external dependencies are hidden, we can remove
json-headers from the publically linked libraries, as the use of this
library is now completely hidden from external users of the web_service
library. We can also make the web_services library private as well,
considering it's not a requirement. If a library needs to link in
web_service, it should be done explicitly -- not via indirect linking.
2018-10-10 22:29:39 -04:00
Lioncash
183a664405 web_backend: Make Client use the PImpl idiom
Like with TelemetryJson, we can make the implementation details private
and avoid the need to expose httplib to external libraries that need to
use the Client class.
2018-10-10 22:29:35 -04:00
David Marcec
fa10905e1e HwOpus, Implemented DecodeInterleavedWithPerformance
Used by sonic ages
2018-10-11 13:06:56 +11:00
bunnei
6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
Lioncash
a7725d354c telemetry_json: Use the PImpl idiom to avoid unnecessary dependency exposure
Users of the web_service library shouldn't need to care about an
external library like json.h. However, given it's exposed in our
interface, this requires that other libraries publicly link in the JSON
library. We can do better.

By using the PImpl idiom, we can hide this dependency in the cpp file
and remove the need to link that library in altogether.
2018-10-10 21:10:36 -04:00
Lioncash
c422f146ee telemetry_json: Add missing override specifier to the destructor of TelemetryJson 2018-10-10 21:00:39 -04:00
Lioncash
881bb2295d telemetry_json: Take std::string parameters by value
Taking them by const reference isn't advisable here, because it means
the std::move calls were doing nothing and we were always copying the
std::string instances.
2018-10-10 20:59:28 -04:00
Lioncash
a34e5e51d8 telemetry_json: Remove unnecessary includes
Removes unused includes. Also rectifies a missing <chrono> include.
2018-10-10 20:57:31 -04:00
Lioncash
6e6ce2ce39 core/CMakeLists: Use target_compile_definitions instead of add_definitions for specifying ENABLE_WEB_SERVICE
Avoids introducing the definition to the whole directory space and
localizes it to being added to the library that needs it.
2018-10-10 20:54:02 -04:00
Lioncash
72e9cb523e svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
This adds the missing address range checking that the service functions
do before attempting to map or unmap memory. Given that both service
functions perform the same set of checks in the same order, we can wrap
these into a function and just call it from both functions, which
deduplicates a little bit of code.
2018-10-10 20:30:49 -04:00
bunnei
03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei
ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
David Marcec
9e924f2ef2 Added BeginPermitVibrationSession and EndPermitVibrationSession
Used by Mario Party
2018-10-11 00:58:47 +11:00
David Marcec
3d75c9cd7a Added GetLedPattern and HandheldVariant
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10 21:38:43 +11:00
Lioncash
5c0408596f kernel/thread: Use a regular pointer for the owner/current process
There's no real need to use a shared pointer in these cases, and only
makes object management more fragile in terms of how easy it would be to
introduce cycles. Instead, just do the simple thing of using a regular
pointer. Much of this is just a hold-over from citra anyways.

It also doesn't make sense from a behavioral point of view for a
process' thread to prolong the lifetime of the process itself (the
process is supposed to own the thread, not the other way around).
2018-10-10 02:04:55 -04:00
David Marcec
46cdeb4549 Kirby expects handheld controllers to be at position 8 2018-10-10 14:21:56 +11:00
bunnei
5461b21c7a
Merge pull request #1461 from lioncash/warn
ips_layer: Silence truncation and conversion warnings
2018-10-09 22:30:01 -04:00
bunnei
3ac874c32e
Merge pull request #1464 from lioncash/unique
patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
2018-10-09 22:29:39 -04:00
FernandoS27
5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
David Marcec
f43815af5d Added the ability to "disconnect" individual npads
Fixes arms
2018-10-10 13:15:39 +11:00
David Marcec
b79c294c02 Removed unneeded forward declarations 2018-10-10 13:15:37 +11:00
David Marcec
5857aea94e Addressed changes for better hid 2018-10-10 13:15:37 +11:00
David Marcec
56f35ab262 "Better Hid" rework part 1 2018-10-10 13:15:35 +11:00
David Marcec
2db37ddea9 Changed all casts in svc_wrap.h to be static_cast instead 2018-10-10 12:49:08 +11:00
David Marcec
09b6dda8f0 Use a better name than "dont_kill_application"
signal_debugger seems like a more fitting name
2018-10-10 12:27:44 +11:00
David Marcec
a4412c8e22 Fixed incorrect types for svcBreak
svcBreak reason should be a u32, not a u64.
2018-10-10 12:23:50 +11:00
FernandoS27
af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
bunnei
bc6939beaa
Merge pull request #1466 from lioncash/unused
gl_shader_decompiler: Remove unused variables in TMML's implementation
2018-10-09 19:03:06 -04:00
bunnei
0b3d4db98b
Merge pull request #1463 from FearlessTobi/port-4310
Port citra-emu/citra#4310: "Handle touch input"
2018-10-09 19:02:41 -04:00
bunnei
fe16905de1
Merge pull request #1459 from ogniK5377/break
svcBreak, Signalling to the debugger should not kill execution
2018-10-09 16:57:37 -04:00
bunnei
89939be9e6
Merge pull request #1465 from lioncash/telemetry
telemetry_session: Minor miscellaneous changes
2018-10-09 16:56:56 -04:00
bunnei
141a0d9386
Merge pull request #1462 from lioncash/move
ips_layer: Minor miscellaneous changes
2018-10-09 16:56:32 -04:00
bunnei
6aab309e41
Merge pull request #1455 from ogniK5377/smo-softlockfix
Fixed smo softlock due to incorrect effect state updating
2018-10-09 16:56:11 -04:00
Lioncash
6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
Lioncash
e3b4d31f4e telemetry_session: Remove doxygen comment for a non-existent parameter
There's no "func" parameter, so this can just be removed.
2018-10-09 14:52:10 -04:00
Lioncash
8aa4889e76 telemetry_session: Add missing includes
Prevents potential compilation issues in the future by including missing
headers for certain functions and types.
2018-10-09 14:51:39 -04:00
Lioncash
1964f4bbb3 telemetry_session: Remove unimplemented FinalizeAsyncJob prototype
This isn't implemented anywhere, so it can just be removed.
2018-10-09 14:46:31 -04:00
Lioncash
8723cc8798 telemetry_session: Use a std::array in GenerateTelemetryId()
We don't need to potentially heap-allocate a std::string instance here,
given the data is known ahead of time. We can just place it within an
array and pass this to the mbedtls functions.
2018-10-09 14:46:26 -04:00
Lioncash
6636f3ff47 patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
Neither of these functions require the use of shared ownership of the
returned pointer. This makes it more difficult to create reference
cycles with, and makes the interface more generic, as std::shared_ptr
instances can be created from a std::unique_ptr, but the vice-versa
isn't possible. This also alters relevant functions to take NCA
arguments by const reference rather than a const reference to a
std::shared_ptr. These functions don't alter the ownership of the memory
used by the NCA instance, so we can make the interface more generic by
not assuming anything about the type of smart pointer the NCA is
contained within and make it the caller's responsibility to ensure the
supplied NCA is valid.
2018-10-09 14:38:03 -04:00
NeatNit
4f24343f32 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
Lioncash
465175cdf5 ips_layer: Avoid constructing std::vector instances where not necessary
We can just compare the existing std::vector instance with a constexpr
std::array containing the desired match. This is lighter resource-wise,
as we don't need to allocate on the heap.
2018-10-09 14:10:22 -04:00
Lioncash
9ff743bc0a ips_layer: Remove unnecessary explicit std::pair constructor in std::array
Makes the layout of the array consistent, by making all elements match,
instead of special-casing the first one.
2018-10-09 14:10:22 -04:00
Lioncash
f7d2889fb4 ips_layer: Add missing includes
Adds missing includes to prevent potential compilation issues in the
future. Also moves the definition of a struct into the cpp file, so that
some includes don't need to be introduced within the header.
2018-10-09 14:10:13 -04:00
Lioncash
93ac8d0fea ips_layer: std::move data within PatchIPS() and Apply()
We don't need to make a copy of the read data, so we can std::move it
into the make_shared call here.
2018-10-09 14:06:44 -04:00
Lioncash
567e818440 ips_layer: Silence truncation and conversion warnings
Makes type conversions explicit to avoid compiler warnings.
2018-10-09 13:18:23 -04:00
FernandoS27
be97fc884d Implement Scissor Test 2018-10-08 21:36:23 -04:00
David Marcec
f5631e78d1 Added bitfield instead of manually checking if the bit is set 2018-10-09 12:11:14 +11:00
FernandoS27
30ff42b8cc Assert Scissor tests 2018-10-08 20:49:36 -04:00
David Marcec
a47c1c77e6 EffectOutStatus padding is now in hex 2018-10-09 11:20:54 +11:00
David Marcec
af3ba94b2a Actual kill execution when the bit isn't set, not the other way around 2018-10-09 11:14:48 +11:00
David Marcec
c50f66a8eb svcBreak, Signalling to the debugger should not kill execution
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-09 11:10:30 +11:00
bunnei
561d79e034
Merge pull request #1423 from DarkLordZach/romfs-file-exts
fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS
2018-10-08 12:31:27 -04:00
bunnei
6b48ba5271
Merge pull request #1424 from DarkLordZach/ips-witch
ips_layer: Add support for IPSwitch executable patches
2018-10-08 12:30:33 -04:00
bunnei
fd891ee9c0
Merge pull request #1456 from ogniK5377/aoc-u-fixups
Fixed assertion due to CountAddOnContent & Casting warnings
2018-10-08 01:21:05 -04:00
bunnei
3f1f82a8c4
Merge pull request #1457 from ogniK5377/unmap-buffer
Unmapping an unmapped buffer should succeed
2018-10-08 01:20:18 -04:00
David Marcec
c5c184246d Unmapping an unmapped buffer should succeed
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-08 13:26:48 +11:00
ReinUsesLisp
7c2d6ef210 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ReinUsesLisp
ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
ReinUsesLisp
4d0c682468 video_core: Allow LabelGLObject to use extra info on any object 2018-10-07 17:27:49 -03:00
Zach Hilman
f945e9767c nso/nro: Use default allocation size for arg_data 2018-10-07 14:32:33 -04:00
Zach Hilman
081f5c1dbf cmd: Support passing game arguments from command line
Uses -p (--program) and following string as args.
2018-10-07 14:32:32 -04:00
Zach Hilman
8bbc12b9c2 qt: Add UI option to configure arguments 2018-10-07 14:32:06 -04:00
Zach Hilman
95dff555a4 settings: Add program_args string setting 2018-10-07 14:32:05 -04:00
Zach Hilman
e09505ff61 nso/nro: Add NSO arguments structure to data section
Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-07 14:30:15 -04:00
Zach Hilman
3ec054643e partition_data_manager: Rename system files for hekate
x
2018-10-07 13:16:23 -04:00
Zach Hilman
8f958b89e7 qt: Add rederive keyset menu option 2018-10-07 13:16:04 -04:00
Zach Hilman
3edafc6802 qt: Add key derivation progress bar on initial setup 2018-10-07 13:15:11 -04:00
Zach Hilman
29dc6f4519 crypto: Add PartitionDataManager
Keeps track of system files for key derivation
2018-10-07 13:15:11 -04:00
Zach Hilman
4aad010f7a key_manager: Add support for loading keys from partition data 2018-10-07 13:15:11 -04:00
Zach Hilman
d041d6231c key_manager: Add ETicket key derivation
Derives titlekeys
2018-10-07 13:15:11 -04:00
Zach Hilman
a57aac5772 key_manager: Add base key derivation
Derives master keys, game encryption keys, and package1/2 keys
2018-10-07 13:15:11 -04:00
Zach Hilman
d7398283e3 key_manager: Add BIS key getter 2018-10-07 13:15:11 -04:00
Zach Hilman
d6a0d5d432 key_manager: Add support for more keys
TSEC, SBK, BIS, and other Sources for proper derivation
2018-10-07 13:15:11 -04:00
Zach Hilman
c79d2ca6cf key_manager: Add keyblob support 2018-10-07 13:15:11 -04:00
Zach Hilman
e4602748d6 key_manager: Add support for crypto revisions past 04 2018-10-07 13:15:11 -04:00
Zach Hilman
9e34303fb9 key_manager: Add support for comments in keyfiles 2018-10-07 13:15:11 -04:00
Zach Hilman
1fa6ee4723 vfs: Move forward declarations to separate file 2018-10-07 13:15:11 -04:00
Zach Hilman
ce05df0a6d key_manager: Add support for console-specific keyfile 2018-10-07 13:15:11 -04:00
Zach Hilman
721632fe66 key_manager: Rename KEK to Kek 2018-10-07 13:15:11 -04:00
David Marcec
fa3f3cd07f Fixed assertion due to CountAddOnContent
Word count should be 3 since we're pushing a result code and a u32.

Also fixed up compiler warnings due to casting
2018-10-08 00:25:46 +11:00
bunnei
6e4d2e672d
Merge pull request #1396 from DarkLordZach/packed-updates
loader: Add support for packed updates
2018-10-06 23:58:24 -04:00
David Marcec
ceef334c1c Fixups for softlock 2018-10-07 14:25:39 +11:00
David Marcec
2534af040e Fixed missing return
Softlock explanation:
after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
2018-10-07 14:19:55 +11:00
bunnei
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
David Marcec
2de52e3af6 Fixed smo softlock 2018-10-07 14:14:09 +11:00
bunnei
6f420a40cf
Merge pull request #1453 from FearlessTobi/port-4311
Port citra-emu/citra#4311: "Remove "#" in the version number"
2018-10-06 23:12:58 -04:00
bunnei
44a3baf410
Merge pull request #1451 from FearlessTobi/port-4140
Port citra-emu/citra#4140: "misc input tab improvements"
2018-10-06 23:11:32 -04:00
Carl Kenner
f5f6292810 logging: Add DebuggerBackend for logging to Visual Studio 2018-10-07 13:24:04 +10:30
bunnei
450c0a5adf
Merge pull request #1448 from ogniK5377/frontend-access
Ported #4296 from citra
2018-10-06 22:25:29 -04:00
Mat M
72a804b149
Merge pull request #1454 from ReinUsesLisp/fixup-draw
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 22:24:08 -04:00
ReinUsesLisp
0ecd181cca gl_rasterizer: Fixup undefined behaviour in SetupDraw 2018-10-06 23:22:48 -03:00
bunnei
2fbb20b2b5 yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. 2018-10-06 12:06:40 -04:00
FernandoS27
752faff2bc Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
fearlessTobi
8e6311bfd2 Remove "#" in the version number
So that people can stop using it in issue/pr comments and randomly link some other issue/pr unintentionally.
2018-10-06 15:51:37 +02:00
zhupengfei
690f326613 citra_qt/configuration: misc input tab improvements
* Added a context menu on the buttons including Clear & Restore Default

* Allow clearing (unsetting) inputs. Added a Clear All button

* Allow restoring a single input to default (instead of all)
2018-10-06 15:43:49 +02:00
David Marcec
612ce89eca Added forward define for ServerPort 2018-10-06 17:47:33 +10:00
bunnei
9aec85d39c fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 2018-10-06 03:20:04 -04:00
bunnei
011cf77796 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
bunnei
749aef3dd0 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 2018-10-06 03:20:04 -04:00
Lioncash
efd956e6ff
qt: Update telemetry links
These were pointing to a non-existent webpage.
2018-10-06 03:16:39 -04:00
David Marcec
f84b9ed4e8 Ported #4296 from citra
This will allow us to easily remove the use of "NFC" in "System"
2018-10-06 16:49:01 +10:00
bunnei
b8b90ce6e6
Merge pull request #1332 from FearlessTobi/port-web-backend
Port web_service from Citra
2018-10-06 02:43:09 -04:00
Lioncash
6ddf8f34db
kernel/mutex: Amend behavior of TransferMutexOwnership()
This was the result of a typo accidentally introduced in
e51d715700. This restores the previous
correct behavior.

The behavior with the reference was incorrect and would cause some games
to fail to boot.
2018-10-06 01:13:02 -04:00
bunnei
e6ee31a8e9
Merge pull request #1440 from lioncash/array
ui_settings: Place definition of the theme array within the cpp file
2018-10-05 22:54:01 -04:00
bunnei
d3bfb102d8
Merge pull request #1438 from ReinUsesLisp/quads
gl_rasterizer: Implement quads topology
2018-10-05 22:53:22 -04:00
balika011
1a5d6de0d4 thread: Make the scheduler pointer a regular pointer
Conceptually, it doesn't make sense for a thread to be able to persist
the lifetime of a scheduler. A scheduler should be taking care of the
threads; the threads should not be taking care of the scheduler.

If the threads outlive the scheduler (or we simply don't actually
terminate/shutdown the threads), then it should be considered a bug
that we need to fix.

Attributing this to balika011, as they opened #1317 to attempt to fix
this in a similar way, but my refactoring of the kernel code caused
quite a few conflicts.
2018-10-05 14:53:01 -04:00
bunnei
e51d715700
Merge pull request #1439 from lioncash/thread
kernel/thread: Make all instance variables private
2018-10-05 13:41:54 -04:00
bunnei
fe292573de
Merge pull request #1442 from lioncash/format
text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
2018-10-05 10:48:58 -04:00
Zach Hilman
38c2ac95af romfs_factory: Extract packed update setter to new function 2018-10-05 08:53:51 -04:00
Zach Hilman
5acaeb04c4 patch_manager: Add support for NSP packed updates
Reads as Update (NSP) in add-ons
2018-10-05 08:48:44 -04:00
Zach Hilman
cf7aba4817 game_list: Add XCI update versioning to game list 2018-10-05 08:47:55 -04:00
Zach Hilman
d79d4fd764 patch_manager: Add support for packed updates
Will prefer any installed update over the packed version.
2018-10-05 08:47:24 -04:00
Zach Hilman
5045748829 loader: Add getter for packed update
Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
2018-10-05 08:46:31 -04:00
Zach Hilman
e948fbf5d0 loader: Add ReadRomFSIVFCOffset to NSP, XCI, and NAX loaders
Fixes errors with certain updates
2018-10-05 08:46:31 -04:00
Lioncash
6f16826260 text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
operator+ for std::string creates an entirely new string, which is kind
of unnecessary here if we just want to append a null terminator to the
existing one.

Reduces the total amount of potential allocations that need to be done
in the logging path.
2018-10-04 23:55:53 -04:00
Zach Hilman
d0e6b93695 patch_manager: Avoid romfs_ext requirement for patching 2018-10-04 14:09:11 -04:00
Zach Hilman
c1e069c066 fsmitm_romfsbuild: Extract stubs and IPS to romfs_ext dir 2018-10-04 12:29:20 -04:00
Zach Hilman
bc4bec8a60 fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS 2018-10-04 12:29:14 -04:00
Zach Hilman
110d578470 ips_layer: Fix inaccuracies with comments and flags
Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records.
2018-10-04 12:23:27 -04:00
Zach Hilman
70bd2bb1d3 ips_layer: Deduplicate resource usage 2018-10-04 11:34:36 -04:00
Zach Hilman
9669cdb710 ips_layer: Add support for escape sequences and midline comments
More accurately follows IPSwitch specification.
2018-10-04 11:34:30 -04:00
Zach Hilman
8886f2e55e patch_manager: Add support for IPSwitch format patches 2018-10-04 11:34:06 -04:00
Zach Hilman
306739c2c4 ips_layer: Add IPSwitchCompiler to process IPSwitch format 2018-10-04 11:32:10 -04:00
Zach Hilman
f62227aa95 hex_util: Add HexVectorToString and HexStringToVector
Converts between bytes and strings when the size is not known at compile time.
2018-10-04 11:32:04 -04:00
Lioncash
30dfd89126 ui_settings: Place definition of the theme array within the cpp file
Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.

This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
2018-10-04 09:43:51 -04:00
bunnei
f85f2b3728
Merge pull request #1415 from DarkLordZach/ips
file_sys: Add support for loading IPS patches
2018-10-04 09:42:37 -04:00
Lioncash
baed7e1fba kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used
outside of the class itself, so there's no need to make those variables
public. This change follows in the steps of the previous changes that
made other kernel types' members private.

The main motivation behind this is that the Thread class will likely
change in the future as emulation becomes more accurate, and letting
random bits of the emulator access data members of the Thread class
directly makes it a pain to shuffle around and/or modify internals.
Having all data members public like this also makes it difficult to
reason about certain bits of behavior without first verifying what parts
of the core actually use them.

Everything being public also generally follows the tendency for changes
to be introduced in completely different translation units that would
otherwise be better introduced as an addition to the Thread class'
public interface.
2018-10-04 00:14:15 -04:00
ReinUsesLisp
3e2380327a gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
bunnei
cf3a6dd4a1
Merge pull request #1434 from DarkLordZach/dlc-edge-case
aoc_u: Fix edge case with DLC that causes breaks
2018-10-03 21:39:23 -04:00
bunnei
af672d8abf
Merge pull request #1428 from lioncash/qt
configure_graphics: Make functions internally linked where applicable
2018-10-03 21:38:29 -04:00
bunnei
839dbd9710
Merge pull request #1431 from lioncash/audio
configure_audio: Minor cleanup-related changes
2018-10-03 19:14:22 -04:00
bunnei
39f08e551d
Merge pull request #1433 from lioncash/fs
services/fsp_srv: Amend service function table
2018-10-03 19:13:57 -04:00
bunnei
5ae5610c13
Merge pull request #1429 from lioncash/translate
configure_input: Make analog mapping strings translatable
2018-10-03 19:13:20 -04:00
bunnei
15b2e2ec13
Merge pull request #1436 from lioncash/view
submission_package: Cleanup and bug fixes
2018-10-03 19:05:19 -04:00
bunnei
e7e347a828
Merge pull request #1432 from lioncash/lbl
service/lbl: Update service function table
2018-10-03 18:45:15 -04:00
bunnei
137d43fa2f
Merge pull request #1426 from FearlessTobi/port-4253
Port citra-emu/citra#4253: "common/string_util cleanup"
2018-10-03 18:44:51 -04:00
bunnei
8679934693
Merge pull request #1435 from lioncash/xci
card_image: Ensure program_nca_status is always initialized
2018-10-03 18:44:28 -04:00
FernandoS27
f664437ae8 Implemented Texture Processing Modes in TEXS and TLDS 2018-10-03 08:41:12 -04:00
Lioncash
024eec02a5 submission_package: Avoid dangling std::string_view within SetTicketKeys()
GetName() returns a std::string by value, not by reference, so after the
std::string_view is constructed, it's not well defined to actually
execute any member functions of std::string_view that attempt to access
the data, as the std::string has already been destroyed. Instead, we can
just use a std::string and erase the last four characters.
2018-10-03 02:13:51 -04:00
Lioncash
dade709f63 submission_package: Correct location of null check within SetTicketKeys()
If a ticket file was ever a null pointer, we'd cause a null pointer
dereference, as we were calling GetExtension() on the pointer instance.
2018-10-03 02:06:30 -04:00
Lioncash
02841052aa submission_package: Use std::string's rfind() when looking for the extension in InitializeExeFSAndRomFS()
When searching for a file extension, it's generally preferable to begin
the search at the end of the string rather than the beginning, as the
whole string isn't going to be walked just to check for something at the
end of it.
2018-10-03 01:51:01 -04:00
Lioncash
37ee05f7c0 submission_package: Ensure the 'extracted' member variable is always initialized
If an error occurs when constructing the PartitionFilesystem instance,
the constructor would be exited early, which wouldn't initialize the
extracted data member, making it possible for other code to perform an
uninitialized read by calling the public IsExtractedType() member
function. This prevents that.
2018-10-03 01:47:34 -04:00
Lioncash
ccf0a9cb38 submission_package: Move ExeFS and RomFS initialization to its own function
Like the other two bits of factored out code, this can also be put
within its own function. We can also modify the code so that it accepts
a const reference to a std::vector of files, this way, we can
deduplicate the file retrieval.

Now the constructor for NSP isn't a combination of multiple behaviors in
one spot. It's nice and separate.
2018-10-03 01:46:07 -04:00
Lioncash
fd312abedd submission_package: Move NCA reading code to its own function
This too, is completely separate behavior from what is in the
constructor, so we can move this to its own isolated function to keep
everything self-contained.
2018-10-03 01:35:41 -04:00
Lioncash
4f18d35888 submission_package: Move ticket key setting to its own function
This behavior is entirely independent of the surrounding code, so it can
be put in its own function to keep the behavior separate.
2018-10-03 01:20:57 -04:00
Lioncash
0d83f8f255 submission_package: Invert conditionals within NSP's constructor to reduce nesting
We can use early continues here to reduce the amount of nesting.
2018-10-03 01:11:16 -04:00
Lioncash
cf463a9b67 card_image: Ensure program_nca_status is always initialized
If any of the error paths before the NCA retrieval are taken, it'll
result in program_nca_status being left in an inconsistent state. So we
initialize it by default with a value indicating an error.
2018-10-02 23:16:05 -04:00
Zach Hilman
9aaf1c0df8 aoc_u: Fix edge case with DLC that causes breaks
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-02 21:56:32 -04:00
Lioncash
cba78dc70a services/fsp_srv: Amend service function table
Adds new functions that have been given names to the table. Information
is based off what is provided on Switchbrew.
2018-10-02 21:34:33 -04:00
Lioncash
d80dd2b812 service/lbl: Update service function table
Amends the lbl service table to include new names of functions that were
added to Switchbrew.
2018-10-02 21:15:59 -04:00
Lioncash
61b144bbf3 configure_input: Make analog mapping strings translatable
These strings are user-facing, so they should be specified as
translatable with tr().
2018-10-02 20:28:45 -04:00
Lioncash
1c7c798e9e configure_audio: Move combo box index setting to their own functions
Keeps the individual behaviors in their own functions, and cleanly
separate. We can also do a little better by converting the relevant IDs
within the core to a QString only once, instead of converting every
string into a std::string.
2018-10-02 20:24:30 -04:00
Lioncash
57e47bae32 configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what.
It also avoids relying on ASCII conversions.
2018-10-02 19:50:51 -04:00
Lioncash
226dc914b3 configure_audio: Add disambiguation comment for the volume percentage string
Disambiguates what the string represents to help translators more easily
understand what it is that they're translating. While we're at it, we
can move the code to its own function, so that we don't need to specify
the same string twice.
2018-10-02 19:45:12 -04:00
Lioncash
8f5e2a2b83 configure_graphics: Make functions internally linked where applicable
These aren't used outside of this translation unit, so they can be
internally linked.
2018-10-02 19:24:43 -04:00
Zach Hilman
215b65fe75 nso: Optimize loading of IPS patches
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02 17:03:38 -04:00
Weiyi Wang
fdb35760a7 string_util: unify UTF8<->UTF16 conversion to codecvt 2018-10-02 16:10:34 +02:00
Weiyi Wang
bfe84f06f2 string_util: remove TString conversion for windows
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
2018-10-02 16:10:20 +02:00
Weiyi Wang
a4595bb939 string_util: remove ShiftJIS/CP1252 conversion function
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them
2018-10-02 16:10:01 +02:00
fearlessTobi
e4daf4bee5 Review comments - part 5 2018-10-02 16:04:10 +02:00
fearlessTobi
ac06105dfe Review comments -part 4 2018-10-02 15:30:49 +02:00
fearlessTobi
aa48468862 Review comments - part 3 2018-10-02 15:30:48 +02:00
Weiyi Wang
62f9409ba3 web_backend: protect jwt cache with a mutex 2018-10-02 15:30:48 +02:00
fearlessTobi
120d8f3bf7 Address more review comments 2018-10-02 15:30:48 +02:00
fearlessTobi
b4ace6ec6f Address a bunch of review comments 2018-10-02 15:30:48 +02:00
fearlessTobi
4d139943f2 Port web_service from Citra 2018-10-02 15:30:48 +02:00
Zach Hilman
6d441828e6 deconstructed_rom_directory: Force NSO loader to patch NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman
003b44822a nso: Add framework to support patching of uncompressed NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman
42fb4e82d3 patch_manager: Add PatchNSO function
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01 16:02:50 -04:00
Zach Hilman
4c2a94fa94 patch_manager: Use strings for patch type instead of enum 2018-10-01 16:02:50 -04:00
Zach Hilman
21b2411c44 file_sys: Implement function to apply IPS patches 2018-10-01 16:01:46 -04:00
Zach Hilman
3c9e70fefa nso: Replace NSOHeader padding bytes with build ID 2018-10-01 16:01:46 -04:00
bunnei
bd14f397ce
Merge pull request #1407 from DarkLordZach/dlc
aoc_u: Implement functions and add support for DLC loading
2018-10-01 15:56:39 -04:00
ReinUsesLisp
1835911425 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
bunnei
bc679c9b8c
Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei
8391048a83
Merge pull request #1322 from bunnei/tex-cubemap
gl_rasterizer_cache: Implement cubemap textures.
2018-09-30 21:19:00 -04:00
bunnei
decc319634
Merge pull request #1403 from DarkLordZach/install-sysnand
qt: Install System TitleTypes to System NAND
2018-09-30 21:08:44 -04:00
Zach Hilman
f72046099a aoc_u: Extract AccumulateAOCTitleIDs to separate function 2018-09-30 21:07:22 -04:00
Zach Hilman
7d86a008e2 aoc_u: Implement GetAddOnContentBaseId
Command #5
2018-09-30 21:01:35 -04:00
Zach Hilman
62225ae050 aoc_u: Implement Count, List and Prepare AddOnContent
Commands #2, #3, and #7
2018-09-30 21:01:35 -04:00
Zach Hilman
aa0c82e405 romfs_factory: Read from all locations with StorageId None
Previous behavior was to assert. Seems to mirror expected game behavior.
2018-09-30 21:01:35 -04:00
Zach Hilman
32fc31fb13 patch_manager: Add DLC recognition to PatchManager 2018-09-30 21:01:35 -04:00
bunnei
8f2ad3a66d
Merge pull request #1338 from raven02/service_vi
Implement ISystemDisplayService::GetDisplayMode
2018-09-30 15:39:54 -04:00
bunnei
df3799a008 gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei
29782273ec gl_rasterizer_cache: Add check for array rendering to cubemap texture. 2018-09-30 14:31:58 -04:00
bunnei
f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
bunnei
15cc729ebd gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 2018-09-30 14:31:58 -04:00
bunnei
ed2e0e85c9 gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. 2018-09-30 14:31:58 -04:00
bunnei
871580dcd8 gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. 2018-09-30 14:31:57 -04:00
bunnei
a9aa1db552 gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. 2018-09-30 14:31:57 -04:00
bunnei
2e1cdde994 gl_rasterizer_cache: Track texture target and depth in the cache. 2018-09-30 14:31:57 -04:00
bunnei
fefb003b23 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 2018-09-30 14:31:56 -04:00
bunnei
ce452049d3 gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 2018-09-30 14:31:56 -04:00
raven02
b92b4bbeaf Fix trailing whitespace 2018-09-30 23:51:10 +08:00
Lioncash
541c550753 kernel/svc: Implement svcGetThreadContext()
Now that we have all of the rearranging and proper structure sizes in
place, it's fairly trivial to implement svcGetThreadContext(). In the
64-bit case we can more or less just write out the context as is, minus
some minor value sanitizing. In the 32-bit case we'll need to clear out
the registers that wouldn't normally be accessible from a 32-bit
AArch32 exectuable (or process).
2018-09-30 05:29:40 -04:00
Lioncash
dccfe193a9 kernel/process: Add a data member to determine if a process is 64-bit or not.
This will be necessary for the implementation of svcGetThreadContext(),
as the kernel checks whether or not the process that owns the thread
that has it context being retrieved is a 64-bit or 32-bit process.

If the process is 32-bit, then the upper 15 general-purpose registers
and upper 16 vector registers are cleared to zero (as AArch32 only has
15 GPRs and 16 128-bit vector registers. not 31 general-purpose
registers and 32 128-bit vector registers like AArch64).
2018-09-30 05:29:40 -04:00
Lioncash
cf9d6c6f52 kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
2018-09-30 02:30:01 -04:00
Lioncash
16145e2f21 arm_interface: Add missing fpsr/tpidr members to the ThreadContext struct
Internally within the kernel, it also includes a member variable for the
floating-point status register, and TPIDR, so we should do the same here to match
it.

While we're at it, also fix up the size of the struct and add a static
assertion to ensure it always stays the correct size.
2018-09-30 02:29:57 -04:00
raven02
4092907687 Implement ISystemDisplayService::GetDisplayMode 2018-09-30 10:04:03 +08:00
Lioncash
a63e6f9dfd loader: Make the Load() function take a process as a regular reference, not a SharedPtr
A process should never require being reference counted in this
situation. If the handle to a process is freed before this function is
called, it's definitely a bug with our lifetime management, so we can
put the requirement in place for the API that the process must be a
valid instance.
2018-09-29 16:00:03 -04:00
bunnei
97c0ac3545
Merge pull request #1412 from lioncash/move
kernel/object: Remove unnecessary std::move from DynamicObjectCast()
2018-09-29 11:58:58 -04:00
bunnei
fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
bunnei
8d8366b602
Merge pull request #1406 from ReinUsesLisp/multibind-samplers
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-29 10:55:45 -04:00
bunnei
f7b69d61f2
Merge pull request #1395 from lioncash/vm
process/vm_manager: Initial modifications to load NPDM metadata
2018-09-29 10:54:39 -04:00
Lioncash
f4c24d0832 kernel/object: Remove unnecessary std::move from DynamicObjectCast()
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is),
takes its parameter by const reference. Given that, it means that this
std::move doesn't actually do anything other than obscure what the
function's actual behavior is, so we can remove this. To clarify, this
would only do something if the parameter was either taking its argument
by value, by non-const ref, or by rvalue-reference.
2018-09-28 02:17:57 -04:00
ReinUsesLisp
e3e51d3ddb video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp
b8f1506aa5 gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
bunnei
f7da74d18e
Merge pull request #1360 from FearlessTobi/port-3979
Port citra-emu/citra#3979 game_list: move SearchField to game_list_p.h and fix untranslated text
2018-09-27 17:09:11 -04:00
bunnei
fc2419e441
Merge pull request #1394 from lioncash/stream
stream: Preserve enum class type in GetState()
2018-09-27 17:05:03 -04:00
Mat M
29ff84ea99
Merge pull request #1389 from PhiBabin/valgrind
FPCR register was uninitialized at start up
2018-09-27 15:23:03 -04:00
bunnei
62048edc15
Merge pull request #1377 from FernandoS27/faster-swizzle
Improved Fast Swizzle and Legacy Swizzle
2018-09-27 10:00:04 -04:00
Zach Hilman
70e86248fd qt: Install System TitleTypes to System NAND
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
2018-09-27 09:20:06 -04:00
Lioncash
861580f6d2 fsmitm_romfsbuild: std::move std::vector instances in Build()
Avoids making copies of large std::vector instances where it's trivially
avoidable to do so.
2018-09-26 17:35:44 -04:00
Lioncash
7ecdaaf189 fsmitm_romfsbuild: Replace manual value aligning with Common::AlignUp()
Theres no need to do explicit bitwise arithmetic here, when we have a
function that does this with a more descriptive name.
2018-09-26 17:35:21 -04:00
bunnei
c0445006af
Merge pull request #1399 from lioncash/sched
kernel/scheduler: Take ARM_Interface instances by reference
2018-09-26 16:17:18 -04:00
bunnei
efcb83fb41
Merge pull request #1400 from lioncash/header
service: Add missing headers inclusions where applicable
2018-09-26 16:11:19 -04:00
bunnei
cc866d1384
Merge pull request #1402 from ReinUsesLisp/asserts
video_core: Add asserts for CS, TFB and alpha testing
2018-09-26 16:10:55 -04:00
Lioncash
11104b4883 patch_manager: Invert conditionals within ApplyLayeredFS()
Avoids the need to nest code quite a bit by early-exiting in error
cases.
2018-09-25 20:09:23 -04:00
ReinUsesLisp
ab65fde9f4 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Lioncash
e3b2ef9170 vfs_vector: Amend initializer list order in VectorVfsFile's constructor initializer list
Orders the initializer list members to be in the same order that they
would be initialized in. Avoids compiler warnings.
2018-09-25 20:06:21 -04:00
Lioncash
4654f89618 fsmitm_romfsbuild: Avoid type truncation warnings
Cast where explicitly necessary and in other cases we can simply modify
the algorithm to accomodate larger data.
2018-09-25 20:06:21 -04:00
Lioncash
91b56c4928 fsmitm_romfsbuild: Remove unnecessary constructors and initializers for RomFSBuildFileContext and RomFSBuildDirectoryContext
There's no need to duplicate in-class initializers with a constructor
initializer list. std::strings also initialize to empty by default.
2018-09-25 20:06:21 -04:00
Lioncash
1f92cbc059 fsmitm_romfsbuild: Remove unnecessary loops in Build()
The std::vector instances are already initially allocated with all
entries having these values, there's no need to loop through and fill
them with it again when they aren't modified.
2018-09-25 20:06:21 -04:00
Lioncash
fa9e0f9c8b fsmitm_romfsbuild: Make auto variable into a std::size_t variable within Build()
auto x = 0;

auto-deduces x to be an int. This is undesirable when working with
unsigned values. It also causes sign conversion warnings. Instead, we
can make it a proper unsigned value with the correct width that the
following expressions operate on.
2018-09-25 20:06:21 -04:00
Lioncash
f646ca874d yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize()
Ternary operators have a lower precedence than arithmetic operators, so
what was actually occurring here is "return (out + full) ? x : y" which most
definitely isn't intended, given we calculate out recursively above. We
were essentially doing a lot of work for nothing.
2018-09-25 20:06:21 -04:00
Lioncash
cbb146069a yuzu/main: Move functions stored into static std::function instances out of OnGameListDumpRomFS()
This can cause warnings about static constructors, and is also not ideal
performance-wise due to the indirection through std::function. This also
keeps the behavior itself separate from the surrounding code, which can
make it nicer to read, due to the size of the code.
2018-09-25 20:06:21 -04:00
Lioncash
57616f9758 vfs/etc: Append std:: to size_t usages
Given we just recently had a patch backport this from citra, let's try
and keep the convention uniform.
2018-09-25 20:06:21 -04:00
Lioncash
28bef31ea8 vfs_concat/vfs_layered: Remove friend declarations from ConcatenatedVfsFile
Given these are only added to the class to allow those functions to
access the private constructor, it's a better approach to just make them
static functions in the interface, to make the dependency explicit.
2018-09-25 20:06:01 -04:00
Lioncash
14e2df5610 vfs_static: Remove template byte parameter from StaticVfsFile
This converts it into a regular constructor parameter. There's no need
to make this a template parameter on the class when it functions
perfectly well as a constructor argument.

This also reduces the amount of code bloat produced by the compiler, as
it doesn't need to generate the same code for multiple different
instantiations of the same class type, but with a different fill value.
2018-09-25 17:40:53 -04:00
Lioncash
e42bb5e003 service: Add missing headers inclusions where applicable
Gets rid of a few indirect inclusions.
2018-09-25 17:14:38 -04:00
bunnei
7b81e1e525
Merge pull request #1365 from DarkLordZach/lfs
file_sys: Add support for LayeredFS mods
2018-09-25 16:59:44 -04:00
Lioncash
598e4d2f6c core_cpu: Make arm_interface instances a std::unique_ptr
This is only exposed by reference, so we can just make it a unique
pointer to get rid of the need to also use reference counting for the
pointer.
2018-09-25 16:04:56 -04:00
Lioncash
a58eefa7e4 kernel/scheduler: Take ARM_Interface instance by reference in the constructor
It doesn't make sense to allow a scheduler to be constructed around a
null pointer.
2018-09-25 16:00:17 -04:00
bunnei
b67c1fdf38
Merge pull request #1393 from tech4me/svc
svc: Updated svc names
2018-09-25 10:47:12 -04:00
Lioncash
83377113bf memory: Dehardcode the use of fixed memory range constants
The locations of these can actually vary depending on the address space
layout, so we shouldn't be using these when determining where to map
memory or be using them as offsets for calculations. This keeps all the
memory ranges flexible and malleable based off of the virtual memory
manager instance state.
2018-09-24 22:16:03 -04:00
Lioncash
6c6f95d071 svc: Report correct memory-related values within some of the cases in svcGetInfo()
Previously, these were reporting hardcoded values, but given the regions
can change depending on the requested address spaces, these need to
report the values that the memory manager contains.
2018-09-24 22:16:03 -04:00
Lioncash
7fd598636e memory: Dehardcode the use of a 36-bit address space
Given games can also request a 32-bit or 39-bit address space, we
shouldn't be hardcoding the address space range as 36-bit.
2018-09-24 22:15:53 -04:00
Lioncash
75603b005b process/vm_manager: Amend API to allow reading parameters from NPDM metadata
Rather than hard-code the address range to be 36-bit, we can derive the
parameters from supplied NPDM metadata if the supplied exectuable
supports it. This is the bare minimum necessary for this to be possible.

The following commits will rework the memory code further to adjust to
this.
2018-09-24 17:24:50 -04:00
David
367c52ff0d Implemented fatal:u properly (#1347)
* Implemented fatal:u properly

fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/
The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know!

* Fatal:U fixups

* Made fatal:u execution break more clear

* Fatal fixups
2018-09-23 22:34:11 -04:00
David
2513e086ab Stubbed IRS (#1349)
* Stubbed IRS

Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.

* Added IRS to logging backend

* Forward declared shared memory for irs
2018-09-23 22:33:29 -04:00
bunnei
f2c1fd08f9
Merge pull request #1354 from ogniK5377/ssl-version
Corrected SSL::SetInterfaceVersion
2018-09-23 22:32:14 -04:00
Zach Hilman
b3c2ec362b fsmitm: Cleanup and modernize fsmitm port 2018-09-23 21:50:20 -04:00
Lioncash
2f6a611311 stream: Preserve enum class type in GetState()
Preserves the meaning/type-safetiness of the stream state instead of
making it an opaque u32. This makes it usable for other things outside
of the service HLE context.
2018-09-23 20:03:38 -04:00
tech4me
d42424ace0 svc: Updated svc names 2018-09-23 17:03:38 -07:00
David
9f3fc067bf Added glObjectLabels for renderdoc for textures and shader programs (#1384)
* Added glObjectLabels for renderdoc for textures and shader programs

* Changed hardcoded "Texture" name to reflect the texture type instead

* Removed string initialize
2018-09-23 17:55:41 -04:00
bunnei
6b05f71b67
Merge pull request #1387 from FearlessTobi/port-4245
Port citra-emu/citra#4245: "common/thread: remove YieldCPU()"
2018-09-23 17:51:53 -04:00
bunnei
d373a65d26
Merge pull request #1391 from ogniK5377/GetAudioRendererState
Added audren:u#GetAudioRendererState
2018-09-23 16:25:12 -04:00
greggameplayer
b91e2d55f3 correct BC6H 2018-09-23 19:17:22 +02:00
David Marcec
c461188f51 Added audren:u#GetAudioRendererState 2018-09-23 22:32:01 +10:00
Philippe Babin
fb6bc2c495 FPCR register was uninitialized at start up 2018-09-22 21:17:43 -04:00
bunnei
93fea4e179
Merge pull request #1378 from lioncash/thread
process: Make a few member variables private where applicable
2018-09-22 19:46:53 -04:00
Weiyi Wang
e0ce07aa7d common/thread: remove YieldCPU()
simply use the standard library yield()
2018-09-22 23:27:42 +02:00
bunnei
fb9f273e90
Merge pull request #1380 from lioncash/const
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
2018-09-22 01:37:36 -04:00
bunnei
73eea61614
Merge pull request #1382 from lioncash/inc
gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
bunnei
0246db9ea2
Merge pull request #1376 from Subv/timestretch_trace
Logging: Change the TimeStretch::Process log from debug to trace level.
2018-09-22 01:30:28 -04:00
bunnei
2d5f51bb9b
Merge pull request #1381 from valentinvanelslande/patch-1
yuzu_cmd: fix sd card directory set to nand directory
2018-09-22 01:29:28 -04:00
Zach Hilman
4f183123f5 game_list: Add Qt SmoothTransformation to picture scaling 2018-09-21 21:34:46 -04:00
Zach Hilman
ba0873d33c qt: Add UI elements for LayeredFS and related tools 2018-09-21 19:53:33 -04:00
Zach Hilman
050547b801 romfs: Implement CreateRomFS 2018-09-21 19:53:33 -04:00
Zach Hilman
6eada3c57d file_sys: Port Atmosphere-NX fs_mitm implementation 2018-09-21 19:53:33 -04:00
Zach Hilman
940a711caf filesystem: Add LayeredFS VFS directory getter 2018-09-21 19:53:33 -04:00
Zach Hilman
50a470eab8 bis_factory: Add mod directory VFS getter 2018-09-21 19:53:33 -04:00
Zach Hilman
16188acb50 patch_manager: Add LayeredFS mods support 2018-09-21 19:53:33 -04:00
Zach Hilman
44fdac334c vfs_concat: Rewrite and fix ConcatenatedVfsFile 2018-09-21 19:53:33 -04:00
Zach Hilman
3e5c3d0f16 vfs_layered: Add LayeredVfsDirectory
Reads multiple dirs through as if a waterfall.
2018-09-21 19:53:05 -04:00
Zach Hilman
b52343a428 vfs_vector: Add VectorVfsFile
Maps a vector into the VFS interface.
2018-09-21 19:53:05 -04:00
Zach Hilman
c65d4d119f vfs_static: Add StaticVfsFile
Always returns the template argument byte for all reads. Doesn't support writes.
2018-09-21 19:53:05 -04:00
Zach Hilman
f68e324672 vfs: Add and rewite VfsRawCopy functions 2018-09-21 19:53:05 -04:00
Zach Hilman
d6cbb3a3e0 vfs: Add GetEntries method
Maps name string to directory or file.
2018-09-21 19:53:05 -04:00
Zach Hilman
bd8db3f7f8 common_paths: Add Load and Dump dirs 2018-09-21 19:53:05 -04:00
Lioncash
90746c33c7 gl_state: Remove unused type alias
This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
Valentin Vanelslande
19d9b0778a
Update config.cpp 2018-09-21 16:16:51 -05:00
Lioncash
a8f5fd787f shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash
272517cf7e shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei
4f186de069
Merge pull request #1379 from lioncash/bitwise
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
zhupengfei
44228ee3ed game_list: move SearchField to game_list_p.h and fix untranslated text
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
2018-09-21 18:47:41 +02:00
FernandoS27
57b44200a2 Reverse stride align restriction on FastSwizzle due to lost performance 2018-09-21 12:09:59 -04:00
FernandoS27
d2dd1289bd Join both Swizzle methods within one interface function 2018-09-21 11:42:34 -04:00
FernandoS27
41c6c4593a Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 2018-09-21 11:34:54 -04:00
FernandoS27
f020319a45 Remove same output bpp restriction on FastSwizzle 2018-09-21 11:10:44 -04:00
FernandoS27
68aaa83836 Improved Legacy Swizzler to be better documented and work better 2018-09-21 10:57:12 -04:00
Lioncash
ba02dd9ebc gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
Lioncash
48b2eda492 svc: Move most process termination code to its own function within Process
Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
2018-09-21 06:07:41 -04:00
Lioncash
acfc801d14 thread/process: Move TLS slot marking/freeing to the process class
Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
2018-09-21 03:50:12 -04:00
David
1db1e013e0 Added support for uncompressed NSOs (#1374)
* Added support for uncompressed NSOs

* Moved compressed section check to NsoHeader
2018-09-21 00:39:30 -04:00
bunnei
000da01c1d
Merge pull request #1337 from DarkLordZach/create-fs-cmd
yuzu-cmd: Add filesystem service initializer call
2018-09-20 23:36:11 -04:00
bunnei
0285ddfbd4
Merge pull request #1372 from lioncash/thread
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
2018-09-20 23:35:29 -04:00
bunnei
072053ab95
Merge pull request #1371 from lioncash/fwd-arm
arm_interface: Replace kernel vm_manager include with a forward declaration
2018-09-20 23:35:06 -04:00
bunnei
a373dddbd9
Merge pull request #1375 from Subv/gl_clear
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
2018-09-20 23:34:39 -04:00
Subv
8ba21e28cf Logging: Change the TimeStretch::Process log from debug to trace level.
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-09-20 22:33:54 -05:00
Subv
9cd5c61fcf RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
bunnei
c1c59617ad
Merge pull request #1364 from lioncash/content
file-sys: Default heavy-weight class destructors in the cpp file
2018-09-20 23:31:31 -04:00
bunnei
cf97d00eb6
Merge pull request #1367 from lioncash/plural
game_list: Handle plurals within setFilterResult() better
2018-09-20 23:30:32 -04:00
bunnei
b0b57c21e6
Merge pull request #1368 from ogniK5377/nifm-fix
Added IRequest::Submit
2018-09-20 23:30:11 -04:00
bunnei
a0db7e2cf9
Merge pull request #1352 from lioncash/sharing
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
2018-09-20 23:29:10 -04:00
FernandoS27
bf2f2a715f Improved fast swizzle and removed restrictions to it 2018-09-20 23:06:53 -04:00
David Marcec
b918925bd5 Revert GetRequestState
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21 12:15:49 +10:00
Lioncash
05aa4aa01a kernel/thread: Use owner_process when setting the page table in SetupMainThread()
The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
2018-09-20 21:10:00 -04:00
Lioncash
9b8fc2b689 arm_interface: Replace kernel vm_manager include with a forward declaration
Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
2018-09-20 19:35:36 -04:00
Mat M
f237265187
Merge pull request #1370 from Hedges/GDBClean
Correct endianness of BRK
2018-09-20 17:25:56 -04:00
Mat M
1e35d8fa8f
Merge pull request #1362 from MerryMage/dynarmic
externals: Update dynarmic to 171d116
2018-09-20 17:22:42 -04:00
Jarek Syrylak
74f966404d Correct endianness of BKPT 2018-09-20 22:03:57 +01:00
MerryMage
ef31487624 arm_dynarmic: Halt when BRK encountered 2018-09-20 19:12:42 +01:00
David Marcec
3f49725a51 Fixed submit 2018-09-21 00:51:13 +10:00
David Marcec
cfc9fe4460 Added IRequest::Submit
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-21 00:47:30 +10:00
bunnei
8fe9572271
Merge pull request #1358 from DarkLordZach/temp-storage
savedata_factory: Add TemporaryStorage SaveDataType
2018-09-20 10:13:38 -04:00
bunnei
0931a711de
Merge pull request #1363 from lioncash/control
control_metadata: Move language name array definition to the cpp file
2018-09-20 10:13:23 -04:00
bunnei
b02a1e38fa
Merge pull request #1361 from lioncash/nax
xts_archive/nax: Minor interface changes
2018-09-20 10:13:10 -04:00
Lioncash
e980e90d6e game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-20 01:35:50 -04:00
David Marcec
583137709f Removed unneeded event clear 2018-09-20 15:16:08 +10:00
David Marcec
335e9d18ae Implemented NTC & IEnsureNetworkClockAvailabilityService
Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
Lioncash
05ef9dfc10 file-sys: Default heavy-weight class destructors in the cpp file
Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.

Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
2018-09-19 19:34:08 -04:00
Lioncash
3146502a12 control_metadata: Remove unnecessary else within GetLanguageEntry()
There's no need to indent the code here, given the if case contains a
return statement at the end of it.
2018-09-19 19:02:06 -04:00
Lioncash
05d49962b6 control_metadata: Move language name array definition to the cpp file
This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
2018-09-19 18:57:26 -04:00
MerryMage
3b4a158230 arm_dynarmic: Support BKPT instruction 2018-09-19 21:00:38 +01:00
Lioncash
2e5f0e5024 xts_archive: Remove unused variables from CalculateHMAC256()
These variables aren't used, which still has an impact, as std::vector
cannot be optimized away by the compiler (it's constructor and
destructor are both non-trivial), so this was just wasting memory.
2018-09-19 14:23:13 -04:00
Lioncash
2752183883 xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptr
std::shared_ptr isn't strictly necessary here and is only ever used in
contexts where the object doesn't depend on being shared. This also
makes the interface more flexible, as it's possible to create a
std::shared_ptr from a std::unique_ptr (std::shared_ptr has a
constructor that accepts a std::unique_ptr), but not the other way
around.
2018-09-19 14:22:37 -04:00
Lioncash
45195a51a7 nax: Avoid re-parsing NAX data with GetFileType()
An instance of the NAX apploader already has an existing NAX instance in
memory. Calling directly into IdentifyType() directly would re-parse the
whole file again into yet another NAX instance, only to toss it away
again.

This gets rid of unnecessary/redundant file parsing and allocations.
2018-09-19 14:22:37 -04:00
Lioncash
c8c4105659 nax: Avoid unnecessary calls to AsNCA() in IdentifyType()
AsNCA() allocates an NCA instance every time it's called. In the current
manner it's used, it's quite inefficient as it's making a redundant
allocation.

We can just amend the order of the conditionals to make it easier to
just call it once.
2018-09-19 14:22:37 -04:00
Lioncash
f272261c21 xts_archive: Ensure NAX's type member is always initialized
Ensures that the member always has a deterministic value.
2018-09-19 14:22:37 -04:00
Lioncash
92a98a8b19 xts_archive: Amend initializer order of NAX's constructor
Orders the initializer list in the same order the members would be
initialized. Avoids compiler warnings.
2018-09-19 14:22:30 -04:00
David
0432af5ad1 Reworked incorrect nifm stubs (#1355)
* Reworked incorrect nifm stubs

Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.

Any 0 client id is considered an invalid client id.

GetRequestState 0 is considered invalid.

* Fixups for nifm
2018-09-19 11:59:01 -04:00
bunnei
52fb86c65c
Merge pull request #1356 from degasus/hotfix
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
2018-09-19 11:58:22 -04:00
bunnei
8dff92c5f6
Merge pull request #1359 from ogniK5377/nes
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
2018-09-19 10:01:36 -04:00
David Marcec
cbc7ad8f6d Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
Zach Hilman
9bba103791 yuzu-cmd: Add call to CreateFactories
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19 09:09:11 -04:00
Zach Hilman
dfaea55be5 savedata_factory: Add TemporaryStorage SaveDataType
Seems to be used by NSO NES Emulator
2018-09-19 09:06:22 -04:00
raven02
c8f9bbbf85
Merge branch 'master' into tlds 2018-09-19 19:53:11 +08:00
Markus Wick
f465e4aaf2 gl_rasterizer: Fix StartAddress handling with indexed draw calls.
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
David Marcec
d06f4cfc63 Corrected SSL::SetInterfaceVersion
Should be a single u32
2018-09-19 16:46:11 +10:00
David Marcec
08819ec70a Removed MakeBuilder as it's not needed anymore 2018-09-19 15:13:56 +10:00
David Marcec
6a0612f2bf Removed the use of rp.MakeBuilder
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19 15:09:59 +10:00
Lioncash
ab6dfa4fa5
ring_buffer: Use std::atomic_size_t in a static assert
Avoids the need to repeat "std::" twice
2018-09-18 23:36:04 -04:00
Lioncash
c51f8563a6
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
MSVC 19.11 (A.K.A. VS 15.3)'s C++ standard library implements P0154R1
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0154r1.html)
which defines two new constants within the <new> header, std::hardware_destructive_interference_size
and std::hardware_constructive_interference_size.

std::hardware_destructive_interference_size defines the minimum
recommended offset between two concurrently-accessed objects to avoid
performance degradation due to contention introduced by the
implementation (with the lower-bound being at least alignof(max_align_t)).
In other words, the minimum offset between objects necessary to avoid
false-sharing.

std::hardware_constructive_interference_size on the other hand defines
the maximum recommended size of contiguous memory occupied by two
objects accessed wth temporal locality by concurrent threads (also
defined to be at least alignof(max_align_t)). In other words the maximum
size to promote true-sharing.

So we can simply use this facility to determine the ideal alignment
size. Unfortunately, only MSVC supports this right now, so we need to
enclose it within an ifdef for the time being.
2018-09-18 23:35:57 -04:00
bunnei
b33ce787b7
Merge pull request #1348 from ogniK5377/GetImageSize
Implemented IProfile::GetImageSize
2018-09-18 22:15:18 -04:00
bunnei
d85130d7be
Merge pull request #1319 from lioncash/audio
audio_core: Replace includes with forward declarations where applicable.
2018-09-18 22:14:26 -04:00
bunnei
c9942fe46e
Merge pull request #1351 from ogniK5377/GetDefaultDisplayResolution
Implemented GetDefaultDisplayResolution
2018-09-18 22:13:28 -04:00
bunnei
bf957d5345
Merge pull request #1341 from lioncash/dependency
core/core_cpu: Replace exclusive monitor include with forward declaration
2018-09-18 22:13:05 -04:00
bunnei
c768535463
Merge pull request #1346 from lioncash/svc
svc_wrap: Convert the PARAM macro into a function
2018-09-18 22:12:47 -04:00
bunnei
e9abbcae85
Merge pull request #1350 from ogniK5377/Six-Axis-Stub
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-18 22:12:12 -04:00
bunnei
bd88d4108f
Merge pull request #1342 from lioncash/trunc
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei
0284cbe7ec
Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
6415f81bb8
Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
Philippe Babin
9155c8daeb Invalid default value of username in yuzu_cmd (#1334)
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username

* Fix format

* Apply code review changes

* Remove nullptr check
2018-09-18 19:58:28 -04:00
bunnei
733c47623b
Merge pull request #1343 from lioncash/mutex
kernel/svc: Handle invalid address cases within svcArbitrateLock() and svcArbitrateUnlock()
2018-09-18 14:25:00 -04:00
bunnei
c2cf784376
Merge pull request #1344 from lioncash/arm
arm_interface: Remove ARM11-isms from the CPU interface
2018-09-18 14:24:20 -04:00
bunnei
c7a4bf5074
Merge pull request #1345 from lioncash/write
arm_dynarmic: Correct ExclusiveWrite128()'s operation
2018-09-18 14:23:57 -04:00
David Marcec
de9604d63e Added ActivateGesture 2018-09-19 01:13:58 +10:00
David Marcec
1a2d33eeb4 Implemented GetDefaultDisplayResolution 2018-09-19 01:10:16 +10:00
David Marcec
a8b1c7763b Added StopSixAxisSensor 2018-09-19 00:56:02 +10:00
David Marcec
717889e93c Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor 2018-09-19 00:52:20 +10:00
David Marcec
528e5cee67 Implemented GetImageSize 2018-09-19 00:16:52 +10:00
Lioncash
f85ab0a123 svc_wrap: Convert the PARAM macro into a function
This can just be a regular function, getting rid of the need to also
explicitly undef the define at the end of the file. Given FuncReturn()
was already converted into a function, it's #undef can also be removed.
2018-09-18 04:27:38 -04:00
Lioncash
ead2a4eeb4 arm_dynarmic: Correct ExclusiveWrite128()'s operation
Previously the second half of the value being written would overwrite
the first half. Thankfully this wasn't a bug that was being encountered,
as the function is currently unused.
2018-09-18 03:56:32 -04:00
Lioncash
b51e7e0288 arm_interface: Remove ARM11-isms from the CPU interface
This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
2018-09-18 03:20:04 -04:00
Lioncash
71b48cb00f kernel/mutex: Replace ResultCode construction for invalid addresses with the named variant
We already have a ResultCode constant for the case of an invalid
address, so we can just use it instead of re-rolling that ResultCode
type.
2018-09-17 23:27:53 -04:00
Lioncash
b6867602ca kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()
The kernel does the equivalent of the following check before proceeding:

if (address + 0x8000000000 < 0x7FFFE00000) {
    return ERR_INVALID_MEMORY_STATE;
}

which is essentially what our IsKernelVirtualAddress() function does. So
we should also be checking for this.

The kernel also checks if the given input addresses are 4-byte aligned,
however our Mutex::TryAcquire() and Mutex::Release() functions already
handle this, so we don't need to add code for this case.
2018-09-17 23:27:53 -04:00
FernandoS27
567a5524b9 Implemented Internal Flags 2018-09-17 20:50:54 -04:00
Lioncash
9a8dbba1e5 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei
fafc80d72e
Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
Lioncash
4a84986bc3 core/core_cpu: Replace exclusive monitor include with forward declaration
We don't need to include this as a dependency within the header. A
regular forward declaration will suffice here.
2018-09-17 18:16:55 -04:00
FernandoS27
e4bb759c4b Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
FernandoS27
e2ac8fb36d Implemented CSETP 2018-09-17 17:42:44 -04:00
FernandoS27
aac77bbd18 Implemented Control Codes 2018-09-17 17:42:43 -04:00
Lioncash
f7308a6c25 time_stretch: Remove unused <array> include
This isn't used within this header and isn't necessary.
2018-09-17 15:08:34 -04:00
Lioncash
2fd124bc93 stream: Replace includes with forward declarations where applicable
Avoids propagating includes in headers where it's not necessary to do
so.
2018-09-17 15:08:34 -04:00
Lioncash
1adbcd54fe audio_renderer: Replace includes with forward declarations where applicable
Avoids including unnecessary headers within the audio_renderer.h header,
lessening the likelihood of needing to rebuild source files including
this header if they ever change.

Given std::vector allows forward declaring contained types, we can move
VoiceState to the cpp file and hide the implementation entirely.
2018-09-17 15:08:30 -04:00
FernandoS27
31e52113b3 Added asserts for texture misc modes to texture instructions 2018-09-17 12:56:36 -04:00
FernandoS27
55a4756766 Added texture misc modes to texture instructions 2018-09-17 12:51:05 -04:00
bunnei
a94b623dfb
Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
bunnei
2c9c0d70a3
Merge pull request #1312 from lioncash/fwd
service/vi: Replace includes with forward declarations where applicable
2018-09-17 12:32:28 -04:00
bunnei
2bfb9fd0e6
Merge pull request #1313 from lioncash/error
kernel/errors: Amend error code for ERR_NOT_FOUND
2018-09-17 12:28:40 -04:00
bunnei
692e7cee4f
Merge pull request #1314 from lioncash/cast
audio_core/time_stretch: Silence truncation warnings in Process()
2018-09-17 12:28:19 -04:00
bunnei
27fe8159c5
Merge pull request #1316 from lioncash/shadow
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
bunnei
fc46183e03
Merge pull request #1318 from lioncash/errors-sm
services/sm: Amend error code constants
2018-09-17 12:27:01 -04:00
bunnei
59beb540ae
Merge pull request #1321 from lioncash/audio-shadow
cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
2018-09-17 12:26:29 -04:00
raven02
b91f7d5d67 Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) 2018-09-17 23:25:18 +08:00
bunnei
e6367ab955
Merge pull request #1315 from lioncash/size
kernel/svc: Handle a few error cases within memory-related functions
2018-09-17 10:11:26 -04:00
bunnei
3476ba2aee
Merge pull request #1320 from lioncash/name
cubeb_sink: Correct context name in ListCubebSinkDevices()
2018-09-17 10:10:33 -04:00
bunnei
e561afdcd5
Merge pull request #1328 from FearlessTobi/port-4192
Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
2018-09-17 09:56:48 -04:00
bunnei
e7af0f69da
Merge pull request #1327 from FearlessTobi/port-4171
Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
2018-09-17 09:54:31 -04:00
bunnei
076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei
3be048e50a
Merge pull request #1329 from raven02/bgr5a1u
Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
bunnei
e833301e4c
Merge pull request #1335 from lioncash/copy
game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 -04:00
bunnei
08af788a57
Merge pull request #1336 from lioncash/antialias
yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 -04:00
Lioncash
9dbe9d4291 yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
Lioncash
13930f0c33 game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash
51b5619079 game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
raven02
2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 2018-09-17 01:04:27 +08:00
bunnei
ba480ea2fb
Merge pull request #1273 from Subv/ld_sizes
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
daee15b058
Merge pull request #1271 from Subv/kepler_engine
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
raven02
0019a36b41 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 2018-09-16 00:21:42 +08:00
Subv
c878a819d7 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
Valentin Vanelslande
54ddb37b3c Port # #4192 from Citra: "svc: change unknown to thread in CreateThread" 2018-09-15 15:28:35 +02:00
Yuri Kunde Schlesner
3bd8563f2d Tests: Remove glad test OS X work-around 2018-09-15 15:24:11 +02:00
fearlessTobi
63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
FernandoS27
f8e994354f Optimized Texture Swizzling 2018-09-14 12:45:49 -04:00
Lioncash
fc669a97d4 cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-14 12:20:51 -04:00
Lioncash
b5218d9986 cubeb_sink: Correct context name in ListCubebSinkDevices()
This ain't Citra.
2018-09-14 12:18:09 -04:00
Lioncash
da64da367b services/sm: Amend error code constants
Courtesy of @ogniK5377.

This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
2018-09-14 01:44:02 -04:00
Lioncash
4f8756edd0 kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()
The kernel caps the size limit of shared memory to 8589930496 bytes (or
(1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512
byte sector taken off of it.

It also ensures the shared memory is created with either read or
read/write permissions for both permission types passed in, allowing the
remote permissions to also be set as "don't care".
2018-09-13 23:07:27 -04:00
Lioncash
accd1f17e4 kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()
Part of the checking done by the kernel is to check if the given
address and size are 4KB aligned, as well as checking if the size isn't
zero. It also only allows mapping shared memory as readable or
read/write, but nothing else, and so we shouldn't allow mapping as
anything else either.
2018-09-13 23:07:23 -04:00
Lioncash
ae128f0375 gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
Lioncash
496c67fd73 kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()
The kernel checks if the addresses and given size is 4KB aligned before
continuing onwards to map the memory.
2018-09-13 21:34:54 -04:00
Lioncash
7bd2faad9a kernel/svc: Sanitize heap sizes within svcSetHeapSize()
The kernel checks if the given size is a multiple of 2MB and <= to 4GB
before going ahead and attempting to allocate that much memory.
2018-09-13 21:34:48 -04:00
bunnei
df5a44a40b
Merge pull request #1310 from lioncash/kernel-ns
kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13 19:50:47 -04:00
bunnei
fb65076b0f
Merge pull request #1309 from lioncash/nested
service: Use nested namespace specifiers where applicable
2018-09-13 19:50:11 -04:00
Lioncash
9969a5db1e audio_core/time_stretch: Silence truncation warnings in Process()
The SoundTouch API only accepts uint amount of samples.
2018-09-13 19:50:01 -04:00
bunnei
3ef134a092
Merge pull request #1307 from lioncash/pl
services/pl_u: Add missing Korean font to the fallback case for shared fonts
2018-09-13 19:49:39 -04:00
Lioncash
50a5d09d32 kernel/errors: Amend error code for ERR_NOT_FOUND
This is the value returned by the kernel for svcConnectToNamedPort() if
the named port cannot be found.
2018-09-13 17:12:01 -04:00
Lioncash
0258b444ef service/vi: Replace includes with forward declarations where applicable 2018-09-13 16:55:47 -04:00
Lioncash
2ea45fe75b kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
Lioncash
a0e51d8b98 service: Use nested namespace specifiers where applicable
There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
Valentin Vanelslande
2ec9fbc2d4
ipc: minor fix 2018-09-13 11:59:23 -05:00
ReinUsesLisp
a42376dfad Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
Lioncash
ce97d8ef6c services/pl_u: Add missing Korean font to the fallback case for shared fonts
Previously this wasn't using the Korean font at all.
2018-09-12 19:23:51 -04:00
bunnei
60899b80f0
Merge pull request #1298 from lioncash/view
audio_core/sink_details: Change std::string parameter into std::string_view
2018-09-12 18:24:57 -04:00
bunnei
938aa5779c
Merge pull request #1302 from lioncash/config
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei
926dd41587
Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
bunnei
4a43fb7e1d gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
d9e21eebe8
Merge pull request #1297 from lioncash/pl
pl_u: Eliminate mutable file-scope state
2018-09-12 16:03:53 -04:00
bunnei
cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
bb5eb4f20a GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
MerryMage
957ddab679 audio_core: Flush stream when not playing anything 2018-09-12 18:09:14 +01:00
FernandoS27
a99d9db32f Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
bunnei
79217f9870
Merge pull request #1303 from lioncash/error
kernel/errors: Amend invalid thread priority and invalid processor ID error codes
2018-09-12 12:14:51 -04:00
Lioncash
fbe462099b svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
This is what the kernel does for an out-of-range processor ID.
2018-09-12 05:20:02 -04:00
Lioncash
3c5c292592 kernel/errors: Correct error codes for invalid thread priority and invalid processor ID 2018-09-12 05:19:57 -04:00
Lioncash
9b3bc0b282 svc: Do nothing if svcOutputDebugString() is given a length of zero
While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
2018-09-12 04:51:44 -04:00
Lioncash
04d723baf9 svc: Correct parameter type for OutputDebugString()
This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
Lioncash
e89c22c147 yuzu/configure_gamelist: Make combo box strings translatable
Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash
a9b953e6d4 yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash
3a2567c97c yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei
475222a496
Merge pull request #1296 from lioncash/prepo
service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
bunnei
3ee4fa557f
Merge pull request #1301 from lioncash/qt
game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei
c245150439
Merge pull request #1300 from lioncash/audio
service/audio: Replace includes with forward declarations where applicable
2018-09-11 23:13:29 -04:00
bunnei
89825766ee
Merge pull request #1278 from tech4me/bg-color-fix
Port Citra #4047 & #4052: add change background color support
2018-09-11 23:13:11 -04:00
bunnei
522a11a11f
Merge pull request #1295 from bunnei/accurate-copies
gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
4a9acc87f9
Merge pull request #1294 from degasus/optimizations
gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
7bb226f22d gl_rasterizer_cache: Always blit on recreate, regardless of format.
- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
Lioncash
0e61e8362f game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash
7fe10dea3e game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Lioncash
c243bc09d4 service/audio: Replace includes with forward declarations where applicable
A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash
bad035e9a3 audio_core/sink_details: Change std::string parameter into std::string_view
The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-11 21:36:12 -04:00
Lioncash
c061e27155 pl_u: Eliminate mutable file-scope state
Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
2018-09-11 21:24:19 -04:00
Lioncash
325c259fc5 service/prepo: Move class into the cpp file
This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei
cdddd71d08 gl_shader_cache: Remove cache_width/cache_height.
- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00
Markus Wick
3e973bc4c6 gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
FernandoS27
5c676dc884 Implemented LEA and PSET 2018-09-11 12:50:52 -04:00
FernandoS27
3f0922715a Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
FernandoS27
2b48cfd44b Replace old FragmentHeader for the new Header 2018-09-11 12:48:19 -04:00
FernandoS27
e926757c8f Implemented (Partialy) Shader Header 2018-09-11 12:34:27 -04:00
bunnei
1470b85af9
Merge pull request #1291 from lioncash/default
hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11 11:42:05 -04:00
bunnei
2f0ff4d25b
Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
2018-09-11 11:38:13 -04:00
Lioncash
46ba1bc40f externals: Place font data within cpp files
This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.

Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
Lioncash
6ac955a0b4 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
David Marcec
4c3bd33be2 Fixed renderdoc input/output textures not working due to render targets 2018-09-11 13:31:20 +10:00
Tobias
3bac3051fc Use open-source shared fonts if no dumped file is available (#1269)
* Add open-source shared fonts

* Address review comments
2018-09-10 21:31:01 -04:00
Tobias
804115b2a4 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
bunnei
d6e8e16a66
Merge pull request #1286 from bunnei/multi-clear
gl_rasterizer: Implement clear for non-zero render targets.
2018-09-10 20:30:14 -04:00
bunnei
12445b476d
Merge pull request #1285 from bunnei/depth-fix
gl_rasterizer_cache: Only use depth for applicable texture formats.
2018-09-10 20:28:40 -04:00
bunnei
d884e805c5
Merge pull request #1284 from bunnei/bgra8_srgb
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10 20:28:00 -04:00
James Rowe
4bea6657ef
Merge pull request #1288 from MysticExile/remove-multicore
Remove the multi-core option from the UI
2018-09-10 16:30:45 -06:00
Markus Wick
c1b8cd9058 video_core: Refactor command_processor.
Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10 22:06:16 +02:00
Markus Wick
0cfb0bacb2 video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +02:00
MysticExile
d2f788762a
Remove multicore configure_general.ui 2018-09-10 22:04:21 +02:00
MysticExile
17f8059fea
remove multicore in configure_general.cpp 2018-09-10 22:03:23 +02:00
Markus Wick
c560043581 rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei
4c0b1cc1ae gl_rasterizer_cache: Only use depth for applicable texture formats.
- Fixes an issue with Octopath Traveler leaving stale data here.
2018-09-10 00:50:38 -04:00
bunnei
035e6bd407 gl_rasterizer: Implement clear for non-zero render targets.
- Several misc. changes to ConfigureFramebuffers in support of this.
2018-09-10 00:41:20 -04:00
bunnei
1c34498368 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
- Used by Octopath Traveler (with multiple render targets).
2018-09-10 00:37:52 -04:00